Average customer rating:
- A great book for studying and teaching about masculinity
- A great book for studying and teaching about masculinity
- Finally something intelligently written!
- Acadamia runs amok, to make sensational, exaggerated point
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A House of Cards: Baseball Card Collecting and Popular Culture (American Culture (Minneapolis, Minn.), 12.)
John Bloom
Manufacturer: University of Minnesota Press
ProductGroup: Book
Binding: Paperback
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Similar Items:
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Card Sharks: How Upper Deck Turned a Child's Hobby into a High-Stakes, Billion-Dollar Business
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Instant Expert: Collecting Baseball and Other Sports Cards (Instant Expert (Random House))
ASIN: 0816628718 |
Customer Reviews:
A great book for studying and teaching about masculinity.......2000-06-29
Bloom's well-researched study of baseball collectors in the 1980s is a wonderful text for studying and teaching about masculinity and popular culture. His book raises important questions about the crisis of masculinity in the latter part of the twentieth century, and the ways that popular culture practices like baseball card collecting both challenged and, ultimately, shored up traditional gender boundaries between men and women. Bloom's work also focuses extensively on the issue of nostalgia, particularly the idealized memory of 1950s American boyhoods. An accessible and engaging tone makes this a fine text to use in popular culture classes or in gender studies classes.
A great book for studying and teaching about masculinity.......2000-06-29
Bloom's well-researched study of baseball collectors in the 1980s is a wonderful text for studying and teaching about masculinity and popular culture. His book raises important questions about the crisis of masculinity in the latter part of the twentieth century, and the ways that popular culture practices like baseball card collecting both challenged and, ultimately, shored up traditional gender boundaries between men and women. Bloom's work also focuses extensively on the issue of nostalgia, particularly the idealized memory of 1950s American boyhoods. An accessible and engaging tone makes this a fine text to use in popular culture classes or in gender studies classes.
Finally something intelligently written!.......1999-02-01
As a baseball card collector for over 20 years, I have read countless articles in countless publications about baseball cards and card collecting. Almost every one of the has focused on either the financial aspects of the hobby or on how great it is to be a collector. John Bloom has written a thought provoking and academic book which examines WHY we collect.
While I do not agree with some of the authors positions, specifically about race and homoerotocism, I feel that they are well thought out and presented. His description of the MCC, a card collectors club, is very similar to my own experiences in the two clubs to which I have belonged in the past, and offers a unique look at the pettiness and power struggles that often arise in these organizations.
Many collectors and hobby writers came out very strongly against this book, but I think that many of them looked at Blooms' conclusions as an attack on the hobby of card collecting. They are not.
While the academic tone of the book can make it difficult to read at times, the insights that it offers and the fact that it at least makes the reader THINK about the nature of collecting are reason enough to read "House of Cards".
Acadamia runs amok, to make sensational, exaggerated point.......1997-08-23
Collecting baseball cards evokes memories of crisp wax paper; the assault of a preadolescent nose with the aroma of sickly sweet, often stale, powder-sugar coated bubble gum; the thrill of your first Ted Williams card; and of clothes-pinning your sixth Pedro Ramos in your bicycle spokes.
In stark contrast, Bloom's book portrays collectors in the angry, white man role; discusses the collector's insecurities about their rapidly declining social position; their disturbing attitudes toward blacks and women; and their apparent inability to get a date in high school. Why is Bloom saying such disparaging things about the people who collect baseball cards?
Bloom spent some time in the late 1980s attending baseball card shows in Minnesota. His observations at the shows, sports card shops, interviews with hobbyists, and secondary research, form the basis for this adaptation of his doctoral thesis.
Baseball card collecting can evolve from a children's hobby to an adult's business. But the hobby took on an entirely new dynamic during the Reagan years. Many American boys collected cards, and in the economic boom of the 1980s, price's escalated, and collectors found (if mom hadn't gotten there first) treasure troves in long-forgotten, old shoe boxes. Unfortunately, many believed, including Bloom, that the newfound wealth corrupted the hobby.
Bloom's typical adult collector is white, male, and lower-middle class. In turn, Bloom blames these card collectors for failed marriages, deceit, deception, the manipulation of children, the exclusion and derision of women, and distancing the races.
But is the assertion valid that adult collectors are sexist, merely because the majority are male? Similarly, are they racist because a majority are white? Is the fact that Mickey Mantle's 1952 Topps rookie card sells at a higher price than Willie Mays' 1952 card, justifiable evidence of racism among the collecting enthusiasts as the author brazenly maintains?
The impact and social ramifications of collecting baseball cards appear to be stretched beyond the realm of plausibility to make an alarming, though questionable, point. Is it possible that collecting bits of cardboard, emblazoned with the images of childhood heroes, really be the cause of this much social discord?
But the author has missed a critical point. Bloom states that the cards, in and of themselves, "are of no real consequence." Most collectors would vehemently disagree. Baseball cards derive their value by resurrecting the reminiscences of the collector's youthful heroes. There is a collective social memory which envelops the collectors and their cards. The fact that trade guides indicate that selected cards may have some extrinsic value is nice, but for the majority of collectors, not paramount. The same native affinity does not permeate collecting spoons, stamps or coins, or even football or basketball cards. The fact that these collectibles are baseball cards matters a great deal.
Book Description
More than 70 Traditional Games from 30 Countries
"Nim," "Chapete," "Sire Tommy," "Bagh-Bandi," and "Nine Men's Morris," are just a few of the easy-to-play games in this collection. How to play, grade level, and cultural background information are all included.
Customer Reviews:
Useful book for every teacher's personal library.......1999-06-21
An excellent resource book for the classroom teacher and teacher of physical education.It has high interest supplemental activities for Social Studies units.A good source for independent activities that enhance learning. Highly recommended.
Average customer rating:
- Don't forget the design
- For those with 30 to 38 years
- Forgotten art?
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Electronic Plastic
Lopetz ,
Büro Destruct , and
Robert Klanten
Manufacturer: Gestalten Verlag
ProductGroup: Book
Binding: Paperback
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The Encyclopedia of Game Machines
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Supercade: A Visual History of the Videogame Age 1971-1984
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Collecting Classic Video Games (Schiffer Book for Collectors)
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Buro Destruct II
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Digital Retro: The Evolution and Design of the Personal Computer
ASIN: 3931126447
Release Date: 2004-09-01 |
Book Description
Rare collector's item, retro-futuristic cases, bright logos, elaborate packaging and a generous helping of wistful nostalgia - in Electronic Plastic, a fascinating journey into the product design of the 80's, Lopetz (Narita Inspected, Buero Destruct) and author Jaro Gielens present more than 380 of the prettiest and craziest handhelds and tabletops from the stone age of consumer electronics in this comprehensive homage.
Customer Reviews:
Don't forget the design.......2006-02-08
What's so striking about this book is its wonderful graphic design. Every gadget is layed out with its own full page graphic design treatment. I'm normally pretty tired of this whole 80's retro thing.... but this is the best of the best of it.
For those with 30 to 38 years.......2002-03-15
This a book about nothing, really. Hundreds of eletronic pre- video-game-era games photographed sometimes with its original boxes, fully illustrated, colored and detailed. But what is it about? It's about when you had 8 to 16 years, wasting hours, days maybe of your childhood trying to get Mario upstairs where Donkey Kong lives. It's about making 999 points in each and every "game and watch" adventure. It's about dream with the lights and sounds of those games. Maybe it's a book about remembering old friends.
Forgotten art?.......2001-07-24
This book covers the art and design of those crappy little handheld games that were so popular in the 1980s...we're talking pre gameboy. I remember owning a few of these machines and also remember seeing a few in the stores that I wanted....this book really brings back a lot of memories and shows that we really have come very far in video game design.
Book Description
Dozens of rewarding, easy-to-do craft and art projects from all over the world.
Customer Reviews:
Art Teacher's review.......2000-04-04
I've done many of these projects with children, and they are both educational (the book gives some cultural and historical references on the projects) and a cut above some of the really simplistic projects found in a lot of books. I go back to it again and again! I'd highly recommend it.
Book Description
Concise, empowering, and inspirational, this guidebook offers practical wisdom and 135 guidelines that demystify the community change process and give you proven, nuts-and-bolts rules for success. Mark Homan's outline for community change is invaluable in any setting, from grassroots organizations to governments or community agencies. Writing in a conversational, informal style, Homan takes you through the basic things you need to know about yourself, about others, and about the change process itself as you learn to identify the skills, attitudes, and choices important to your success as an agent of community change.
Book Description
This collection of more than 100 games from around the world will keep kids busy having fun all year round. Included are traditional games that can be played indoors and outdoors, alone or with a group, and run the gamut from quiet board games to wild games of chase. The games are grouped according to similarities—games of chase, games of chance, marble games, and board games—and can be played with readily available materials such as dice, chalk, pebbles, balls, coins, sticks, marbles, and playing cards. Examples of games include nine variations of hopscotch and many interesting variations on tag such as the Honeycomb played in El Salvador, Mother Raven's Eggs from Thailand, and Boa Constrictor played in Ghana.
Customer Reviews:
at the top of its class.......2006-03-06
This game has much better illustrations and easy-to-follow explanations of how to actually play the games than the other children's books I have used with my scout troop.
Book Description
Jesse Owens. Muhammad Ali. Michael Jordan. Tiger Woods. All are iconic black athletes, as are Tommie Smith and John Carlos, the two African American track and field medalists who raised black-gloved fists on the victory dais at the Mexico City Olympics and brought all of the roiling American racial politics of the late 1960s to a worldwide television audience. But few of those viewers fully realized what had led to this demonstration-events that included the assassination of Dr. Martin Luther King Jr., uprisings in American cities, student protests around the world, the rise of the Black Power movement, and decolonization and apartheid in Africa.
In this far-reaching account, Amy Bass offers nothing less than a history of the black athlete. Beginning with the racial eugenics discussions of the early twentieth century and their continuing reverberations in popular perceptions of black physical abilities, Bass explores ongoing African American attempts to challenge these stereotypes. In particular, she examines the Olympic Project for Human Rights, an organization that worked to mobilize black athletes in the 1960s and whose work culminated with the Mexico City protest.
Although Tommie Smith and John Carlos were reviled by Olympic officials for their demonstration, Bass traces how their protest has come to be the defining image of the 1968 Games, with lingering effects in the sports world and on American popular culture generally. She then focuses on images of black athletes in the post-civil rights era, a period characterized by a shift from the social commentary of Muhammad Ali to the entrepreneurial approach of Michael Jordan.
Ultimately Bass not only excavates the fraught history of black athleticism but also offers an incisive look at media coverage of athletic events-and the way sport is intimately bound up in popular constructions of the nation.
Amy Bass is assistant professor of history at Plattsburgh State University and worked as a member of the NBC research team for the Atlanta Olympics in 1996, the Sydney Olympics in 2000, and the Salt Lake Olympic Winter Games in 2002.
Customer Reviews:
Delivers........2005-03-17
This book has the goods - it is very serious, not a typical sports book, but it teaches at every level. Civil Rights. Science. Women. Black Power. It is tough to think of what it leaves out. Starts slow, but really picks up and by the time it is done, it's like you've been watching PBS for two hours and didn't feel it. Learn.
Much more than what you see on the cover.......2004-12-19
This book really helped to open my eyes about the events surrounding the 1968 Olympics. More than that, it also talks about many other significant issues such as women's roles during that time, the way certain people saw various events before, during, and after the times. Be prepared to be patient when you read this. Dr. Bass takes her time and goes way back with her research leading up to the games in the late 60's. There were some areas I was not too interested in, such as some scientists' claims that black superiority in the athletic arena is due to biological and genetic advantages. Yet there were other times in the book like when Tommie Smith explained the MEANING, the TRUE MEANING, behind he and Carlos' actions that really made me take it in and appreciate the courage they had to take a stand at that time on that particular stage. From the black socks to the scarf Smith wore on his neck to both of them not wearing shoes on the victory stand while the national anthem played. More than just discussing the Olympics, she digs deep into the perception of the black athlete, from the 1930's when Jesse Owens was the man to the 60's, and to the 90's with Michael Jordan. Like I said earlier though, be prepared to be patient when you are reading this. There were some parts that I had to bear with to get to what I wanted to read, but all in all, it's a read that can definitely challenge your views not only about the black athlete, but sports and life in general.
An important work on the culture of race and racism.......2004-07-26
A work that provides insight into how race is understood and projected in U.S. society -- and the world -- and where its ties to nation, class, gender, etc. come into play most dramatically. This exploration of the black power movement at the Mexico City olympics is a critical examination of a multitude of topics: television, sports, civil rights, humanity, globality -- the list is varied and important. Complex, complicated, interesting, imperative. A learning experience for all who turn its pages.
It changed the way I watch TV!.......2002-12-25
I learned so much from this book. I thought that it might be too hard to read, but it was worth it: I will never watch sports -- especially the Olympics -- the same way again. There's too much to list contained here: the Olympics, the media, race, sexuality, women -- it goes on and on. I think everyone should read it.
Book Description
Multicultural Games provides ideas and strategies that will help your students develop an awareness of and appreciation for other cultures while enjoying physical activity.
Featuring 75 games from 43 countries or cultures on 6 continents, this practical reference is an excellent source for building an interdisciplinary and multicultural curriculum. It can also help educators meet NASPE's national content standards for multicultural awareness at the elementary and middle school level.
All the games are presented in a standard, easy-to-use format that includes information about
where the game originated,
the optimal number of participants,
the appropriate age group,
the gross motor rating,
the competition level,
the appropriate playing area,
the type of equipment needed,
how to play the game, and
adaptations of the game.
The Game Finder at the end of the book lets you easily identify games that meet the criteria you want.
Each game has two special elements that help students discover other cultures and learn more about their own. "Did You Know?" provides a brief fact about some aspect of the culture and is designed to stimulate questions and discussion. "Culture Quest" suggests additional activities that encourage deeper investigation into a culture.
Plus, all the games, which have been successfully "kid-tested," use common gymnasium equipment and stress safety.
You'll appreciate Multicultural Games for its perfect blend of cultural awareness, physical activity, skill practice, and fun.
Customer Reviews:
Good Mix of Old and New.......2002-07-27
"Easy to read, easy to use games from around the world. Nice addition to any program using multi-national stories or or those tellers working in schools or groups needing some variety. Although some games are "old hat" you will find enough variety to make this book worth your while."- Storyteller.net Review
Average customer rating:
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Writing Games: Multicultural Case Studies of Academic Literacy Practices in Higher Education
Christine Pears Casanave
Manufacturer: Lawrence Erlbaum
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ASIN: 0805835318 |
Average customer rating:
- GREAT for high school Spanish 1 and other beginning Spanish learners.
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Hispanic Games and Rhymes
Cynthia Downs , and
Gloria Erickson
Manufacturer: Instructional Fair
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The Complete Book of Spanish
ASIN: 0513023380 |
Product Description
Manufacturer: FRANK SCHAFFER PUBLICATIONS Grade: Preschool - 2nd Hispanic Games & Rhymes is an exciting resource that will be used by any educator who wishes to incorporate an entertaining bilingual approach. Each of these Central and South American poems, rhymes, songs, and games has been translated intoEnglish.Educators can approach these wonderful traditional games and rhymes and enjoy them in either English or Spanish. The adventurous student and teacher will explore the poems and songs in both languages.Beautifully illustrated and filled with patterns for fingerplays, this wonderful resource will soon become a well-worn and much-loved addition to your classroom. 96 pp
Customer Reviews:
GREAT for high school Spanish 1 and other beginning Spanish learners. .......2005-09-04
"Hispanic Games & Rhymes" is EXCELLENT for my purposes. I teach high school Spanish 1 in a Houston suburb. I wanted a dual-language book with simple vocabulary for my beginning students to practice reading. This book has hundreds of just-right dual-language entries.
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