Customer Reviews:
Good for beginner....Not for advanced.......2006-05-15
This book is truely for beginners who have no clue of signal Integrity. He starts this book with stuff like Ohm's law and how capacitors and inductors work which most people learn in high school.
But his explanations are really simple and easy to understand without lots of technical jargon. Very good for beginners bot not so good for more experienced engineers.
Probably the most readable book you'll find on this.......2004-03-04
Brook's book is exceptional in the clarity of the writing, esp. in explaining key concepts that most engineers are fuzzy on. This book is great at giving engineers an intuitive feel for basic electromagnetics and how it relates to signal integrity and emi.
It's main strength (and to some it's major weakness) is that it avoids the mess of equations of better known books like Johnson's "High-Speed Digital Design". Brooks is also a good writer, and he writes very clearly. Don't get this book, if you already understand the subject, since it doesn't cover advanced material. However, this is essential reading for those who don't have a clue or for those (like me), who've memorized a lot of emi guidelines, without really understanding why they're necessary.
Given the book's title, the only area of improvement I can think of is a chapter or appendix on basic pcb manufacturing and terminology (buried vias, microvias, antipads, etc).
A chasm has been bridged..........2003-09-22
As an educator, lecturer and practicing designer I am given many books to read and make comment on. I find very few books that are able to bridge the chasm between the needs of a beginner learning about signal integrity and the needs of a professional desperate to solve design problems. This book is an excellent primer and reference for understanding the interrelationship between the board layout and the signal integrity problem. This book details design solutions to classic signal integrity problems and educates the novice in understanding the reasoning behind the solutions. There is a lot of nonsense being written about signal integrity and few people have the resources to filter out the chaff from hay. This book proves every principle presented with tested board layouts, demonstrated engineering principles, or documented laboratory results. Some people can see the world in formulas and some see the world pictorially. This book is rich in both forms of expressionism and its presentation will not exasperate the PCB designer who sees the world visually, or frustrate the engineer seeking equations for design representation. This book has been added to the required reading list for our PCB layout designers and product development engineering teams.
Book Description
This accessible, new reference work shows how and why RF energy is created within a printed circuit board and the manner in which propagation occurs. With lucid explanations, this book enables engineers to grasp both the fundamentals of EMC theory and signal integrity and the mitigation process needed to prevent an EMC event. Author Montrose also shows the relationship between time and frequency domains to help you meet mandatory compliance requirements placed on printed circuit boards.
Using real-world examples the book features:
- Clear discussions, without complex mathematical analysis, of flux minimization concepts
- Extensive analysis of capacitor usage for various applications
- Detailed examination of components characteristics with various grounding methodologies, including implementation techniques
- An in-depth study of transmission line theory
- A careful look at signal integrity, crosstalk, and termination
Customer Reviews:
reduce your EMI .......2006-03-06
If you are a circuit designer building a commercial product, then it is necessary to minimise the RF emissions. But many texts on circuitry gloss over the details of how to do this. Perhaps considered too uninteresting.
Montrose offers a detailed contrast. But readily accessible to anyone with an electrical engineering degree. Hence you can read tips on how to reduce the loop area on a PCB. Indeed, he suggests that you can use surface mount components, since they usually possess smaller loop area.
There are also recent innovations. Like grounding a heatsink for a microprocessor. The latest CPUs often dissipate enormous amounts of heat. But hitherto, little attention was often paid to actually grounding the requisite heatsink.
The book also devotes an entire chapter to the crucial idea of an image plane. It points out possible problems with an implementation, and how to solve these.
Misleading.......2002-03-28
This book is well oganized and easy to use, but the information is often incorrect. We have found it to cause more problems than solve. Paul Clayton's book come much more highly recommended.
EMC Made Simple.......2000-08-23
Practical explanation of printed circuit board emissions, routing, trace termination ... covers all aspects of the printed circuit board. A must for the PCB engineer's reference shelf.
Average customer rating:
- Useful, hard to come by lessons
- Best buy for practical optics perston: Buiding Electro-Optical Systems: Making It All Work
- Excellent but sorely needs references!
- Wow!
- One of the best
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Building Electro-Optical Systems: Making It All Work
Philip C. D. Hobbs
Manufacturer: Wiley-Interscience
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Similar Items:
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Photonics Rules of Thumb: Optics, Electro-Optics, Fiber Optics and Lasers
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Photodetection and Measurement: Maximizing Performance in Optical Systems
-
Opto-Mechanical Systems Design, Third Edition (Optical Engineering)
-
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Modern Optical Engineering: The Design of Optical Systems (Optical and Electro-Optical Engineering Series)
ASIN: 0471246816 |
Book Description
While most books on electro-optical systems concentrate on an individual subfield, this one presents an overview of the whole field, providing researchers with working knowledge of a number of cross-disciplinary areas. It includes essential information on how to build modern electro-optical instruments such as microscopes, cameras, optical inspection equipment, and spectrometers, and optical-related computer equipment.
Customer Reviews:
Useful, hard to come by lessons.......2007-03-23
I've had this book for around a month, and I've already been able to apply its lessons in the lab on several occasions. Hobbs has a way of anticipating the things that will trip you up ahead of time, allowing you to learn lessons the easy way instead of the hard way. Some of the stuff in here would probably have taken me a decade to realize on my own (i.e. how bad etaloning can be in a polarizing beam splitting cube.) He covers many topics in just enough detail to make we want to find out more.
[...]
Occasionally, Hobbs offers advice without making it obvious why you should follow it. Most of it can be cleared up by a careful rereading or consultation of references, but one would do well to avoid following advice without understanding it. Hobbs advocates "dead bug" circuit prototyping, but provides only the the vaguest description of how to do it (and one crummy picture). I googled the subject and found very little useful supplemental material, and I'm not sure how to research the topic further.
Overall, it's hard for me to imagine someone who works with optics who wouldn't benefit from carefully reading this book. A real gem.
Best buy for practical optics perston: Buiding Electro-Optical Systems: Making It All Work.......2005-09-05
Briefly speaking, everybody dealing seriiously with optical design, or even doing academic research, should keep this book on the desk all the time.
Excellent but sorely needs references!.......2004-04-29
This is an excellent how-to book. It's the Home Depot of optics. But the almost complete lack of references (at least in the edition I reviewed) is a HUGE disappointment. This general text could have been so much more useful with a few selected hooks into the specialized literature. I hope the author and publisher consider this seriously for future editions.
Wow!.......2003-08-29
I believe I have one of the largest personal libraries on electro-optics, how in the heck did I miss this book?
Highly recommended!
One of the best.......2002-08-02
When I meet someone new-to-me in the field, I have taken to the habit of eyeing up their bookshelf, looking for the books that they use. Whenever I see this incredible tome from Phil Hobbs, I know they have an excellent resource. Frankly, I believe that you should be embarased if this book is not on your shelf. This book is simply too good to miss. I recommend that you stop reading this review and buy it!
Phil has managed to cram information of a 100,000+ academic pages into this 727 page gem. His mastery of separating the chemicral from the root of the information is truly amazing. This guy understands what it takes to make a system work and astutely put it into this work. He gives pointers for lab rats as to the number of "post-it" notes to use to elevate an optical component, as well as detail theoretical discussions of detector sensitivity and the practical impact of the electronics.
The writing is sometimes folksy and hip. I find this an incredible relief from the academic 3rd person passive forced by many publishers. Phil occasionally gets funny and at least a few times, his folksy style is only used to clearly underscore the salient point that he is making.
My negative criticism of Hobbs is primarily why it took him until 2000 to publish this book---I could have used it 25 years ago, and whis I had this book in college! Also, a glossary would have been nice to include.
Book Description
PCB Design for Real-World EMI Control is intended for EMC designers and electronic design engineers. It emphasizes understanding basic concepts of controlling the currents on printed circuit boards (pcb's), and provides a wealth of insightful information detailing the possible sources of emissions. Numerous design strategies are presented to help readers understand how to produce, control and eliminate emission sources. Additional highlights include the following: Information explaining how to design pcb's to pass EMC Requirements the first time! Controlling intentional and unintentional currents at their source; Decoupling strategies explained and myths exposed; Proper I/O filter design and connection strategy explained; Not simply a list of do's and don't's....but an explanation of "why" things work as they do; "Ground is a place where potatoes and carrots grow!" Basic shielding design considerations for PCBs included, and more. This 'hands-on' book will help designers understand "why" or "why not" to implement a specific design practice. PCB Design for Real-World EMI Control will be an invaluable resource for the pcb designer.
Customer Reviews:
An easy read and great resource for an EE.......2006-08-28
This book explained EMI control and design for EMC in a clear manor. I had only one complaint, there are a lot of graphs that appear to have been in color originally. The book is not printed in color, so it is difficult to distinguish data traces on these graphs. I would still highly recommend this book!
Recommended for PCB Designers.......2006-08-23
"PCB Design for Real-World EMI Control" is a great book on techniques to reduce EMI problems in your designs. The book has a good layout with each chapter building on the last. Techniques are discussed in detail with very little math. Overall, the book is easy to follow for the beginning designer and a good reference for the experienced designer. I recommend this book to anyone involved in PCB design.
detailed descriptions.......2006-03-16
Electronic products, or more broadly any product with electronic parts, need to reduce their EM interference to some minimum amount. Where this depends on the type of product and the country in which it will be sold. A problem is that in university electrical engineering courses, controlling EMI is typically only briefly taught.
In contrast, this book gives detailed prescriptions on how to lay out your printed circuit board elements, to minimise EMI. Vital subjects like understanding the role of a ground plane and how to incorporate it into your PCB are covered.
All the book's material should be understandable to anyone with an undergrad background in engineering or physics.
Book Description
In all possible industrial, military and household/personal applications, the number of digital devices operating with data rates of hundreds of Megabits, using processor chips with Gigahertz clocks, has increased astronomically. At the same time, a myriad of popular RF receivers like portable telephones, laptop PCs with integrated wireless modems, wireless Internet, and other electronic devices, are becoming ubiquitous, such that the number of sensitive, licit receivers operating within a square kilometer of an urban area can be counted in tens of thousands. In the crowded space that they share, the conjunction of both events is increasing the number of potential interference situations, especially in the upper VHF and UHF regions where spurious radiations are most difficult to contain. There is, in addition, a growing, although controversial, concern about the possible health hazard caused by long exposure to near fields of low power radio transmitters. All these aspects result in a continuous effort for lowering RF radiations.
This new edition of
Controlling Radiated Emissions by Design retains the step-by-step approach for incorporating EMC into every new design, from the ground up. Quite different from other classical EMC books, it approaches the problem from a development engineer's viewpoint, starting with the selection of quieter IC technologies, their implementation into a noise-free printed circuit layout, and the gathering of all these into a low radiation packaging, including I/O filtering, connectors and cables considerations.
Equally far from a cookbook of recipes, all guidelines are supported by thorough, but relatively easy and comprehensive calculated examples, allowing a quantitative design, instead of purely qualitative. New to this edition is material on surface mount techniques, IC's ground-bounce, random-versus-periodic frequency spectra and recent progress in low cost ferrite and filter components. Also included is detailed information on radiation from high-speed chips (e.g. Pentium >200 MHz) and the efforts by some manufacturers to reduce it. The book has numerous tables, all of which have been updated to reflect the latest changes in the field, including a brief overview of the U.S. and worldwide emission tests.
Controlling Radiated Emissions by Design is an invaluable tool for helping design engineers, EMC specialists and technicians develop more efficient and economical control of emissions.
Customer Reviews:
best book on emi for engineers.......1999-09-28
EMI field is infected with mumbo jumbo and people filling pages with generalities and non-quantitative half-explained theories. This book is a whole different standard. This book is great.
Average customer rating:
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Design and Fabrication of Acousto-optic Devices (OPTICAL ENGINEERING)
Goutzoulis
Manufacturer: CRC
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Acousto-optics (OPTICAL ENGINEERING)
ASIN: 082478930X |
Book Description
This work offers detailed discussions on all aspects of acousto-optic deflectors, modulators and tunable filters, emphasizing hands-on procedures for design, fabrication and testing. It contains previously unpublished treatments of acousto-optic device design and impedance matching, permitting the actual design of real devices and device-matching circuits.
Average customer rating:
- insufficient for all levels
- Good Book
- The Good, the Bad, and the Insufficent
|
Linear System Theory and Design (Oxford Series in Electrical and Computer Engineering)
Chi-Tsong Chen
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Nonlinear Systems (3rd Edition)
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Modern Control Theory (3rd Edition)
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Probability, Random Variables and Stochastic Processes with Errata Sheet
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Discrete-Time Signal Processing (2nd Edition)
-
Schaum's Outline of Feedback and Control Systems (Schaum's)
ASIN: 0195117778 |
Book Description
An extensive revision of the author's highly successful text, this third edition of Linear System Theory and Design has been made more accessible to students from all related backgrounds. After introducing the fundamental properties of linear systems, the text discusses design using state equations and transfer functions. In state-space design, Lyapunov equations are used extensively to design state feedback and state estimators. In the discussion of transfer-function design, pole placement, model matching, and their applications in tracking and disturbance rejection are covered. Both one-and two-degree-of-freedom configurations are used. All designs can be accomplished by solving sets of linear algebraic equations. The two main objectives of the text are to: DT use simple and efficient methods to develop results and design procedures DT enable students to employ the results to carry out design All results in this new edition are developed for numerical computation and illustrated using MATLAB, with an emphasis on the ideas behind the computation and interpretation of results. This book develops all theorems and results in a logical way so that readers can gain an intuitive understanding of the theorems. This revised edition begins with the time-invariant case and extends through the time-varying case. It also starts with single-input single-output design and extends to multi-input multi-output design. Striking a balance between theory and applications, Linear System Theory and Design, 3/e, is ideal for use in advanced undergraduate/first-year graduate courses in linear systems and multivariable system design in electrical, mechanical, chemical, and aeronautical engineering departments. It assumes a working knowledge of linear algebra and the Laplace transform and an elementary knowledge of differential equations.
Customer Reviews:
insufficient for all levels.......2005-03-08
I found this book to be inadequate at all levels. It does not go into sufficient detail for beginners, and neither does it provide rigor for the experienced controls student. Do yourself a favor and buy separate texts for the basics (like Brogan's Modern Control Theory) and for the advanced.
Good Book.......2000-08-20
Up to this time,there are no 5 stars books in Linear Systems. However, this book is one of the best 4 stars books available for the subject. Through the book, the author sometimes assumes that you know or understand some topic, formula,...etc. without mentioning it. However,you can do it, but it may take you some time to figure out what it is. If you are good enough in linear algebra you will have no problems to handle the book up to the last page. Chapter 2 & 3 are the most important chapters in the book because they prepare you for the rest of the book. MATLAB is being used in a nice and helpful way to visualize some concepts and applications of the linear control theory. I recommend this book as a textbook for an introductory linear systems course and also for self teaching purposes.
The Good, the Bad, and the Insufficent.......2000-04-01
My overall impression with this book is: satisfactory. Though there are a more errors then desired, and a few that are pretty confusing, the majority of the book is accurate and very instructive. I would recommend this book as a reference for introductory treatment of Linear System Theory and DI just completed this book in the beginning of March. Having a Controls background I found this book both helpful and instructive, yet lacking in sufficient detailed explanation on some tough topics. Chapter 2: 'Mathematical Descriptions of Systems' was very helpful with the detailed definitions and easy examples. Chapter 3: 'Linear Algebra' is a chapter that could use expanding. Some of the topics addressed in this section are speedily discussed and rapidly completed. The first edition of this book was chided for it length. This edition must be chided for it brevity. However, when lack of explanation abounds, examples and homework problems can make up for deficient instruction. Chapters 4 through 6 are easy to follow and through in their treatment. Chapter 7, however, is another chapter where too much explanation was removed. The examples are hard to follow in this chapter, and there are a few very confusing mistakes. Chapters 8 and 9 are very well written, though confused at times. However, they yield a sufficient knowledge of the addressed topics.
My overall impression with this book is: satisfactory. Though there are a more errors then desired, and a few that are pretty confusing, the majority of the book is accurate and very instructive. I would recommend this book as a reference for introductory treatment of Linear System Theory and Design.esign.
Average customer rating:
- Shallow
- Good book for flash games
- Well written, with a few problems
- Good introduction to physics in game applications
- Poor code examples, unfortunately
|
Physics for Game Developers
David Bourg
Manufacturer: O'Reilly Media, Inc.
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AI for Game Developers
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Physics for Game Programmers
ASIN: 0596000065 |
Amazon.com
Aimed at the game developer or student/hobbyist interested in physics, Physics for Game Developers reviews all the math for creating realistic motion and collisions for cars, airplanes, boats, projectiles, and other objects along with C/C++ code for Windows. While this authoritative guide isn't for the math-averse, the author's clear presentation and obvious enthusiasm for his subject help make this book a compelling choice for anyone faced with adding realistic motion to computer games or simulations.
It's the clear, mathematical presentation here that makes this title a winner. Starting with the basics of Newtonian mechanics, the author covers all the basic equations needed to understand velocity, acceleration, kinematics, and kinetics, among other concepts. A knowledge of college math (including calculus) is assumed. (Appendices review the basics of matrix and quaternion mathematics for those needing a refresher.)
Central to this book is its presentation of modeling projectiles, airplanes, ships, and cars. The author first presents essential mathematical concepts for each kind of object (for instance, pitch, yaw and roll, and lift for airplanes; modeling fluid drag for ships; and braking behavior for cars). For many chapters, Bourg then presents Windows-based DirectX programs in C++ to illustrate key concepts. For example, you can experiment with different parameters to view a cannonball's path. (On their own, these programs make this book a great companion text to any advanced high school or college physics course since students can see the effect of each variable on the behavior of each body in motion for a variety of equations.)
Modeling collisions is a central concern here (a necessity, of course, for action games). To this end, the author provides collision detection and the mathematics of 3-D rigid bodies for simulating when bodies collide. As the sample programs get more involved, the author discusses techniques of tuning parameters for performance. A standout chapter here models a fluttering flag using particle systems.
In all, this text proves that physics and computers are a perfect match. The author's patient and clear mathematical investigations of common formulas and concepts can add realistic motion to any computer game, as well as help teach essential concepts to any student or hobbyist who's interested in physics and doesn't mind a little college-level math. --Richard Dragan
Topics covered: Mathematical formulas and sample C/C++ code for physics for simulations and games, basic concepts in physics, Newton's Laws of Motion, coordinate systems and vectors; mass, center of mass and moment of inertia; kinematics (velocity and acceleration), constant and nonconstant acceleration, 2-D and 3-D particle kinematics, rigid body kinematics, angular velocity and acceleration, force (force fields and friction, fluid dynamic drag, buoyancy, springs and dampers, torque), 2-D, 3-D, and rigid body kinetics; collisions (impulse-momentum, impact, linear, and angular impulse), projectiles (simple trajectories, drag, the Magnus Effect, variable mass), simulating aircraft (geometry, lift and drag, controls), simulating ships (flotation, volume, resistance, and virtual mass), simulating hovercraft and cars (including stopping distance and banking during turns), basic real-time simulations (integrating equations of motion, including Euler's Method), 2-D rigid body simulator, implementing collision response (including angular effects), rigid body rotation (rotation matrices and quaternions), 3-D rigid body simulator for an airplane (including flight controls and rendering), multiple bodies in 3-D (including implementing collisions), particle systems, reference tutorials for vector, matrix, and quaternion mathematical operations.
Book Description
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including:
- The trajectory of rockets and missiles, including the effects of fuel burn off
- The collision of objects such as billiard balls
- The stability of cars racing around tight curves
- The dynamics of boats and other waterborne vehicles
- The flight path of a baseball after being struck by a bat
- The flight characteristics of airplanes
You don't need to be a physics expert to learn from Physics for Game Developers, but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.
Customer Reviews:
Shallow.......2007-08-09
This book covers most of the physics problems that a game developer may face. From the basic laws of motion to car and aircraft simulation. It includes clear examples and formulas that can be implemented right away. On the more complex subjects, it also includes source code listings.
I read this book expecting to get an insight into game and simulation physics and was disappointed. On most cases, the book gives quick introduction to the problem and then jumps straight to the equations. Therefore, if you just want to implement physics for your game without learning all the principles involved, this is the book for you. On the other hand, if you want to get a feeling of physics and go a little deeper, it is not.
Furthermore there are some details that you may want to consider. First, the book works mainly with the imperial system of units which I find confusing. Second, all the source code is for Windows. Third, there are lot of places where statements are made without a hint of an explanation or a reference, which is annoying if you want to understand what is happening.
Overall, the book is clear and concise. It gives a good set of equations that you may need for your game programming, and is good to have around for quick reference. But if you are serious about physics I recommend getting a more advanced book.
Good book for flash games.......2007-03-24
It gives a decent coverage on 2D and math vectors before it jumps right into kinetics, rigid bodies, momentum, torque, etc. Other people complain about the junk C code used to explain things here, but I just care about the concepts and understanding them and the book meets that goal. So buy it if you are like me?
Well written, with a few problems.......2006-09-25
I would have rated this book as great, but:
1 - Why in the name of everything that is good and wholesome would anyone use imperial units when writing about physics?
2 - The code in the examples is appallingly bad. There are abundant global variables, poor comments etc...
Good introduction to physics in game applications.......2006-01-27
If you wish to add more realistic environment interaction or object behavior to your games, you will benefit from this book. This book is much better for beginners than more recent books on the subject that maybe talk in more detail about game physics, but do so from the standpoint of some specific physics engine that the author has put together. I have personally lifted several pieces of code from this book, adapted them to Java, and placed them in a multimedia application I have been writing with no trouble. The book goes over the basics of adapting Newtonian physics to games, and then uses these ideas to set up the motion of simple projectiles, cars, hovercraft, and ships. 3D issues are also discussed at length.
To be sure, you do not need to be a physics expert to learn something from this book, but it is assumed that you have a basic level of understanding of classical physics. Anyone who has taken high school or college level physics should have no trouble understanding the material. You should also be proficient in trigonometry and vector and matrix mathematics. Certain topics in calculus are also discussed, so some degree of familiarity would be useful, but is not required. However, a strong C++ programming background is required if you are to tackle integration of a physics system into your existing game engine. This book is a great starting point for readers who aspire to understand "Game Physics" by Eberly, which is far more advanced and academic in tone.
I shall talk about the details of the book in the context of its table of contents:
PART 1 - MECHANICS PRIMER
This consists of chapters 1 through 5 and starts out with simple concepts such as Newton's laws and builds up until you get to rigid body dynamics. If you are already are up to speed on mechanics, you can skip these chapters.
PART 2 - REAL-WORLD EXAMPLES
Chapters 6 through 10 focus on modeling so that you have a solid understanding of the nature of certain physical systems. The craft selected were chosen because they best illustrate the specific physical phenomenon and concepts that are relevant to a wide variety of problems. The systems modeled are projectiles, aircraft, ships, hovercraft, and automobiles.
PART 3 - REAL-TIME SIMULATION
This field is discussed as it applies to games in chapters 11 through 17. These chapters focus on the fundamentals by walking through the development of the 2D simulation of hovercraft, a 3D flight simulation, a generic multibody simulation in 3D with collision response, and a simulation of cloth using particles and springs.
The appendices show implementations in C++ of classes for vector operations, matrix operations, and quaternion operations. The book's bibliography provides information sources for mechanics, mathematics, and specific technical subjects such as aerodynamics. All of the code for the book can be downloaded from the book's website at O'Reilly and Associates. I highly recommend this fun and comprehensive book for anyone getting started in adding physics to game programs.
Poor code examples, unfortunately.......2006-01-01
If it wasn't for the poor code examples, I would have rated this book four stars.
The problem is, instead of building new examples on previous ones, author has decided to repeat same code over and over again with only minor tweaks. This lack of generalization unfortunately obfuscates the point of the examples and (besides other instances of bad programming practice like abundant use of global variables or excessive copy/paste programming) makes me grind my teeth.
However, the text portion of the book is written well. It's great introductory material to the subject.
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Microcontroller Based Applied Digital Control
Dogan Ibrahim
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Applied Control Theory for Embedded Systems (Embedded Technology)
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ASIN: 0470863358 |
Book Description
Combines the theory and the practice of applied digital control
This book presents the theory and application of microcontroller based automatic control systems. Microcontrollers are single-chip computers which can be used to control real-time systems. Low-cost, single chip and easy to program, they have traditionally been programmed using the assembly language of the target processor. Recent developments in this field mean that it is now possible to program these devices using high-level languages such as BASIC, PASCAL, or C. As a result, very complex control algorithms can be developed and implemented on the microcontrollers.
Presenting a detailed treatment of how microcontrollers can be programmed and used in digital control applications, this book:
* Introduces the basic principles of the theory of digital control systems.
* Provides several working examples of real working mechanical, electrical and fluid systems.
* Covers the implementation of control algorithms using microcontrollers.
* Examines the advantages and disadvantages of various realization techniques.
* Describes the use of MATLAB in the analysis and design of control systems.
* Explains the sampling process, z-transforms, and the time response of discrete-time systems in detail.
Practising engineers in industry involved with the design and implementation of computer control systems will find Microcontroller Based Applied Digital Control an invaluable resource. In addition, researchers and students in control engineering and electrical engineering will find this book an excellent research tool.
Customer Reviews:
What a Dandy Find!.......2006-08-13
This is an excellent book, IMO. I am not an experienced control systems engineer, so I can't say that the experienced control systems reader would (or would not for that matter) get allot out of the book, but I can say, it is a good introduction for those that have some background (e.g. An electrical engineer, out of college for several years, that took control systems at some point, and would like to learn how to implement, for example, PID controllers with Microcontrollers - that is my situation).
Ok, so what's in the book? The book starts out with an introduction into the classic blocks that make up a control system, and discusses how the microcontroller fits in. Part of the discussion focuses on why microcontrollers are needed, the requirements and sensors that are used.
The second chapter discussed how one models a system, mainly from a mechanical aspect but also from an electrical, electromechanical, and fluids aspect. This chapter combines theory with practical information that will be needed later in the book. There are some odd sign conventions, but none are too annoying. For example, Hooke's Law is F=-kx. The presentation of translational mechanical systems (springs, dashpots, and mass) the book presents a linear spring as F=ky. The illustration of a spring + dashpot + mass system where Newton's second law are applied make you think to get the signs correct.
Chapters 3, 4, and 5 are focused on introducing the Microchip PIC microcontroller; the PIC family, PIC architecture, programming the PIC in the C programming language (The author uses the Hi-Tech PICC Lite - a free download from Hi-Tech). Formal programming concepts including flow charts, structure charts, and pseudo code is discussed although the UML is not (seems like state charts would be nice but this is, after all, a book on control systems, not software engineering). If you already know the PIC, this chapter is a very quick read.
Chapter 6 discusses the z-transform in, in my opinion, an easy to comprehend fashion. The z-transform is paramount to the following chapters as the z-transform is the tool use in the digital domain. The discussion on the x-transform is somewhat terse. The reader should either be well versed in the s-domain and, perhaps, had prior exposure to the z-domain. The book is about applying the concepts, not teaching the concepts for the beginner.
Coupled with chapter 6 is a discussion in chapter 7 of system response in both the s and z-planes. These chapters combine more of the classic control system theory with digital sampling concepts.
What would any book on control systems be without system stability? That is the focus of chapter 8 where the classic tools are covered such as characteristic equations, Jury's stability test, Routh-Hurwitz Criterion, Root Locus, Nyquist Criterion, and Bode plots.
If you are like me and read a book from front to back, chapter 9 is where the reward of your patience is redeemed; the various types of controller designs (Dead-beat, Dahin, and PID). The chapter is not as comprehensive in coverage of controller architectures as say, Franklin, Powell, and Emami-Naeini, "Feedback of Dynamic Systems", but the being the focus of the book is applying the concepts to microcontrollers, you should be better prepared to expound your knowledge with such references.
Chapters 10 and 11 round out the discussion with controller realization and a practical case study; A liquid level digital control system.
In summary, I find this book well worth the money. The author has done a fine job in selecting topics, done a good job relating the material to microcontrollers, and writes in a clear, comprehensive manor. The book is focused on the PIC architecture. I recommend readers also download the PID application notes (there are two - AN937 and AN964 on Microchip's web site to supplement the material).
Well done Dogan Ibrahim!
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- Summary of intros
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Optical System Design
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ASIN: 0071349162 |
Book Description
This classic resource provides a clear, well-illustrated introduction to the essentials of optical design-from basic principles to cutting-edge design methods.
Customer Reviews:
Summary of intros.......2007-05-09
Well, a book serves as a summary of optical systems intro.
Formulas pop up without derivations, some chapters are just a few pages long. Published 7 years ago, some pictures are hard to see the details or even the sketch..
Optical System Design.......2006-03-09
This is the exact book i needed. It is an excellent summary of optical principles, and their utilization in optical systems. The design examples are great for illustrating the underlying principles. The level is great for professionals (as a review), or for anyone wanting to learn the principles of optics design. I highly recommend this book, there are lots of references for deeper study. This would be an excellent textbook for a class in optical design.
Practical words of wisdom for optics.......2000-09-28
Fischer gives me good advice that I can look up in a book. For example, I found answers about diffraction efficiency in diffractive optics, and a lens design case study about digital camera lenses. I also enjoyed the bloopers section. This information will help me do my job.
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