Average customer rating:
- Great read
- Owners manual for the mental game of baseball and softball
- Heads Up Baseball
- Great Book
- Best baseball sports psych book I have seen
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Heads-Up Baseball : Playing the Game One Pitch at a Time
Tom Hanson , and
Ken Ravizza
Manufacturer: McGraw-Hill
ProductGroup: Book
Binding: Paperback
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ASIN: 1570280215 |
Book Description
"This book provides practical strategies for developing the mental skills which help speed you to your full potential."---Dave Winfield
What does it mean to play heads-up baseball? A heads-up player has confidence in his ability, keeps control in pressure situations, and focuses on one pitch at a time. His mental skills enable him to play consistently at or near his best despite the adversity baseball presents each day.
"My ability to fully focus on what I had to do on a daily basis was what made me the successful player I was. Sure I had some natural ability, but that only gets you so far. I think I learned how to focus; it wasn't something that I was necessarily born with." -- Hank Aaron
"Developing and refining my mental game has played a critical role in my success in baseball. For years players have had to develop these skills on their own. This book provides practical strategies for developing the mental skills that will help speed you toward your full potential." -- Dave Winfield
Customer Reviews:
Great read.......2007-08-31
Great read for any serious baseball player, coach or parent. One of the BESt books I have read on baseball.
Owners manual for the mental game of baseball and softball.......2007-05-10
This book was recommended to me by Coach "Hutch" of the University of Michigan's Lady Wolverines, and I've not been disappointed. I highly recommend this book for both coaches and players (over 16).
Heads Up Baseball.......2007-01-03
The book was in excellent condition and the delivery time was speedy.
Great Book.......2006-08-28
This book discussed many strategies and skills that are very beneficial in playing the game of baseball.
I would recommend it to anyone
Best baseball sports psych book I have seen.......2006-03-11
I teach high school sports psychology and have used this book as a text on several occasions. I now make it mandatory for all of my softball and baseball players as additional reading. Their feedback has been nothing but positive regarding performance enhancement. I strongly recommend this user-friendly text for any sport!
Average customer rating:
- ?
- not bad
- I hate 3rd edition, but love this!
- Now that is prestige
- I love the game...only
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The Wheel of Time Roleplaying Game (d20 3.0 Fantasy Roleplaying)
Charles Ryan ,
Ross Isaacs ,
Christian Moore ,
Owen K.C. Stephens ,
Rateliff , and
Steven Long
Manufacturer: Wizards of the Coast
ProductGroup: Book
Binding: Hardcover
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The Wheel of Time: Prophecies of the Dragon
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ASIN: 0786919965
Release Date: 2001-10-01 |
Book Description
The Wheel Turns and New Legends are Born
As the Third Age unfolds, the tales of many heroes will be woven into the Great Pattern. While those stories have yet to be written, your part in them is unmistakable. Whether a Maiden of the Spear or a Hunter for the Horn, Aes Sedai or Asha'man, you are destined to join the struggle against Trollocs, Darkfriends, the Forsaken, and countless other evils revealed by the turning of the Wheel.
From the Aryth Ocean to the Aiel Waste, the entire
Wheel of Time series is covered in this complete, self-contained
d20 System roleplaying game approved by Robert Jordan. This single volume contains statistics for all the major characters, a unique system for channeling the One Power, feats, prestige classes, and everything else you'll need to make your visions become reality in Robert Jordan's world of epic fantasy.
Take your place in the legends that have yet to be told.
Customer Reviews:
?.......2007-10-05
I'm not sure if this is a game or a book... If it's a game, why does it say hardcover 320 pages or whatever it was. And if it's a book, or guide of some type, where can I get the game?
not bad.......2005-10-13
It's got a fantastic game engine, unfortunately it came out in a bad year and it was eclipsed by the release of a couple of other games.
It also doesn't really work that well for roleplayers, insofar that there are characters in the game which can 'channel' and shouldn't be able to.
(...)
I hate 3rd edition, but love this!.......2005-09-14
I've been playing D&D 2nd edition since I was 12 yr's old. I didn't (and still don't) like 3rd edition. I bought this book because I was seduced by the books and I flipped out and NEEDED to RP in the WOT world.
They list all the hero's but what about the Forsaken? How do you make those terangreal's? (prob. spelled that wrong)
Despite these little problems, I HATED 3rd edition, and this book has converted me. I am a 3rd edition Mormon...now! So, if this book can change how I feel, you 3rd freaks and WOT freaks will love this!
Now that is prestige.......2003-08-19
I really enjoyed the flavor of this campaign setting. I am a fan of the books, even if they do drag on a bit later in the series. I have little intention of playing in robert Jordan's world, but the ideas this book presents make it a valuble addition to my library.
The two best ideas in the book are charater creation and presitge classes.
The Prestige classes are not just a collection of powers, they form sociteies which dominate the world. This is what these classes should be. That said some are unnessarly difficult to get into (4 ranks in balance ???) but they are essential to society and most characters will aim to join these elite groups.
The character creation process is lovely, requiring the human's free starting feat to be dependant on the area of the world where they grew up. Additionally each reason has favored skills that are treated as class skills. These add real impact to a charaters personality.
The game uses new classes well designed to fit with the setting, nobles who have bard like inspiration and favors to call in.
Both trained and wild channlers and wanderers instead of thieves.
The world itself lends to low magic campaigns, with any magic item (i.e. ter'angreal & angreal) being very rare and monsters so rare they are considered imaginary. The book lists the main charaters stats of course, which make intresting reading. The city and country descriptions are well detailed and full of flavor. The channeling magic system is complex and limited at the same time, and while it works well with the books I am uncertain how it would play. My primary irritation with the book is the amount of reprinted material from the core rule books, such as feats, skills and combat rules.
While low magic is stressed the PC's could become movers and shakers of the world's politics. If I was to run a campaign it would avoid the dragon reborn, mabey by 300 years, and the book gives a few guidelines for playing in other times.
The channeling magic system is complex and limited at the same time, and while it works well with the flavor of the books I am uncertain how it would play. A comprensive list of each weaves would have been nice. There are 52 total, 15 are lost (only known by forsaken or dragon reborn)
Overall The Wheel of Time is a good source book for ideas and methods, but has the flaws of any game based on a book.
I love the game...only.......2002-12-10
I love this game, Read all the books and am a huge fan of this world. The game truly lets u move around in this world (with a good GM that knows his stuff). The rules are clear, characters are very accurate, which gives the overall view an authentic Wheel of time feeling. Only one thing tht pretty much bothers me. There are absolutely no rules in the book about creating ter'angreals or anything in that direction, where players should be able to do so (or DM's). Cause of this I give it a 4 star rating instead of a 5 star rating.
Average customer rating:
- By-the-numbers short history
- I bought this book from here (AMAZON) and revealing secret
- The man machine says yes
- I confess I read the last two chapters first
- Theory of a Magician. Of how the Turk Worked.
|
The Turk: The Life and Times of the Famous Eighteenth-Century Chess-Playing Machine
Tom Standage
Manufacturer: Berkley Trade
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Binding: Paperback
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Turk, Chess Automation
ASIN: 0425190390
Release Date: 2003-08-05 |
Book Description
This is the true account of the 18th-century mechanical man, powered by clockwork, dressed in a Turkish costume, and capable of playing chess. Created by a Hungarian nobleman, the machine-man known as The Turk traveled Europe and America, made the acquaintance of Benjamin Franklin, Catherine the Great, Napoleon Bonaparte, and Edgar Allan Poe.
Customer Reviews:
By-the-numbers short history.......2006-07-15
A short and easy read recounting the history of the chess-playing automaton. I'm surprised at how workmanlike this book is. It reads like a very good graduate student's work: readable, but unimaginative prose. Facts follow facts in a relentlessly straightforward way. Not that straightforward facts are bad, but it's tedious to read "first this happened, then this happened,then something else happened." It's clear that this book's little more than a distillation of an existing body of historical work on the Turk.
It's really dissapointing that the author doesn't bother to explore the Turk's role in the history of technology beyond some general mentions of how more sophisticated gears and cams were later adopted in other areas. Ho-hum.
Much more interesting would be a consideration of the Turk as the starting point for the relationship of technology and marketing, or how the sort of road-trip showcase Kempeln took to show off his invention is *exactly* how hopeful technology inventors still pitch ideas to investors. The final chapter discusses IBM's Deep Blue, a machine that really did play chess, and well, but it's perfunctory, mostly there to say, "...and finally Kempeln's vision came true. The End."
What caught my interest was the role that stage magic played in Kempeln's shows. "Magic" is one of the most enduring and compelling metaphors in technology--it continues to be evoked in product names, marketing materials, and product interfaces--and it seems clear that the Turk and other automata were the first peices of complex technology that used the promise of "magic" and the techniques of the stage-conjurer to find an audience.
I'd hoped those were the sorts of ideas Standage would explore here, as Simon Signh's jacket blurb suggests. Too bad.
I bought this book from here (AMAZON) and revealing secret.......2006-06-05
I read this book, and Yes there was a man in the Turk. In the later chapters it said that the man was French(the operator inside the Turk. He was a strong chess player), the assistant person who was with Maelzel and they toured America (the big cities, like the big Apple, and Philadelphia, and Boston). You can say that he was like the David Lee Roth of his time. He was able to draw crowds to his machine...his machine was very elaborate in dress and Maelzel had a way with words so the living legend lived until Maelzel's assistant died and that was when things went down hill for the operator Maezel. Maelzel died at sea and his body was casted into the ocean . The last owners were the Mitchell's but they did not bring fame and fortune when they got hold of the Turk. The man inside was simply in a crowded position but the size of the so called Turk machine was able to hide him, and the crowds who watched this machine never found out the secret. The Mitchells' exposed the secret but for some strange reason it never clicked with the people, they wanted more. In the end, the Turk was burned in an accident in the city of Philadephia, it was stored in a Chinese Museum.
Oh yes, this fantastic book states that the American's, inventor's by the name of Walker, the Walker Brother's created their own Turk, it was called the "American chess player." It was the rival to the Turk but in the end (rumor has it) that the American Chess player was bought by Maelzel and was destroyed by him. The first owner and creator was Wolfgang Kempelen but then with time it came to different hands, and then it ended in the hands of Maelzel. The Mitchell family got hold of it, but one can say that the secret was never exposed to them because Maelzel disintergrated the machine, and confused it with his other machines so the new owners who would get it would never know the true original secrets of the Original Turk. The Mitchell's guessed at the answer and rebuilt the Turk, but when they exposed their secret to their so called fans, fans really did not buy it. The secrets to this book are in the end chapters, but the whole beginning chapters are really interesting. The writer has alot of flash- in his writing. It keeps you glued. I recommend this to you. I am not being stingy but i want people to know this secret (from the book). Ten stars. Super excellent.
The man machine says yes.......2006-01-30
While we tend to get hung up on the notion of what exactly pure AI is, this book brings us back to square one. Reading the account of The Turk and his exploits it's fascinating to note how little artificial intelligence has changed in 200 years. Regardless of how many advancements have been made in research labs and universities around the world, much of the experience still comes down to trickery orchestrated by humans. The seemingly intelligent Honda robot Asimo is governed by a remote operator. Even less explicit systems such as pattern recognition and neural nets are governed by invisible human hands in the form of their design. Although we've come a long way in terms of technology and computation, anything as fanciful as The Turk is still a long way off.
Tracing the illustrious path of The Turk and his relcutant creator's own life proved to be a rewarding read. The fact that the material here runs a parallel course of science and magic speaks volumes. There's a lot of ground covered; it's well paced and told with a touch of enthusiasm. The sheer number of people The Turk engaged, inspired and challenged is monumental. Considering its subsequent influence on such visionaries as Charles Babbage and Alexander Graham Bell it's a shame that von Kempelen and his most famous creation are widely unknown.
I confess I read the last two chapters first.......2005-12-10
I bought this book because the review in Book Lust got me interested. It arrived and I read the last two chapters first I wanted to know the secret ( and no, I am NOT telling). If the rest of the book is a good as the last two chapters I'll be content.
Theory of a Magician. Of how the Turk Worked. .......2005-06-11
It turns out that the Turk was operated by A human person named "Worousky," he was a polish soldier who by accident got his legs cut off in a fight incident. He was treated by A Russian doctor named Osloff, and during this recovery he was taught to play chess by his medic and with time became a skilled player. Kempelen one day would visit Russia because he wanted to learn Russian and while he was there he came across Worousky, the polish soldier, and this was how he got inspired; when it came to building the Turk. The size of Worousky fit perfectly inside this automaton. The automaton was just a machine not a machine with life. It was human powered but it fooled people quite well, even the rich elite of the past(ignorance of the sciences from their part.) The Turk beat Napoleon Bonapart,but defeated by Worousky himself. One has to think that technology/engineering was a head of its time during that time but not that ahead, everything was still with levers, steam, and old fashion clocks......In todays time one can make a Turk 2, and place inside a person who is like 4 feet tall, as well as he or she being talented in chess. Just think about it. If Worousky had no legs in times past, what would he do according to theory? He most likely would play chess alot. Todays masses are not naive...they are a smart population who know about engines, and frauds, etc. (Maybe if the population were ignorant, a Turk 2 could become an instant hit.) This is like what happened in the wild west days about traveling vendors who went to towns selling their "magic" potions that could heal you, and make you healthy once again. The great thing about the machine (this automaton Turk) was that it inspired people to invent things, etc. Read the book.
Average customer rating:
- Great book for drummers needing inspiration
|
Linear Time Playing: Funk & Fusion Grooves for the Modern Styles
Manufacturer: Alfred Publishing Company
ProductGroup: Book
Binding: Paperback
Percussion
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ASIN: 0769233694 |
Book Description
An introduction to linear time playing. The first section contains basic exercises for linear playing skills: voice coordination, dynamic balance, accenting and more. The second section deals with the development of time feels in the linear style, including 4/4, half-time, shuffle and odd meter feels. Includes a CD.
Customer Reviews:
Great book for drummers needing inspiration.......2002-04-12
this book is fabulous. it will give you a whole new, funkier and groovier style of playing drums. the things you can do after mastering this book are incredible. i haven't mastered ityet...i'm not even close to it, but it has already changed the way i look at a 'traditional' rock/funk beat. this is a classic. get it
Average customer rating:
- A change of perspective.
- The Trouble With Children
- The Trouble With Children
- Trouble With Kids
- Predictable
|
The Berenstain Bears and the Trouble with Grownups (First Time Books(R))
Stan Berenstain
Manufacturer: Random House Books for Young Readers
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The Berenstain Bears and the Double Dare (First Time Books(R))
ASIN: 0679830006
Release Date: 1992-03-10 |
Book Description
Illus. in full color. Brother and Sister Bear's parents always seem to be nagging them about something, so the cubs decide to show how their parents annoy them by creating a play entitled "The Trouble with Grownups." Then Mama and Papa put on their own role-reversal skit, and everyone winds up learning something about themselves.
Customer Reviews:
A change of perspective........2002-09-09
The book opens with Papa and Mama Bear in grumpy moods. Papa yells at Brother for taking the sports section of the paper, Mama yells at Sister for talking on the phone too long, Mama and Papa yell at the cubs for playing with their food and for not giving them notes from school on time. The cubs go to school the next day and have to prepare for the Parent's Night Talent Show. After talking with their friends, they decide to put on a play called The Trouble With Grownups, which is the hit of the night. The show reminds the parents what it was like to be a cub. In the morning, the parents switch roles with the cubs so that they can see what it's like to be a parent. At the end they remind the cubs that they will probably be parents someday too, which gives the cubs something to think about.
The book never explains why Mama and Papa are so grumpy. However, most children can probably relate because people don't always explain why they are in a bad mood. However, Sister Bear's creation of a bowl from mashed potatoes for gravy was a brilliant example of creativity and it seemed more confusing to me that she got yelled at about it.
As a sidenote, I enjoyed this book a little more than I thought I would because it also briefly explains all the work that goes into putting on a play.
Overall, this is a good book for both parents and children to read together; it may help children see what it's like to be an adult and it may help parents remember what it's like to be a kid.
The Trouble With Children.......2001-04-27
The Trouble With Grownups is a good childrens book that every child must read. It will teach them the importance of respecting their parents and show them that even though they may think their life is hard.Their not alone parents also can have a ruff time. In this book brother and sister bear learn this and learn how they've been acting. Their parents start acting like them to show them what it would be like the other way around. I to read this as a child and I to learned my leason. Kids have it to easy these days maybe if they read this book it will teach them the importance of parents and respect.
The Trouble With Children.......2001-04-27
The Trouble With Grownups is a good book that every parent should read to their child. Brother Bear and sister bear feel that their parents are to hard on them and let them do nothing. Like most kids they don't relize that it's hard being a parent to. Brother Bear and sister bear get a taste of their own medicine when their parents start acting like them. Finally the cubs relize what things their parents can go through. I think this is a good book because it can teach a child the means of respect in words they can understand. This is a fully illistrated well written book. I to read this as a child and it help me understand the importance of parents and respect. Every child should pick up this book and read it because maybe it will teach them to me a little better to their parents.
Trouble With Kids.......2001-04-27
The Trouble With Grownups is a book that teaches you about the hard leason every child has to over come, that yes sometimes their parents will say,"No" or "Don't Do That." This book is a great book to read to your child. It will help them understand that parents have a hard time as much as children do. It is a fully illistrated book that has a great story that can capture the child's imagination. I to read this as a child and it helped me to respect my parents and family. The greatest part in this book is when the parents turn around and start acting like children, to show the cubs how hard it is to be a parent. Maybe, if every parent did this we would have more respectful children. All in all this is a great book to read and highly recomend people to read the other Berenstain Bears books.
Predictable.......2001-03-15
This presents the kind of "moral lesson" familiar to those who have read other books in the series. (The moral is presented as a rhyme on the title page: "Grownups and cubs get quite a surprise when they see themselves through the others' eyes.")
The book opens with some very grumpy parents getting angry (and petty) with their kids: Brother: "What eating him?" Mother: "...and furthermore, I'll thank you not to refer to your father as 'him.'" Five pages later, Father "roars" at brother, "Food isn't supposed to be interesting...it's supposed to be food."
The kids, who "had no doubt that their parents loved them, [but] they were a little difficult to get along with sometimes," then enact a play to show their parents what it all sounded like to them. Fine, and there's a few nice lines about getting costumes ready, but then the adults give their kids the same medicine they received: The next day, wearing oversized version of Brother and Sister's clothes, they complain, scream, jump up and down, and leave things strewn all over the living room. Yes, sinking to the children's level is ALWAYS a mature, adult way to handle your kids. (Please note sarcasm here.)
It's not exactly harmful, nor does the book pretend to be a parent's guidebook, but I found this version of "perspective-taking" contrived and annoying. The book isn't very clever, and the pictures are flat and lacking in imagination. Only for a real Berenstain Bears fan.
Average customer rating:
- Poorly Researched
- Excellent book--well researched and objective.
- Another home run from Chris Enss!
|
Playing for Time: The Death Row All Stars (Images of Baseball: Wyoming) (Images of Baseball)
Chris Enss
Manufacturer: Arcadia Publishing
ProductGroup: Book
Binding: Paperback
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ASIN: 0738533084
Release Date: 2004-10-20 |
Book Description
For Joseph Seng and the other death row inmates in the line-up for the Wyoming State Penitentiary All Stars, baseball was literally a game of life or death. Based on primary source documents, some unearthed at the old prison itself, Playing for Time recreates the compelling story of this team of hardened criminals who excelled at a civilized game to become amateur sports heroes, and of the key player who led them to many victories. It is soon to be a major Hollywood motion picture.
Customer Reviews:
Poorly Researched.......2006-12-09
This is not a history book, it is fiction interwoven with incorrectly used facts. If you are interested in Wyoming history or Wyoming's prisons, go to the source. Visit the historic sites and ask for yourself.
Excellent book--well researched and objective........2005-10-14
This captures a piece of Wyoming territorial history that might have otherwise been lost forever. I have lived in Wyoming most of my life and had never heard of this story in the local lore. So I was immediately intrigued when I saw the subject of this book was about death row.
The book also gives the reader from any state something to think about from an historically interesting perspective on capital punishment. It would be unheard of now to grant someone a stay of execution simply because he was a great ball player. That was a simplier time, obviously, since it would be downright stupid in this day and age to allow a death row murderer out of his cell (let alone out of the prison) with running shoes on his feet and a baseball bat in his hand!
Another home run from Chris Enss!.......2004-11-21
Chris Enss has this unique gift of making history come alive in all her books. This is especially so in her new book, Playing for Time: The Death Row All Stars (Images of Baseball: Wyoming). Ms. Enss has definitely hit another home run with her meticulous research, and also by profusely illustrating this amazing book with vintage photographs, facsimiles of letters and sketches. Playing for Time: The Death Row All Stars reads like a well-paced adventure story and will appeal to baseball and history aficionados. Chris Enss is an author who is genuinely passionate about her craft -- telling a great story. I look forward to experiencing more of her works in the future and also the big screen treatment of Playing for Time: The Death Row All Stars.
Average customer rating:
- Ambitious idea, mixed results
- One of the poorest adventures I've yet seen!
- When authors are paid by the pound.
- Prophecies, Good or Bad
- Sprawling Epic
|
The Wheel of Time: Prophecies of the Dragon
Aaron Acevedo ,
Evan Jamieson ,
Michelle Lyons ,
James Maliszewski ,
Charles Ryan , and
Paul Sudlow
Manufacturer: Wizards of the Coast
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A Crown of Swords (The Wheel of Time, Book 7)
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The Shadow Rising (The Wheel of Time, Book 4)
ASIN: 0786926643
Release Date: 2000-01-01 |
Book Description
The Shadow Looms Ever Nearer
The events leading up to Tarmon Gai'don have long been foretold. Treacherous Darkfriends conspire to permanently sever the Dragon Reborn's link to the One Power. Brave, new heroes must emerge from the Great Pattern and discover those insidious plans to give the forces of Light a chance to prevail over the Dark One.
The first adventure based on Robert Jordan's
New York Times bestselling fantasy series.
The Wheel of Time: Prophecies of the Dragon comes from one of the most successful fantasy novel series ever. This game uses the d20 system as a base mechanic, giving it direct and immediate accessibility to the entire
Dungeons & Dragons network. It is playable with
The Wheel of Time campaign setting or a
D&D player's personalized campaign.
Prophecies of the Dragon is a stand-alone adventure of epic scope for The Wheel of TimeTM Roleplaying Game. Designed to serve as the foundation of an ongoing campaign, it weaves the players into the storyline of Robert Jordan's Wheel of Time series.
To use this accessory, a Gamemaster also needs
The Wheel of Time Roleplaying Game.
Customer Reviews:
Ambitious idea, mixed results.......2003-05-16
What this is: an epic adventure. It would be imappropriate to review the WOT series when speaking of the Prophesies of the Dragon book; it's also not really a supplement akin to, say, The Monster Manual for D&D--the only extra skills, feats, backgrounds, etc are those directly related to NPCs in the campaign. What Prophecies is designed to do is take a party of characters through their first six levels of adventuring, which correspond roughly to the first six books of the series of novels. The players are allowed to play a key behind the scenes role in the story of the novels and cameos have been scripted for many of the book's key characters. It's a really ambitious undertaking; players have to be given a compelling storyline, feel like they're making a difference in a campaign that covers over a year of game time, without letting them change what happens in the novels.
Does it work? I am currently GMing this adventure. On paper, it looks really good. Some of the scenes, especially in the later parts of the story, look exciting, moving even. Faile's cameo is perfect, for example. In practice, though, it's been an extremely frustrating experience. First, the early encounters (as pointed out by another reviewer) are unnecessarily difficult and add nothing to the plot. As things progress, the authors presume too much on the goals and motivations of the players. There is one chapter, for example, where the introduction says something along the lines of, "Upon entering the city, the players will want to find (a certain NPC) as soon as posible and will definitely want to investigate the actions of (another NPC)." The players in my campaign knew they wanted to talk to one of these guys eventually, but the other one was off their radar completely. Throughout, I've had to improvise ways to keep them approximating the plot line of the campaign and by chapter 3, they're feeling very manipulated.
The campaign assumes the party wants to do nothing more than hunt down dark friends and expose evil plots and will take great personal risk and go through great hardship (including, at one point, a monthlong trek through a winter wilderness without adequate provisions) on the chance of thwarting same. Characters with any other motivations (say, a character modeled after Mat or Nynaeve in the books) will feel forced into situations unnaturally. There has been more than one point where one of the players saying, "I *think* this is where the plot wants us to go."
So, in conclusion, while this adventure is excellent in its dreams and scope--and it's definitely better than something I could have designed myself--but it will fail often fail as a game. If you are intending to run a WOT campaign, buy this adventure, read it so that you thoroughly understand its scope BEFORE you even let your players make up characters. The characters need to be created to fit the story or the story won't work.
One of the poorest adventures I've yet seen!.......2003-01-20
It's not a supplement. That'd've been useful. It's a big adventure set. That could've been useful.
Then we met the Demon-Bear.
Allow me to explain. In d20, animals don't get feats. One of the early mini-adventures has a BIG bear that has lots of bonus feats...and a party of first and second-level PCs is supposed to defeat it. When it can kill a PC with one swipe of its paw. Right.
That's emblematic of the problems with this adventure set. It's written with little attention to rules or game balance, or even party survival. Some adventures throw opponent after opponent at the PCs, but with such poor healing capability, you'll inevitably have PC casualties. While those aren't necessarily bad, having the odds stacked so heavily against you isn't fun.
Another flaw is that, in many instances, PC decisions don't matter. You are, in fact, on rails in a good many adventures, and that's BAD. The adventure in Falme, in particular, comes to mind.
It could've been good. Really. Almost anything would've been better than the ... introductory adventure included with the main book (1st-level PCs...against 3rd-level trollocs that outnumber you, and, oh yes, have high strength and high-crit-range weapons!)...save this.
If you're intending to GM Wheel of Time d20 adventures, save your money and look elsewhere. You can come up with stuff that's easily better.
When authors are paid by the pound........2002-12-30
The Wheel of Time saga is an uninspired, hardly original, badly written pile of junk. It is difficult to see a plan into its development, and the story sounds like a free association of words at the psychanalist's office. If The Lord of the Rings had not been around may be the Wheel of Time would have had a shot...but, to be honest, if the Rings had never been written, Robert Jordan would have had nothing to (badly) copy.
Prophecies, Good or Bad.......2002-04-04
At first this book looks promising for everything supposedly contained within. Fighting along side Rand al'Thor definitely has its appeal. But when looked at closer, it has a few problems. First, there are only 3 new weaves. For a new expansion book, this is very few. They do not list new Ter'angreal, Angreal and Sa'angreal in the back of the book, but the few(only one that I have seen so far) they have are listed during the adventures. This book mainly has adventures in it and aims at gaining the heros their first few levels. This is definitely not a book for players. If the characters are higher than 5th level, the adventures must be adapted because they are far too easy. With low level NPCs, only low level characters will be challenged. They also forgot many important things, especially when making NPCs. One major thing they forgot was to put number of weaves per day for the channelers. Another was the fact that they did no research on the classes. For instance, one NPC with 2 levels of armsman has the armor compatibility feat, where 3rd level armsman is required to get it. Some more armsmen have will saves above +3 with no wisdom bonus and all other modifiers only equalling +2. The list goes on but I feel that this is enough. All in all, the book looks good, but beware of its downfalls. I give it a 2.
Sprawling Epic.......2002-04-04
This a great sprawling epic of a module, with the heroes crisscrossing the Westlands in pursuit of the Black Ajah. Many characters from the series appear, and many of the events of the series are highlighted for the players enjoyment. The Cairhein section is especially good. A very worthwhile book.
Average customer rating:
- Review of Time of the Dragon Box set.
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Time of the Dragon (Advanced Dungeons and Dragons Dragonlance, Boxed Set)
David "Zeb" Cook
Manufacturer: Wizards of the Coast
ProductGroup: Book
Binding: Hardcover
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Tasslehoff's Map Pouch: The War of the Lance (Dragonlance)
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ASIN: 0880387734 |
Customer Reviews:
Review of Time of the Dragon Box set........2000-02-11
This Box Set attempts to expand on the Dragonlance world by introducing another continent to the world of Krynn. Compared to David "Zeb" Cook's game mastery in the AD&D 2nd edition guide book and the Forgotten Relms setting, this world fall far from the mark. Related to the well known continent of Anaslon in relation of the gods only, this should be considered a whole new world that was linked to the main Dragonlance area by a trecherous ocean voyage thousands of years before the current storyline. If this were a product that was designed to create a whole new world, it would get 3 stars for the quality and throughness...but it suffers mightly by the atemped link to the rest of the world
Average customer rating:
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The Last Battle (Werewolf: Time of Judgement)
White Wolf Publishing Inc
Manufacturer: World of Darkness
ProductGroup: Book
Binding: Paperback
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Black Spiral Dancers and Wendigo (Werewolf: The Apocalypse: Tribe Novel, Book 7)
ASIN: 1588468569 |
Customer Reviews:
Wow.......2005-09-14
It's amazing.
Really the only TOJ book worth buying. The men and women that created WtA put their heart and soul into this game, and it shows in this final book...
Just simply amazing...
Excellent novel.......2004-08-23
I must say that I had enjoyed the novel. It did an excellent job of portarying King Albrecht as a hero worthy of renown. All the intrigues were excellently crafted. It did an excellent job of culminating all the Werewolf lose ends. My only foible with the book is that the aftermath is a bit vague.
Average customer rating:
- An unusual holocaust tale
- The madness of the camps and the masters spotlighted
- The Perfect Book
- Playing for Time
- this is a book about courage and the will to live.
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Playing for Time
Fania Fenelon , and
Marcelle Routier
Manufacturer: Syracuse University Press
ProductGroup: Book
Binding: Paperback
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Alma Rose: Vienna to Auschwitz
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Five Chimneys: The Story of Auschwitz
ASIN: 0815604947 |
Customer Reviews:
An unusual holocaust tale.......2005-10-26
This is the story of a French singer who spent 2± years in a Nazi concentration camp. Saved because of her musical abilities, FF spent her internment as a member of an all-women's orchestra which played for the camp's leaders. It is a strange tale, not especially well or clearly written--essentailly stuff for a holocaust junkey. Compared to Martin Goldsmith's The Unestinquishable Symphony, this book is definitely second tier.
The madness of the camps and the masters spotlighted.......2002-12-15
The story has been known for many years, but this book puts in focus, by a survivor, the insanity of a lesser known action then the case at Auschwitz. A well told personal experience by someone willing to put down for history something that needed to be said. No matter how many years I've studied, and the many survivors I've known who have shared fragments, this clear telling in print for generations to come is a treasure.
The Perfect Book.......2002-01-06
This is an absolutely incredible book. An already powerful story it is taken to a new level by the constant reminder that this is first hand experience.
It is perfect for nearly anyone, the musician will relate to the music, the historian to the accuracy and the avid reader will simply latch on and be unable to let go.
It brought tears to my eyes.
Playing for Time.......1999-11-30
Playing for Time, a grade-A book by Fania Fenelon, is a document not only about the Holocaust, but one that goes deeper: it shows how music brought redemption of spirit in the Hell of Hells. When Fania and her friend are brought to the death camp of Auschwitz-Birkenau, she is recognized by a girl in the camp's orchestra as a Parisian caberet singer. She is accepted in to the orchestra, where she is forced to sing the opera Madame Butterfly for the SS. Fania does not let the hardships of the camp take over her spirit, though. She uses music as a weapon, and, as an orchestrator as well as singer for the group, she orchestrates marches by Jews and anti-Nazis right under the noses of her captors, who never catch on. Fania's love of music allows her to survive Auschwitz, and when she is sent with the rest of the "Orchestra Girls" to Bergen-Belsen near the end of the war, her passion for life pulls her through a severe case of typhus. One day she learns that the Nazis are going to shoot the prisoners of Bergen-Belsen at 3:00 that afternoon. The English arrive at the camp at 11:00 that same morning. Fania just barely survived the war, and afterwards she returned to Paris and started again as a caberet singer. She died of cancer in her hometown in 1983. Playing for Time teaches us many things. It teaches us that the human spirit cannot be killed. It teaches us that good always wins over evil. And it teaches us that if you have a love, stick to it. One day it might just save your life.
this is a book about courage and the will to live........1999-01-04
I read this book a number of years ago. It left an indelible mark. It is the story of women survivors in a concentration camp. They literally "played for time," with musical instruments. The movie "Life is Beautiful" brought this book to mind this week. That is why I looked it up. I highly recommend this book to anyone interested in reading about courage in the face of adversity. The remarkable will to survive demonstrated by the women portrayed in this book is inspiring and unforgettable.
Books:
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
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