Book Description
Did you know you could teach from home and earn a six-figure salary? Thousands of people make a great living teaching online courses from home, and the more classes they teach the more they earn! If you want into this exciting profession, this guide will show you how to get started, find great jobs, and earn more than you thought possible.
Customer Reviews:
Required Reading!.......2007-09-19
This step-by-step guide to breaking into the online teaching field is required reading for those who want to know the ground truth. Each chapter is well thought out, with nuggets of personal experience and personal preference thrown in to help guide the reader in best practices.
It is easy to read the book cover to cover, and the authors provide plenty of references to find further information you may need to get started. The information about school accreditation and about possible technology needs have been especially useful to me.
Great book.......2007-07-26
This is an excellent book that tells you how to face the real market as far as teaching online. It gives guidelines that will really help you to start your online teaching career even if you do not have much experience.
A very satisfied customer.......2007-05-16
I am an aspiring instructor of online education and found this book to be very informative and enlightening. I would recommend this book to anyone who has the desire to teach online.
~Jibreel
Written for a very narrow audience.......2007-04-22
This book is written for a very narrow audience - specifically those with Master's or Doctoral degrees under their belt. The author even goes so far as to say that people with "only a bachelor's degree will not be able to make a good living but might find some work at the high school level".
There may be a degree of truth to this, but I could not believe they just came out and stated this in their intro. There are plenty of opportunities out there for people with all ranges of experience and abilities, and to throw that wet blanket on the reader right off the bat seems foolish in the extreme - especially given the catchy "Make Money Teaching" title.
I almost bought this book based on the title, the premise, and the favourable reviews it received. After reading the first few sections, and scanning the rest, I left it on the shelf with a "phhfft".
A better title would have been "How to get into online teaching for those with a post-graduate pedigree and little to no computer knowledge". Pass (on the book) and Fail (to be of value to 99% of the readers out there)
The perfect guidebook to online teaching........2007-04-15
It's unusual for me to find a non-fiction book that I couldn't stop reading. This was it. The book came out at an especially good time for me. I was just trying to break into teaching online, and having trouble getting my first teaching gig. This book takes you through that process, in a way that is positive while making a lot of good sense of what to do, and how to do it. Best of all, it helps you understand why to do things a certain way.
I think a lot of people are fearful or hesitant to try their hand at teaching online. All through the book there are words of encouragement and confidence-building suggestions. That's great. The sample documents in the book are a nice touch; instead of just telling readers what to do, the authors show them with examples. I was not aware all these colleges want a statement of teaching philosophy, and that helped, too.
The authors include helpful rundowns on the three main systems for online teaching. The chapter on necessary equipment and technologies helped steer me in the right direction, too.
All in all, this book is quite a gem, a bargain, and a must-have guide for anyone wanting to teach online. I have found it extremely helpful: advice from the experts.
Book Description
*Unique - Currently there are NO OTHER video game career guides with over 100 interviews from current, working game professionals. They are fully candid and give readers an unvarnished look inside the industry. The biggest secret? It's actually work.
*Written by Insiders - The authors are a professional, registered Career Counselor and two game writers who have worked on over 1000 game reviews, 70 strategy guides, and scripted storylines for over five different video games.
*Total Coverage - The authors will be interviewing over 100 professionals, all of them in different jobs within the video game industry. This will give readers a complete overview of what jobs there are in the industry and which ones may be suited to their talents. Rather than a vague list or a focus on programming and development, Paid to Play will blanket the various fields that are utilized in the world of video games.
Customer Reviews:
How to get a real Gamer's job!.......2007-05-28
This book gave me more insight about what the Gaming work world is like than all the other research I did my whole life.
This is an essential read for anyone who wants to design electronic games!
A great resource.......2007-02-09
As a graduate advisor for gaming students at Westwood College Online, I can not stress enough how important and worthwhile this book is. I recommend this book to every student that I work with because it is full of numerous "wake-up calls" and good ideas for breaking into the industry. Check this book out, it will greatly help you in your career search.
This fine guide needs to be on the shelves of any high school career library.......2007-02-09
This is no singular treatment of the industry: over a hundred video game industry pros were interviewed and over 50 careers are profiled for Paid to Play, an insider's survey of how to obtain real jobs in the gaming industry. From self-assessment exercises and sample resumes to insights on salary, educational requirements, training, and employers, the aspiring video gamer receives everything needed to pursue their game-playing as a career. This fine guide needs to be on the shelves of any high school career library or public library strong in business and career planning.
Diane C. Donovan
California Bookwatch
Finaly the 100% blunt ugly truth about making video games!.......2006-11-30
I can just imagine gamers walking into Game Stop seeing this guide and getting big dreams of getting paid to play video games. This book crushes those dreams once and for all. The book tells the good and the bad of what it is like in the video game industry. And the reality is that making games isn't easy or always fun.
However if you feel like you can cut it and the warnings don't scare you the book does list practical no nonsense tips about how to approach breaking into the industry. That's where this book differs from other books about getting into video game making (Like the Game Career guide from Game Developer Magazine) this book gives specific tips relating to each sub-field of the video game industry it covers.
This book is not a technical guide however. I would have liked to see recommended reading for each job category. The book struck me as just a large compilation of opinions of video game industry members with some weird comments thrown in by the authors. The comments can be amusing but at times they where distracting and at worse condescending. As a programmer I was irked at the stereotyping of programmers and repeated usage of the words code monkey throughout the chapter "Technical Jobs". Overall enjoyed the book and found valuable info but I was expecting a little more professional presentation of the material so I gave it 4 stars instead of 5.
Average customer rating:
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Game Development Essentials: Game Project Management: Game Project Management (Game Development Essentials)
John Hight , and
Jeannie Novak
Manufacturer: Cengage Delmar Learning
ProductGroup: Book
Binding: Paperback
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The Game Producer's Handbook
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Game Development Essentials: Game Interface Design
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Game Development Essentials: Game Story & Character Development
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Game Development Essentials: An Introduction
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Game Design: From Blue Sky to Green Light
ASIN: 1418015415 |
Book Description
Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.
Book Description
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Customer Reviews:
Must Have for Everyone Interested in Game Design.......2007-05-24
This book is a perfect edition for anyone who wants to know how a game industry works, inside and out. Between talking about game design docs in depth, going through each job and what you need for it, and the indexes in the back that give you links to get you on your way, I reccommend it to everyone who wants to be in the business.
excellent resource - slightly misleading title.......2007-04-25
This book is an excellent resource for those looking to learn about the business of making video games. Ernest Adams succeeds in becoming your trusted mentor. By the time you have finished reading this you will feel as if you can just drop by his cubicle and fire off a bunch of new questions and listen to some more war stories. The title is a bit misleading as the actual "how-to-get-a-job-in-the-industry" content is withheld until near the end. When finally delivered it seems a bit thin. Get the book anyway because the war stories, inside info, and comprehensive overviews of the numerous roles within the industry make it completely worthwhile.
For true neophytes, primary, high schoolers, college applicants. Not experienced hobbyists or graduates.......2006-02-02
My quick review of Break Into the Game Industry - How to get a job making video games by Ernest Adams.
This book is a very light read and aimed specifically at real neophytes who enjoy games and are giving a passing thought at doing something in games for a living without much knowledge of the industry. If you've grown up with the industry and are doing the indie or trying to break in thing, this isn't for you. Book can be pretty much read in one night, and for a lot of people there's a lot you can skim.
However, I would recommend this book VERY STRONGLY as a purchase for high school or even primary school children researching this as a possible career path. It pretty much covers a lot of things you need to get started *early*. Don't wait till you hit "working age" to start like I did. It's the only book out there that really targets kids and not working professionals trying to get in. It spends an entire chapter (and more) on how you should plan your education, what to look for, courses that will help etc. This stuff is good stuff, not the usual BS from "How to choose a college" guides.
There is also a very good summary of publishing contracts in there, that might be unfamiliar territory for a lot of people. Even though it wasn't new to me, I'm still photocopying it for something I can refer to if anything as a very good summary reference (I borrowed the book ).
Some of the best stuff is at the end in the appendices. There are huge lists of game companies and schools for anybody that is looking to apply at either. Book mentions that they are available at gamasutra as well but it doesn't hurt to have a hard copy. There is also the IGDA curriculum framework in there too, something which I wish my current school would have spent more time taking to heart instead of just looking at buzzwords.
Bottom line is, this is still a loaner for the most part. If you've been highly specialised in one area, this book can help catch you up from a more generalist perspective. There are some great war stories in there as well, but I can't recommend buying the book just for them. For anyone at primary school level, or looking at college this book should merit serious consideration as a purchase.
If only I had this book when I was starting out.......2004-02-28
Video Game design is a highly demanding, tireless, thankless, competative, ruthless, cuthroat profession, whose sucess stories wade in the sea of design hopefuls crushed by the neverending relentless expectations of this occupation. For those still interested, keep reading.
If you think you are ready to give this a shot, then buy this book. While nothing will prepare you for video game design like your first week of work, ( so called " Hell Week" in the industry) Adams begins to lay the foundation for the tough road ahead. If only this book had been around before, for instance when I was a gopher over at EA Sports in the early 1990's, the heyday of NHL hockey and FIFA Soccer, the so called glory days when maverick designers created their own rules, coded at the seat of their pants and got paid the big bucks. I saw it all, saw the craziness, saw the mayhem, and then saw it get even worse. I would have been better off with this book, and so would anyone.
In the past decade, things have changed. Its a travesty that there has been a "brain drain" from the video game design sector in the past couple of years. We need the best and the brightest to design the future placaters of the masses. Now they are no longer interested in the field because of the crazy hacks that have taken over, rescinded the protocol and the bucked the accountability. Buy this book now.
NOT what i thought it would be...........2003-11-02
I am an experienced computer professional, who decided to change professions, which also makes me a recent graduate of a 3D animation school(i graduated at the top of my class). I purchased this book based on mary-margaret.com's(supposedly one of the best game recruiters) recomendation AND based on the other reviews listed for this book. I really thought this book would be informative. I was WRONG. This book was a huge WASTE of money. And I am not sure that the other reviews listed for this book are even from REAL buyers... I definately do not share their opinion.
This book was basically a waste of money, because it only gives you general information that most people already know. For example on page 189 the section "How to find a Job" starts. The first paragraph is a "its not what you know, its WHO you know." section. How is that supposed to help recent graduates or professionals changing professions?
In short, this book is NOT for professionals or graduates. It might be useful to high school students, who need might need to learn how to focus their career goals towards an game career... but even then i am not sure how it would help when they get to the position of actually trying to get the job.
TOTALLY DISSATISFIED, and WISH I could get my money back! This was a highway robbery at its best.
Book Description
Have you dreamed of obtaining a game industry job?
Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it's the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills.
It's a crash course on everything you need to know about the game industry! You will learn about the following careers;
- Game Designer
- Game Programming
- Game Artist
- Game Production
Customer Reviews:
Good Information if Redundant at Times.......2005-06-22
I will say that this book definitely has a lot of useful information for those people (like me) who are still in the process of obtaining an education and/or training. Additionally, there is a lot of useful information for people who have been in the game industry for a few years. My main problems with the book concern the numerous grammatical errors and redundant statements. I know this doesn't chiefly concern the content of the book; however, it is just kind of frustrating that at least 3 times I remember reading subsequent paragraphs that started with the same sentence or idea. It literally looks like he made two versions of the same paragraph and forgot to take the other one out! Additionally, as others have said, his job seeking tactics seem exceedingly aggressive in my opinion. Now he obviously has more experience than me. I just feel that some of the advice is over the top. I will give him credit though for forcing me to realize the opportunities available when you really really work at self-promotion. I have no problem recommending this book to others, but if you are a grammar freak like me you may have to take some deep breaths and relax before diving into it :)
PLEASE, BUY THIS BOOK!.......2003-08-18
Ok, first off. If you want to get in to the games industry then buy this book. If you dont then you are just cheating yourself. I have learnt more from this book than all the other design books conbined. While most books seem reasonably happy to bombard you with complicated and confusing infomation, this book presents every topic very clear and concise. It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. Before reading this book I was very unclear on a lot of industry related infomation. But not now thanks to Marc Mencher acting as my personal tutor page after page. Finally I have a structured plan on how I am going to break in to the industry. Before reading Get In The Game I really had no idea of how I was going to get in to my dream job. Now however I have a great understanding of what I have to learn and everything I need to do. I now have a great degree of confidence and with Marc Mencher's advice I have began networking. I really can not think of anything negative to say about this book. Ok, so the resume section could of been a little better executed but it was there to teach you how to put together a good resume and thats what its done. On top of all that it has a very useful resource catalogue. Please for your own benefit buy this book. It will really help you. I cannot thank Marc enough for putting together this fantastic book.
No Help To Me!.......2003-07-14
Is there supposed to be something insightful in this book? I did not see it. Gave the book to my cousin who is mentally challenged.
Very Bad Advice.......2003-07-14
This is one of the worst attempts at writing a book I have ever seen, let alone writing one on getting a job in the game industry. Several people I know have used the advise from this book: one got fired outright; another ended up getting sued by his boss; a third is now an alcoholic.
Marc's advice from this book got me a job in the industry.......2003-07-01
I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.
It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.
Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.
I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.
This is a great book and well worth the money. My current position can testify to that.
Book Description
At last, a software book that's as much about the art of 3D modeling and animation as it is about the specific features of the software! Exploring 3D Modeling with Maya 7 offers a rock-solid introduction to the workings of Autodesk's 3D modeling and animation software. But throughout the book the authors - award-winning animators and experienced educator - keep the emphasis on how designers can use Maya to meet client needs with stunning animation while exploring their own artistic impulses. Coverage includes basic modeling techniques, working with colors and textures, lighting, cinematography, and rendering.
Book Description
The Comprehensive Guide to Screening SAP SRM Candidates Questions, Answers, and Explanations! It's clear that SRM is the future for procurement in SAP, but finding skilled resources can be difficult. SAP SRM Interview Questions, Answers, and Explanations will guide you through your recruiting process. From helping to assess the skills you will need for your team, and how to choose a resource, SAP SRM Interview Questions will put you on the path to understanding what resources really know. The book is organized around seven important aspects of the SRM product - Strategy, Security, Approvals, Sourcing, Supplier enablement, Supplier selection, and Reporting. Each question includes everything you need to properly evaluate a candidate. More than just a rehash of SAP documentation and sales presentations, each question is based on project knowledge and experience gained on successful high-profile SRM implementation projects. Key interview topics include: -The most important SRM Configuration to know -Common EBP Implementation Scenarios -Purchasing Document Approval Processes -Supplier Self Registration and Self Service (SUS) -Live Auctions and Bidding Engine, RFX Processes (LAC) -Details for Business Intelligence and Spend Analysis -EBP Technical and Troubleshooting Information
Download Description
The Comprehensive Guide to Screening SAP SRM Candidates Questions, Answers, and Explanations! It's clear that SRM is the future for procurement in SAP, but finding skilled resources can be difficult. SAP SRM Interview Questions, Answers, and Explanations will guide you through your recruiting process. From helping to assess the skills you will need for your team, and how to choose a resource, SAP SRM Interview Questions will put you on the path to understanding what resources really know. The book is organized around seven important aspects of the SRM product - Strategy, Security, Approvals, Sourcing, Supplier enablement, Supplier selection, and Reporting. Each question includes everything you need to properly evaluate a candidate. More than just a rehash of SAP documentation and sales presentations, each question is based on project knowledge and experience gained on successful high-profile SRM implementation projects. Key interview topics include: -The most important SRM Configuration to know -Common EBP Implementation Scenarios -Purchasing Document Approval Processes -Supplier Self Registration and Self Service (SUS) -Live Auctions and Bidding Engine, RFX Processes (LAC) -Details for Business Intelligence and Spend Analysis -EBP Technical and Troubleshooting Information
Customer Reviews:
Not very helpful.......2007-01-05
Very basic questions. Tried to cover very basic technical areas. I was expecting more functional area coverage. It is OK if you are new to SAP world and the interviewer is also not an expert. Overall not usefull for current SAP professionals moving to SRM.
Best SRM interview questions book.......2006-11-26
The author has provided some very detailed questions
that will help the SRM candidate.
Book Description
Explore descriptions of 100 top computer and technical careers, match them to your skills, and get a good job quickly.
Book Description
Ready to take on the challenges of print production without fear? There is no better source for understanding how to properly prepare electronic files for printing than Exploring Digital Prepress. An organized, linear format follows the print production process, taking readers step-by-step through simple, straightforward methods for producing the highest-quality printed artwork once an image is created on screen. Coverage explores the best type of software to use for optimal results at each stage of the prepress process, the advantages and disadvantages of different proofing methods, steps designers can take to ensure that their artwork prints correctly, and much more.
Customer Reviews:
Very Useful.......2007-04-02
I found this book to be most helpful and filled with good basic information. I highly recommend it, especially for students.
Average customer rating:
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Exploring Visual Storytelling (Exploring (Delmar))
Brian Arnold , and
Brendan Eddy
Manufacturer: Cengage Delmar Learning
ProductGroup: Book
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Exploring Storyboarding (Design Exploration Series)
ASIN: 1418014923 |
Book Description
Film, video games, television ads, corporate presentations-whatever medium you're working in, a visual story is the most compelling way to provide your audience with information and, more important, with an emotional experience. Exploring Visual Storytelling analyzes the essential techniques of creating compelling visual stories. Based on the pioneering work of Minneapolis-based Visual Culture, this innovative book-DVD package examines and explains the fundamentals of the medium by covering the seven key concepts behind every visual story: context, character, conflict, plot, 2D space, 3D space, and time. Each topic is thoroughly explained in print and then applied in the companion DVD, fully demonstrating how these core concepts work together to create a cohesive, compelling story.
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