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Gender Inclusive Game Design: Expanding The Market (Advances in Computer Graphics and Game Development Series)
Sheri Graner Ray Manufacturer: Charles River Media ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 1584502398 |
Book Description
Women and girls of today are more tech savvy than ever before and research shows that they currently make up over 52% of Internet users and 70% of casual online gamers. Why then, is the game industry still producing computer games that primarily target males ages 13-25? With this tight focus, game developers are not only sharply limiting their possible total income, but they are losing sight of the bigger picture. The games industry is currently growing faster than the target market. To keep the industry strong and growing, game developers must start looking at expanding their market, which means designing titles that are accessible to the female audience. Successful entertainment industries have sustained growth for decades because they have considered the diversity of their audiences. Today's blockbuster products, be it movies, recordings or books, are most often the ones with elements that directly appeal to many market sectors, while containing very few barriers to access for others. By understanding the issues and barriers connected to gender, the game industry can benefit from a similar growth strategy. Gender Inclusive Game Design: Expanding the Market addresses issues that help designers and developers understand the real differences between how the genders approach and resolve conflicts, and what their entertainment criteria and responses are. It also explores the differences in reward systems, game play preferences, and avatar selection criteria, and how these issues all apply to game design, regardless of genre. By understanding these differences, designers can apply this knowledge to the traditional genres that make up the contemporary computer game industry and begin tapping the future market. Perhaps the real question developers need to be asking themselves is, "but what if the player is female?"Customer Reviews:
Best book on game design.......2007-07-14
Important subject - poor analysis.......2007-07-06
Female gamer and designer here.......2006-08-16
Brass Tacks.......2005-12-17
An insulting and poorly handled treatment of an important subject.......2005-07-11
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Game Audio Programming (Advances in Computer Graphics and Game Development Series)
James Boer Manufacturer: Charles River Media ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 1584502452 |
Book Description
Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows ® platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system.Customer Reviews:
A great resource.......2003-07-06
It also contains a good deal of the meat and potatoes of game audio programming, such as developing and interactive music system, or creating compelling dynamic soundscapes. The APIs are a big part of that, but not the only part, as a good portion of the book is devoted to these higher-level programming concepts.
I'd highly recommend this book to any game developer who needs to implement (or improve) an audio engine for their Windows PC game. It will give you a big head start, with lots of working source code to play with.
Good for learning about API, not audio prgramming.......2003-05-01
A book about API, not audio.......2003-01-04
This has only the barest whisper of theory. Just enough for someone to understand what a certain function in the provided APIs might mean. DSP, FFT and DCT are not even mentioned in the index! In all, this book is pretty much useful only to someone who doesn't want to deal with the included SDK documentation with DirectX Audio. Anyone working upon a different platform, or wishing to go beyond the basics of merely playing back samples should look elsewhere. Do you really need a 640 page long book just to figure out how to play back a sample?
Excellent !!! - Informative, Disciplined, and Practical..........2002-12-05
While doing my research on how I would meet the requirements for this project (including playback, sound mixing, crossfading, and conversions between the various standard audio formats - WAV, WMA, MP3, OGG Vorbis), I was very fortunate to stumble on this book while in a bookstore in Manhattan. At first I was thrown off by the title and assumed that this book was intended solely for 'game developers.' However, after picking it up and scanning it, I quickly realized that that was not the case. This book is for *anyone* interested in audio programming on the Windows platform.
In my opinion, this book accomplishes several things VERY well:
1) Provides the reader with a very good understanding about how audio works in general and the key components of any wave that you must understand when tackling a project such as mine (eg. sampling rate, bit depth, etc.)
2) While geared towards using the DirectX Audio APIs, the author provides a sound explanation (no pun intended) of why this API should be seriously considered and how it compares to using other APIs (typically offered by a 3rd party)
3) Perhaps most important, the author takes a very disciplined approach to the design of an audio system. This is extrememly helpful since many readers, like myself, will purchase this book not only because they have an interest in audio, but also because they need/want to build their own set of audio engines that they can use/reuse in present and future projects. This feature alone seperates this book from most, if not all others (that are typically reference books to a technology such as DirectX). This also demonstrates that the author has a very solid meta-level understanding of what he is writing about, pulling from many recognized and practical real-world projects.
4) Serves as a very good reference to the DirectX Audio APIs (DirectSound and DirectMusic) and even the Windows Media Format SDK
5) Discusses the main file formats (Raw PCM, WAV, WMA, MP3, OGG Vorbis) and how you can employ various codecs to get wave data from a file to a DirectSound buffer or vice versa. This is very useful because, on the Windows platform, you dont get some of these formats for free. So, an understanding of how you can design a system to support virtually any audio codec is therefore invaluable - and something the author does very well. He even walks you through the integration of the MP3 and OGG Vorbis formats into your audio engine.
I really cant say enough about this book. In fact, even though I shop here ALL the time, this is the first book review I have ever written on Amazon's website. Anyone who is interested in audio programming, at ANY level, should purchase this book. You will NOT be disappointed.
Excellent !!! - Informative, Disciplined, and Practical..........2002-12-05
While doing my research on how I would meet the requirements for this project (including playback, sound mixing, crossfading, and conversions between the various standard audio formats - WAV, WMA, MP3, OGG Vorbis), I was very fortunate to stumble on this book while in a bookstore in Manhattan. At first I was thrown off by the title and assumed that this book was intended solely for 'game developers.' However, after picking it up and scanning it, I quickly realized that that was not the case. This book is for *anyone* interested in audio programming on the Windows platform.
In my opinion, this book accomplishes several things VERY well:
1) Provides the reader with a very good understanding about how audio works in general and the key components of any wave that you must understand when tackling a project such as mine (eg. sampling rate, bit depth, etc.)
2) While geared towards using the DirectX Audio APIs, the author provides a sound explanation (no pun intended) of why this API should be seriously considered and how it compares to using other APIs (typically offered by a 3rd party)
3) Perhaps most important, the author takes a very disciplined approach to the design of an audio system. This is extrememly helpful since many readers, like myself, will purchase this book not only because they have an interest in audio, but also because they need/want to build their own set of audio engines that they can use/reuse in present and future projects. This feature alone seperates this book from most, if not all others (that are typically reference books to a technology such as DirectX). This also demonstrates that the author has a very solid meta-level understanding of what he is writing about, pulling from many recognized and practical real-world projects.
4) Serves as a very good reference to the DirectX Audio APIs (DirectSound and DirectMusic) and even the Windows Media Format SDK
5) Discusses the main file formats (Raw PCM, WAV, WMA, MP3, OGG Vorbis) and how you can employ various codecs to get wave data from a file to a DirectSound buffer or vice versa. This is very useful because, on the Windows platform, you dont get some of these formats for free. So, an understanding of how you can design a system to support virtually any audio codec is therefore invaluable - and something the author does very well. He even walks you through the integration of the MP3 and OGG Vorbis formats into your audio engine.
I really cant say enough about this book. In fact, even though I shop here ALL the time, this is the first book review I have ever written on Amazon[.com]'s website. Anyone who is interested in audio programming, at ANY level, should purchase this book. You will NOT be disappointed.
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Game Design Perspectives (with CD-ROM) (Advances in Computer Graphics and Game Development Series)
Francois Dominic Laramee Manufacturer: Charles River Media ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1584500905 |
Book Description
Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in your designs. The articles are written by a diverse group of designers with varying levels of experience. Most of the key areas of game design are covered, and practical techniques and tools are included throughout. Each section begins with a broad overview of the topic and then includes a collection of ideas from other designers on how they think about or approach the subject. If you are just beginning in game design, you'll find useful information throughout the book, and if you're an experienced designer, you'll find new ideas to complement and compare with your own designs. Producers and managers will also benefit from the user community and managing a game development business sections. If you're interested in learning how other designers think about game design, you'll find plenty of great, and sometimes controversial, ideas to consider here!Customer Reviews:
Good content, slightly too specialized.......2002-09-03
A Great book on Design and Perspective.......2002-08-15
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Designing Winning Products (Advances in Business Marketing and Purchasing)
Manufacturer: JAI Press ProductGroup: Book Binding: Hardcover ASIN: 0762306823 |
Book Description
Written for marketing executives, new product/service managers, and marketing research professionals,
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University Entrepreneurship and Technology Transfer: Process, Design, and Intellectual Property (Advances in the Study of Entrepreneurship, Innovation and Economic Growth)
Manufacturer: JAI Press ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0762312300 Release Date: 2005-07-01 |
Book Description
This volume of 12 chapters contains some of the latest research on university-based technology transfer, intellectual property issues, and the entrepreneurship program/technology transfer interface. Eleven of the papers are from the Colloquium on Entrepreneurship Education and Technology Transfer held at the White Stallion Ranch, Tucson, Arizona, January 21-23, 2005, organized by the Karl Eller Center, University of Arizona, and funded by the Ewing Marion Kauffman Foundation of Kansas City. Patterns of technology transfer are outlined in papers by Donald Siegel, Phillip Phan, David Mowery, and David Audretsch, Max Keilbach, and Erik Lehmann. They describe the determinants of technology transfer, its impact, and challenges within a university setting. The history of university licensing activity is provided. Intellectual property issues and questions of the relationship between traditional basic university research and applied, potentially commercial research are described in papers by Katherine Strandburg, David Adelman, and Brett Frischmann. The ineffectiveness of university blocking patents in certain areas of the biosciences is discussed, along with broader questions of licensing and ownership. Interdisciplinary university entrepreneurship programs are outlined in papers by Jerry Thursby, Marie Thursby, Thomas Byers and Andrew Nelson, and Arthur Boni and S. Thomas Emerson. The authors detail the approaches taken at four universities to link entrepreneurship programs to technology transfer and technology transfer offices. The insights for adoption elsewhere are valuable. The final chapter by Morton Kamien is an essay on the characteristics and importance of entrepreneurs in the growth of a society.
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Advances in Economic Design (Studies in Economic Design)
Manufacturer: Springer ProductGroup: Book Binding: Hardcover ASIN: 3540002677 |
Book Description
This volume gathers some of the finest and most recent research in economic and political design. Among the authors are several most prominent academics as well as many new and promising researchers. They investigate social choice and electoral systems, auctions, matching, bargaining, coalitional stability and efficiency, regulation, the design of rights, mechanisms, games, hierarchies and information. The book is bound to become a standard reference as a collection displaying where we are and where we are going in a broad spectrum of areas in economic design.
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Advances in Taxation, Volume 16 (Advances in Taxation)
Manufacturer: JAI Press ProductGroup: Book Binding: Hardcover ASIN: 0762311347 |
Book Description
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Advances in the Economics of Environmental Resources: Marginal Cost Rate Design and Wholesale Water Markets, vol. 1.(Review) (book reviews): An article from: American Journal of Agricultural Economics
Gordon L. Carriker Manufacturer: American Agricultural Economics Association ProductGroup: Book Binding: Digital ASIN: B00098JPF4 Release Date: 2005-07-28 |
Book Description
This digital document is an article from American Journal of Agricultural Economics, published by American Agricultural Economics Association on November 1, 1998. The length of the article is 1088 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
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Better vehicles through steel: advances are being made in steel that can lead to better, safer, more fuel-efficient vehicles--without taking a huge economic ... article from: Automotive Design & Production
Gary S. Vasilash Manufacturer: Gardner Publications, Inc. ProductGroup: Book Binding: Digital ASIN: B0009FY8ZO Release Date: 2005-07-31 |
Book Description
This digital document is an article from Automotive Design & Production, published by Gardner Publications, Inc. on April 1, 2003. The length of the article is 2183 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
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Emerging Information Resources Management and Technologies (Advances in Information Resources Management)
Manufacturer: IGI Global ProductGroup: Book Binding: Hardcover ASIN: 159904286X Release Date: 2006-12-11 |
Product Description
In the time of constant technological and managerial advancement, firms of the 21st century are faced with an ongoing quest for implementing more effective strategies and methodologies to remain at the apex of the information resources management industry. Researchers and pioneers of academia incessantly delve into potential solutions to increase efficacy within technological and information resources management, as well as identify the emerging technologies and trends. Emerging Information Resources Management and Technologies supplies the industry leaders, practicing managers, researchers, experts, and educators with the most current findings on undertaking the operation of the latest information technology reforms, developments, and changes. Emerging Information Resources Management and Technologies presents the issues facing modern organizations and provides the most recent strategies in overcoming the obstacles of the ever-evolving information management and utilization industry.Books:
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