Adobe Premiere Pro 2.0 Studio Techniques
Average customer rating: 4.5 out of 5 stars
  • Not a book easy to follow
  • Well worth it, but a little out of date
  • Great Book and Great Guy
  • Adobe Premiere Pro 2 book opens the door
  • Great resource for Premiere Pro 2.0
Adobe Premiere Pro 2.0 Studio Techniques
Jacob Rosenberg
Manufacturer: Adobe Press
ProductGroup: Book
Binding: Paperback

Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
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ASIN: 0321385470

Book Description

Ready to discover not just the how, but also the why behind some of the
most powerful features in Premiere Pro? In Adobe Premiere Pro 2.0 Studio
Techniques, author Jacob Rosenberg goes beyond conventional stepby-
step instruction to give you a real-world perspective on editing with
Premiere Pro. Using Jacob’s fi lm footage or your own, you’ll learn to
deliver professional-quality results. Whether you’re looking for advice on
editing, effects, titles, or working with audio, this easy-to-read guide will
help you add more punch to your productions.

• New features in Premiere Pro 2.0: Native HD support, native HDV
editing, 24P/24PA support, DVD authoring from the timeline, expedited
reviewing with Adobe Clip Notes—it’s all here. Find out how Premiere
Pro has been improved, what’s been added, and how to use new
features.
• Working fundamentals: From capturing video to assembling your
project to the new, panel-based user interface, get an under-the-hood
understanding of this powerful application.
• Advanced techniques: Through hands-on lessons, learn the ins
and outs of color correction, color matching, multiple-camera editing,
dynamic photomontages, titling, audio and video effects, sound mixing,
professional workflows for feature films and HD productions, and more.
• Companion DVD: You’ll fi nd extra chapters and bonus reference
material to read, video tutorials to watch, media fi les to use with the
book’s lessons, tryout versions of Adobe Premiere Pro 2.0 and Adobe
Audition 2.0, and indispensable plug-ins to install.

Jacob Rosenberg is a Los Angeles–based
independent filmmaker who has directed
nationally broadcast commercials, music
videos for such groups as the Baha Men, and
several short films. Recently, Jacob has worked
as a post-production supervisor on a number
of feature films that used high-definition video
as their digital intermediate format. A current
member of the Adobe Premiere development
team, and the featured instructor for Premiere
Pro on the highly acclaimed Total Training
Instructional DVD series, Jacob continues to
raise the bar by creating new workflows and
educating others about them. From IBC in
Amsterdam to NAB in Las Vegas, Jacob
teaches classes around the world on using
Premiere Pro and other Adobe products.

“With this book and Adobe
Premiere Pro, you’ll have all the
tools you need to create your own
professional-quality movies and
videos. Jacob shows you how to
think like a filmmaker, get the job
done, and understand the creative
process from start to finish.”
—Steven Warner
Director of Engineering, Adobe Systems Inc.

“Jacob has tirelessly advanced the
art of filmmaking with Premiere’s
ever-expanding functionality, and
his book demonstrates the depth
and breadth of his creative artistry
and technical know-how.”
—Rob Legato
Film director and Academy-Award-winning
Visual Effects Supervisor for Titanic

Customer Reviews:

3 out of 5 stars Not a book easy to follow.......2007-10-09

Maybe Premiere Pro is too complex for average users, so this book could not cover it all. But I wish the book started by follow one example in steps, the explain in details of some special features in additional chapters.

This book is not organized in a way to teach you how to use the software, rather just some special features, not very complete on all the features, either. But this is the only book about Premiere Pro..

3 out of 5 stars Well worth it, but a little out of date.......2007-10-09

This book is great for the beginner. It will start you out by teaching you the basics of file management and setting up your computer to handle video editing and will lead you through a series of 'projects' to teach you the basics of video editing.

It also includes media with video clips to use in case you don't have any to begin with.

It's great book if you have never done any editing, or if you have never done editing with Premiere. Even one version behind on the software version, it is still a very useful book.

5 out of 5 stars Great Book and Great Guy.......2007-01-10

Jacob Rosenberg's Adobe Premiere Pro 2.0 Studio Techniques is great whether you're a Premiere newbie, or a seasoned vet.

I myself fall somewhere between those two, so it worked out perfectly. Jacob writes in a way that makes you feel comfortable - you can easily tell he is an avid user of Premiere Pro (not to be confused with an Avid user...video editing humor, anyone?). From his thorough yet laid back instructions to his various real-world examples, it's clear that he's not just authoring a paint-by-numbers look at some new piece of software. Jacob has been with Premiere from it's early stages of life, and in some cases has even had a hand in its evolution.

I specifically wanted this book for its insight on editing workflows, especially in regards to 24p and 24p HD projects in Premiere Pro. The included companion DVD has chapters devoted entirely to his experience onlining the HD feature documentary, Dust to Glory, with Premiere Pro on a PC...so this book was a no-brainer!

I was even able to contact the author himself and meet face to face to discuss the various intricacies of conforming an offline edit to an online all within Premiere Pro for a feature I'm currently working on. He was/continues to be incredibly helpful, and is truly the most knowledgeable person on Premiere Pro that I've ever had the pleasure to meet.

Bottom line, buy this book if you want insight on Premiere Pro.

5 out of 5 stars Adobe Premiere Pro 2 book opens the door.......2007-01-09

I have been using Premiere since the days of 5.0 - and I think I have been applying only those same skills to each upgrade I purchased -- with maybe adding just a few new tricks. Mr. Rosenberg's clear explanations and teaching have opened up a whole new world of Premiere editing for me, and my newest DVD effort is showing the results "in spades."

The DVD included is just perfect. Adobe should ship this book with the software.

5 out of 5 stars Great resource for Premiere Pro 2.0.......2006-11-08

This is a very concise manual, well written and printed in full color. I think anyone trying to learn Premiere or just wanting a reference for what's new in 2.0 could not make a better choice than this book. Its great to see an author cover everything so thoroughly, and explain things so well.
Adobe Premiere Pro 1.5 Studio Techniques
Average customer rating: 4.5 out of 5 stars
  • Great Learning tool
  • Best Ever User Manual
  • Adobe Premiere Pro 1.5 Studio Techniques (Studio Techniques)
  • now out of date
  • Somewhat advanced
Adobe Premiere Pro 1.5 Studio Techniques
Jacob Rosenberg
Manufacturer: Adobe Press
ProductGroup: Book
Binding: Paperback

Digital PhotographyDigital Photography | Digital Photography & Video | Computers & Internet | Subjects | Books
Adobe PremiereAdobe Premiere | Digital Photography & Video | Computers & Internet | Subjects | Books
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ASIN: 0321220528

Book Description

Tight deadlines and tighter budgets define digital video production today--a fact Adobe has acknowledged and responded to with its completely revamped Windows XP-only Premiere Pro video editing software. By focusing on a single (non-Mac) version of Premiere, Adobe has been able to deliver a product that raises the bar for desktop digital video editing; this approachable, complete volume gets readers beyond the basics. Offering in-depth explanations guaranteed to make the knowledge stick (and in an easygoing style that makes the book fun to read), filmmaker and Premiere whiz Jacob Rosenberg focuses on the concepts, features, and techniques that are key to mastering Adobe Premiere Pro. If you're a novice user, you'll get the grounding you need to begin capturing, editing, and outputting digital video. And if you're a Premiere veteran, you can go straight to the comprehensive coverage of all that's new: three-point color correction, multiple timelines, a new audio mixer, enhanced media management, and more. The accompanying DVD includes project files, sample footage, Third Party Plug-ins and an hour of video tutorials that help articulate concepts and features that are better suited for video explanations than on a page.

"Jacob's skills and enthusiasm as an editor have been an invaluable resource to the product team throughout the development lifecycle of Premiere Pro. It is no understatement to say that he has been instrumental in charting the course of this application. His knowledge is seemingly without limit, as can be attested to by anyone who has watched him present his master classes at various tradeshows across the globe. I can think of no one better as a guide through the intricacies and depths of Premiere Pro 1.5--the best version of Premiere to date."--Richard Townhill, Group Product Manager, Adobe Video Products

Customer Reviews:

5 out of 5 stars Great Learning tool.......2007-03-14

This book is fabulous for just learning how to operate Adobe Premiere.

5 out of 5 stars Best Ever User Manual.......2006-07-16

Whether its the basics you seek or the advanced "insider" tips you need, this is the manual for you. Although Premiere Pro is much different than 6.5 and previous versions, you will soon find that using it will become second nature. This is the best book for Pro users on the market.

3 out of 5 stars Adobe Premiere Pro 1.5 Studio Techniques (Studio Techniques).......2006-07-04

Three stars for "user friendly" and five stars for content. The information is quite detailed but needs a lot of interpretation and rereading to understand. The text doesn't always follow your project and one needs to go to the "Help" menu, often. However, if one preservers, the instructions will allow you to use the Adobe Premiere Pro 1.5 program to its fullest potential.

4 out of 5 stars now out of date.......2006-03-26

great book but now behind the times, wish i'd of waited a bit longer till the release of 2.0 and the subsequent book; however, I believe everything covered in this book carries over to the new version of premiere pro.

4 out of 5 stars Somewhat advanced.......2006-03-18

Hello folks-

My level before i bought this book was:

1. very familiar with roxio easy movie creation 7.5
2. somewhat familiar with adobe premier pro 1.5

FIRST-
I WANT TO EXCLAIM THE WONDERFUL TREATMENT I GOT FROM AMAZON. I PAID $14.00 FOR 1 DAY SHIPPING. IT TOOK 2 DAYS. I EMAILED AMAZON AND THEY REFUNDED THE ENTIRE SHIPPING AT NO CHARGE, AT NO QUESTIONS ASKED. AT NO QUIBBLING. THEY MADE ME FEEL LIKE A PHAROAH! THANK YOU AMAZON.

I found the book an excellent deal, but somewhat on the advanced side. I feel the author gave an honest intelligent effort, but id have preferred a little more attention to the basics. I would highly recommend this book to the intermediate (at least) Adobe Premier 1.5 programmer.

I WILL ABSOLUTELY ORDER FROM AMAZON AGAIN.

And no- this is no schill.

rich from Boston.
3D Studio MAX: Tutorials from the Masters
Average customer rating: 4 out of 5 stars
  • I would hardly call these people masters
  • I learned a little, but the book's out of date.
  • Best starter book on the market
  • Good book overall, I found some small errors
  • THE BEST!!
3D Studio MAX: Tutorials from the Masters
Michele Bousquet
Manufacturer: Cengage Delmar Learning
ProductGroup: Book
Binding: Paperback

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  4. Introducing Maya 8: 3D for Beginners +CD Introducing Maya 8: 3D for Beginners +CD

ASIN: 0827383916

Book Description

Learn how to master 3D Studio MAX with these step-by-step tutorials that progress from the basics to the most challenging and sophisticated applications. Scenes will come alive with compound materials, intricate lighting setups, and the new animation controllers feature. Power users will improve their productivity through detailed coverage of booleans and fit deformation. A CD-ROM includes valuable models and AVIs from MAX users as well as support materials for the tutorials

Customer Reviews:

3 out of 5 stars I would hardly call these people masters.......1999-02-19

First let me say that I had previously written a more positive review of this book; however, I may have been a little over zealous.

I asked Amazon.com to remove my review as I no longer felt the way I did about the book. Many months later I see my review still on the board, so I have taken the time to write a more accurate review of this book.

Now to the review:

The book has a good section on the Fit Deformation command of the lofting component. The model that you make (a woman's high heeled shoe) is a good practical model for learning the Fit Deformation command and the other features that go along with the lofting component. A pretty good section on animating a hopping kangaroo, however...

In the tutorial that shows you how to model and animate a kangaroo, the author clearly states that the boolean function may not work when modeling the kangaroo. She's right! I never got it to work. Boolean functions are indeed tricky, but to put a tutorial that is clearly going to have a difficult time performing a boolean function shows extreme short sightedness. As a seasoned 3DSR4 user, I had the patience to try this boolean over a dozen times before I gave up. I cannot imagine new users truly understanding the usefulness of the boolean function if it doesn't work in a tutorial.

Half the book is made up of one tutorial in which half of that tutorial is composed of programming. Most 3D artists are artists, not programers. I don't mind learning some scripting but the tutorial they provide (which is pretty neat, by the way) is way too long and complicated.

In sum, they should get rid of the kangaroo tutorial and the space buggy tutorial.

2 out of 5 stars I learned a little, but the book's out of date........1998-10-29

This book, written ages ago for MAX 1.2, doesn't do the job now that MAX is up to v2.5. While I did learn a few interesting tricks, for the most part I was dissapointed. Several tutorials contained blatant errors or would not work as explained. Most of what you learn here, you learn by fixing the author's errors or figuring out the things he forgot to tell you. Add to that the fact that it's out of date, and it adds up to a definite last resort resource book.

5 out of 5 stars Best starter book on the market.......1998-10-15

This is the book for anyone using 3D Studio MAX for the first time. After completing the first 3 chapters I was able to begin reading (with understanding) the more comprehensive manuals for experienced MAX users. GREAT MANUAL, THANK YOU Michele and company.

4 out of 5 stars Good book overall, I found some small errors.......1998-09-27

I was pleased with the book. It started out with the basics and worked up from there. Some of the advenced expression controllers took some tinkering to get them to work by it also helps you understand them better. worth the money!

5 out of 5 stars THE BEST!!.......1998-08-24

This book tells you all you need to know about MAX. Everyone should buy it!!!
3D Studio MAX R3 f/x and design: Filled with Professional Level Effects From Experts in Film and Video
Average customer rating: 4 out of 5 stars
  • Money badly spent
  • My Favorite Max book
  • Great Book with Cool Textures, Models and Plugins!
  • Lots of pretty pictures, poor tutorials
  • A given in anyone's library
3D Studio MAX R3 f/x and design: Filled with Professional Level Effects From Experts in Film and Video
Jon A. Bell , and Johnny Ow
Manufacturer: Coriolis Group Books
ProductGroup: Book
Binding: Paperback

Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
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ASIN: 1576104230

Amazon.com

3D Studio Max R3: f/x & Design does not try to cover everything you need to know about Kinetix's complex and flexible 3-D graphics and animation system. Instead, it focuses on two specific features: materials and modeling. By narrowing the focus of the book, the authors have the breathing room needed to concentrate on these two important facets.

The 140-page section on materials goes into precise detail on creating and using diffuse maps, bump and displacement maps, animated maps, animated maps for effects, and raytraced and anisotropic effects. Realistic materials like glass and metals and effects materials like glowing edges and dissolving surfaces are explored. All of the projects and files used in all chapters are available on the enclosed CD-ROM.

Following "Materials" is 130 pages on modeling. The use of MeshSmooth and other Max modeling and model distortion tools is demonstrated, as is using the Morpher modifier. The section on SurfaceTools is the lion's share of the modeling section, and rightly so. Any Max user should have control of this advanced modeling tool.

3D Studio Max R3: f/x & Design also looks beyond materials and modeling. The book features a well-written section discussing Max's new rendering features, lighting, and material fundamentals, as well as a section covering MaxScript and some plug-ins.

If your Max skills have reached a plateau and you're ready for the next level, f/x & Design might be the book that'll jumpstart those skills into the next realm of 3-D animation and design. --Mike Caputo

Book Description

Discusses the latest changes to the software from R2/2.5 to R3. Shows in a step-by-step format how to create advanced special effects, such as building a human face, modeling creatures, and more. Addresses MAX's compatibility with other products, such as NewTek LightWave 3D, Adobe Photoshop, and others.

Customer Reviews:

2 out of 5 stars Money badly spent.......2003-06-06

I specifically targeted this book because of the disintegrate material effect but was unable to follow it cos of missing parts in the tutorials/scenes. upon trying to work it out my self , I still havent I will have to put this book in the toilet as emergency toilet paper. I was really dissappointed when I sent emails to coriolis to try and get the proper tut file scenes (2 years ago) and still havent recieved any feedback, this is so frustrating. I'll never buy another coriolis text again.

5 out of 5 stars My Favorite Max book.......2001-04-13

Wow, I don't know if they have awards for these kinds of books, but Jon Bell should be able to run away with this one.

He covers a lot of great stuff in this book including all the new things that R3 has. Including Flex, the new material options, plus it has some sweet models you can try. Like the SR-71 Blackbird, and an alien.

The CD that comes with is also the best to come around in a long time. It includes a bonus material library, hordes of free plugins including Greeble!, lots of free maps and chapter files. The Cd itself is worth the 40-50 bucks.

This one is worth the money!

5 out of 5 stars Great Book with Cool Textures, Models and Plugins!.......2000-07-26

If you want to get more out of 3D Studio MAX, then this book's for you. The chapters on advanced materials and lighting helped me create better-looking scenes immediately, and the special-effects stuff (including the great Greeble plugin) is well worth the price of the book. Highly recommended!

3 out of 5 stars Lots of pretty pictures, poor tutorials.......2000-05-23

This book isn't much more than a picutre book, showing what 3D Studio MAX R3 is capable of. The tutorials are poorly put together, and some of them are missing steps which for some users might not be able to complete them. Not a book I recommend buying.

5 out of 5 stars A given in anyone's library.......2000-05-13

If there were ever 2 things I couldn't do well they were making good Materials and Organic Modelling...until I bought this book. Unlike other books that tell you how to recreate their effects, this book tells you what the steps presented do, allowing you to recreate and tweak them as you need. Excellent book!
Inside 3D Studio VIZ 3
Average customer rating: 5 out of 5 stars
  • Book for a true 3d modeler
  • Best 3D Studio Book
  • Inside 3D Studio VIZ 3
  • Forget the Tutorials (icluded with Viz)
  • If your serious about VIZ you need this book!
Inside 3D Studio VIZ 3
Ted Boardman , and Jeremy Hubbell
Manufacturer: New Riders Press
ProductGroup: Book
Binding: Paperback

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ASIN: 0735710023

Book Description

Workflow-focused, project-based, best-practices approach. Hands-on tutorials interspersed with referential material in each chapter. It's obvious from speaking both to customers and spending time on-line that users crave specific types of information related to their disciplines. More specifically, the information relates to how VIZ fits into their workflow. Given that VIZ is a different tool from most design tools, it requires them to change their workflow to match the product. The primary focus of this book would be to show users how to minimize the amount of "shifting" they have to do to use VIZ as well as how to get the most out of VIZ by understanding its features.

To summarize, the book will accomplish two main goals for presenting VIZ:

The CD-ROM includes all the files that are needed to complete the exercises in each chapter.

Customer Reviews:

5 out of 5 stars Book for a true 3d modeler.......2003-04-24

This is the best max/Viz book I have used. I've been learning Max/viz on my own for about 4 months now and after getting this book the program has been completely demystified. Max has a really complex interface that scares people away and does not lend to trial and error and that is exactly where this book excels at. The step by step tutorials are helpful even though I'm using Viz4.
This is the best book for anyone serious about Max/Viz because it simplifies the modeling aspects a lot and even helps 3d novices to understand the gist of 3d modelling. Unlike a lot of Max books it dedicates a sizeable amount of time to modelling through tutorials. Most Max books I've come across treat modelling as a step child and dive into animation and materials. How do you animate without modelling?
Anyways I recomend this book to anyone learning Max/Viz it will prepare you for more advanced levels.

5 out of 5 stars Best 3D Studio Book.......2003-01-19

Forget any of the other books on Max or Viz. This one is the BEST for Architects & Designers. I learned more from this book than I did in an entire semester at school. I used it on Viz 4 -and other than a few differences, mainly the sub-object button, the instructions are the same.

5 out of 5 stars Inside 3D Studio VIZ 3.......2002-03-07

Great, Great, Great book. Just the right material for the intermediate to the advanced, with great tips and tricks. I found the format of the book easy to follow and the lessons very intuitive.
I cannot wait for the VIZ 4 book!!

5 out of 5 stars Forget the Tutorials (icluded with Viz).......2001-04-19

I learned more in the first chapter of this book than I did by following ALL of the tutorials included with Viz. A great self-teaching guide.

5 out of 5 stars If your serious about VIZ you need this book!.......2001-01-26

Over the course of the last year I have been teaching myself 3d studio viz. When this book finally shipped I immediately ordered one, and am I glad I did. I find every chapter gives me some tips for modelling in this powerful program that I never would have thought of on my own. Every chapter is well written but be advised that you should have an understanding of viz before working through this book. If your just starting with the software, do the tutorials that ship with the software before moving on to this book. The tutorials are quite good at reinforcing the concepts but assume that you have some viz experience under your belt. A great book - period!
Flash Character Animation Applied Studio Techniques
Average customer rating: 3.5 out of 5 stars
  • There are better flash cartooning books out there!
  • Good for newbies, don't go if you're a pro.
  • Learn by deconstruction
  • Purcell is not an artist
  • This book is helpful!
Flash Character Animation Applied Studio Techniques
Lee Purcell
Manufacturer: Sams
ProductGroup: Book
Binding: Paperback

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ASIN: 0672321998

Book Description

Applying FLASH Character Animation Studio Techniques will demonstrate how Flash can be used to construct high-quality, compact, vector-based character animations for display on the Web or other media. Through a series of task-oriented, hands-on procedures, this book will showcase each of the techniques available in Flash for creating character animations and displaying characters against dynamic backgrounds. Tweening, shape and color morphing, frame-by-frame animation, panning and zooming, sound synchronization, and other processes will be covered and explained through examples.

Customer Reviews:

2 out of 5 stars There are better flash cartooning books out there!.......2005-02-05

In my opinion the only chapters worth reading are chapters 12, 13, 14 and 15. My biggest complaint about this book is that most of the chapters were boring. Chapter 2 shows an ostrich walk cycle, chapter 6 shows fighting skunks and chapter 8 shows a talking grave. I prefer "Flash 5 Cartooning" and "Flash Cartoon Animation: Learn From The Pros" over this book.

3 out of 5 stars Good for newbies, don't go if you're a pro........2004-03-11

I got this book when starting to get somewhat serious about Flash animation hoping it would teach me to do some serious animation. I was somewhat dissapointed that it didn't teach me anything I didn't already know from another book or from tutorial reading on the internet.

The book is good if you're starting out in Flash, infact, it's very good for that. It walks you through tweening, frame-by-frame animation, and the works. However, just by playing around and using common sense, I already knew all this.

The examples this author uses are very...creative and unique. That's not a bad thing, except you can't really apply them to everday animation.

All in all, this book is a good book if you're starting out. It will get you through the basics and a little more. If you're an intermediate or pro user, don't spend the money for it. I think the only way to get to know what you want to know is message boards or just practicing...

4 out of 5 stars Learn by deconstruction.......2002-02-15

(contributor) Working with flash native files that were created by professional animators and reading how they were done is a great way to learn tips and tricks. The books layout and design is the best I've seen on the market.

3 out of 5 stars Purcell is not an artist.......2002-01-13

The only worthwhile part of this book, is when Purcell intrerviews people who Flash for as a job, and questions them on techniques, tips, and tricks. These pages are very helpful (especially sound). You can tell Purcell himself is no an artist. If you check out the tutorials he wrote, they're just so stupid, and not useful (fighting skunks, a walking ostrich, etc.). However, the CD is great, and hearing pros talk about Flash is something new, it's a worth a buy, but don't bother with the tutorials, they're a waste of time.

4 out of 5 stars This book is helpful!.......2001-12-13

Up front I will admit I have a bias (my company Pileated Pictures is featured on the book), but having been a professional involved with Animation and interactivity for years, and knowing the other people involved with this book, I can honestly say it is very useful and pragmatic, getting into fundamental concepts behind character animation in Flash, and a good luck at several techniques. My two cents.
Flash MX Learning Studio
Average customer rating: 5 out of 5 stars
  • Brilliant concept
  • Super Cool Tool...
Flash MX Learning Studio
Ethan Watrall
Manufacturer: Sybex
ProductGroup: Book
Binding: CD-ROM

Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
FlashFlash | Web Design | Web Development | Computers & Internet | Subjects | Books
InternetInternet | Home Computing | Computers & Internet | Subjects | Books | Internet & Education | Online Searching | Web Browsers | Web for Kids
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AnimationAnimation | Graphic Design | Design & Decorative Arts | Arts & Photography | Subjects | Books
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ASIN: 0782141803

Book Description

Master Flash MX with Interactive Lessons and Hands-On Projects

The Flash MX Learning Studio is an interactive hands-on guide to the tools and functionality of Macromedia's amazing vector-based web animation software. Content creation, real-world explanations, and powerful techniques are presented in comprehensive lessons filled with video introductions, narrated interactive presentations, and hands-on projects that make mastering Flash MX simple.
Interactive Step-by-Step Lessons
Learn at your own pace as your personal instructor guides you through step-by-step lessons with narration, text information, a clickable simulated Flash MX interface, and tons of tips and tricks.
Real-World Hands-on Projects
Interactive hands-on projects using the Flash MX Learning Studio's unique Show Me, Try Me, Test Me feature allows you to practice by clicking through a simulated Flash MX interface.
Show Me
Watch as your personal instructor leads you through an animated sequence of steps to help you master Flash MX techniques and learn the fundamentals of creating interactive web animations
Try Me
After watching and listening to the Show Me module, practice in a simulated Flash MX interface. Your instructor guides you through the proper steps by showing you where to click, what to select, and which keys to press.
Test Me
Now that you have watched the instructor and practiced the steps, it's your turn to show what you have learned. The Test Me module allows you to click through the simulated Flash MX interface, letting you know when you have chosen in the right and wrong steps.

Customer Reviews:

5 out of 5 stars Brilliant concept.......2003-04-16

Flash MX Learning Studio
Ethan Wattral

Published by Sybex...

ISBN: 0-7821-4180-3

I would give this package 5 stars, it certainly works for me anyway.

This is another in the new line of learning-made-simple using the Sybex "Savvy" line of books. Having the CDROM based on the book "Flash MX Savvy" added to the package has made this even better.

I have already reviewed this book and found it to be excellent.....

Once opened in your CD player, you can just leave it running while carrying on working in Flash, even after you have put the book down.

It provides a very good source of easily understood information and walk-throughs. These are broken into 7 categories for easy learning.

1. Creating visuals steps you through the basic steps of animating and is further broken down into different aspects of selection, grouping etc.

2. Animation comes next and this introduces the concepts of working with timelines and movie clips.

3. Intro to ActionScripting is really useful as this is what can make or break an animation and allow interactivity with your movie.

4. ActionScript for interactivity takes your basic skills in ActionScript to new levels, and like al the sections has been further broken down into another 5 sub sections.

5. Working with audio is really useful as this has been a problem, or at least difficult to do in the past. MX makes this easier, but understanding what to do is a great help.

6. Using other tools helps understand how to integrate Flash into Director, Freehand, audio software and 3D.

7. Publishing Flash is next, and this, once again is an important aspect when file size and bandwidth are concerned.

8. The referenced section contains what you expect from it, plus it has all the keyboard shortcuts.

9. Lastly there is the Hands On section and this is where you get to practice your skills, aided by video of the lessons/

Most of the descriptions are in slide show format using screen shots, which is supported by sound where applicable, and the lessons are step-through if you don't want to watch the whole thing.

There are some special video sections, using Flash, that take you through making some movies using the familiarity that you have built up using the preceding lessons. By all means look at these early on, but they will not have the impact that will come after stepping through the rest of the manual.

As a learning tool for those who do better by using visuals and sound, sooner than reading a manual, this is definitely the way to go. Obviously the slide shows don't contain the same amount of information as the book, but they do make you click on things so you learn to work in a sensible order, and then a lot of the written work makes a bit more sense.

Teaching is really about being shown how to do something, and then following explained principles to find out how to do anything associated with that process. Books on their own are great, even with the CD-ROMS that are included, but I feel that it isn't the same as this type of learning.

For a start, the CDROM attached to a book is just a set of lessons, and it is easy to skip past stuff when you don't understand, but this CDROM is done in such a way as to make sense of what you are doing quickly. It is just like having a help file open with interactive pictures instead of just words.

Once you learn where to find the answers, you don't have many problems that you can't solve, and that is where the strength of this package lies.

You may only need a small part of the jigsaw to solve the whole thing, and with the 700 page book added, then you don't need to look much further for any answers.

Bottom Line.

As the complete learning tool, and help and assistance for problem solving, you will really need to go a long way to find a better package.

I firmly believe that this is the way that good manuals for software will have to be produced from now on. As long as the book is good for it's purpose, and the quality of the CDROM is kept up, then there is a market for this sort of package.

Once a book has been written, then the making of something like this is not that difficult, as it uses screen shots that apply to the book. Therein lies it's strength. If the screen shots don't work, then the book doesn't either, and in this case they both go together really well.

Tim Skyrme...

5 out of 5 stars Super Cool Tool..........2003-03-14

I've got to admit, I was a little skeptical about plunking down [money] for Flash MX Learning Studio. Boy, was I glad that I did. First off, it comes with the book Flash MX Savvy...which would normally cost you [money] to buy. Secondly, the actual interactive training CD is absolutely incredible.

You can sit and watch tutorial movies...and then try out the techniques you just watched - all within the CDs learning environment. Its a perfect tool for those who learn software by watching things being done - instead of just reading about the techniques.

Flash MX Learning Studio is worth its weight in gold! Buy it and you'll see.
DVD Studio Pro 2 Solutions
Average customer rating: 4.5 out of 5 stars
  • Great reference tool!
  • Most Helpful
DVD Studio Pro 2 Solutions
Erica Sadun
Manufacturer: Sybex
ProductGroup: Book
Binding: Paperback

Digital PhotographyDigital Photography | Digital Photography & Video | Computers & Internet | Subjects | Books
DVD AuthoringDVD Authoring | Digital Photography & Video | Computers & Internet | Subjects | Books
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  1. DVD Studio Pro 2.0 : The Complete Guide to DVD Authoring with Macintosh (Digital Video/Audio) DVD Studio Pro 2.0 : The Complete Guide to DVD Authoring with Macintosh (Digital Video/Audio)
  2. Apple Pro Training Series: DVD Studio Pro 2 Apple Pro Training Series: DVD Studio Pro 2

ASIN: 0782142346

Book Description

Create Hollywood-Quality DVDs on a Small-Business Budget

With DVD Studio Pro 2, Apple introduced a completely rewritten DVD authoring program at a fraction of its original price. Powerful and full-featured, DVD Studio Pro 2 offers a wealth of sophisticated tools that let you build your own professional-quality DVDs.

DVD Studio Pro 2 Solutions offers expert instruction in putting this complex tool to good use. In each no-nonsense chapter, acclaimed Mac and DV author Erica Sadun introduces you to important concepts and nitty-gritty product details, revealing hidden features, flaws, and workarounds. After learning the fundamentals, you'll work through interactive projects that reinforce the material. The extensive support files on the companion DVD provide hands-on experience while you create serious real-world DVDs.

Inside, you'll discover the ins and outs of DVD Studio Pro 2, including how to:

DVD Description
With over 3GB of material, this DVD features all the supporting files you'll need as you try out the book's projects, along with sample video, audio, and slide shows. You also get tryout versions of valuable software including Photoshop, LemkeSoft Graphic Converter, and OmniGraffle Professional.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Customer Reviews:

4 out of 5 stars Great reference tool!.......2004-11-19

A great reference tool that's much more informative and instructional than the documentation in Apple's DVDSP manual. When I want to learn how to do something in DVDSP 2.0 this book is the first reference tool I pick up, and I've rarely had to look elsewhere. Apple ought to have Erica write their tech manual on version 3.0!

Bob Stearns
Next Chapter Graphics

5 out of 5 stars Most Helpful.......2004-05-03

DVD Studio Pro Solutions has been just great while getting up to speed on DVD Authoring this year. Of the many very good books I've got, DVD Studio Pro Solutions was the most accessible of the books I've got (i.e. I could find out what I needed to know, when I needed to know it!)
Mastering 3D Studio VIZ 3
Average customer rating: 4.5 out of 5 stars
  • The manual Viz should have come with
  • Good content, BAD typographic job
  • "THE" VIZ Book-You needn't look further
  • The best viz book to date
  • The VIZ book you really need
Mastering 3D Studio VIZ 3
George Omura
Manufacturer: Sybex
ProductGroup: Book
Binding: Paperback

GeneralGeneral | Commercial | Graphic Design | Design & Decorative Arts | Arts & Photography | Subjects | Books
AnimationAnimation | Graphic Design | Design & Decorative Arts | Arts & Photography | Subjects | Books
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ASIN: 0782127754

Amazon.com

Written for architectural designers, Mastering 3D Studio VIZ 3 is a practical, hands-on guide to using this 3-D modeling and rendering tool from Kinetix. The author is a good writer, and he's got lots of experience in VIZ. This book, his fifth, highlights both facts.

Spanning over 1,100 pages, and containing 16 chapters and four appendices, the book covers everything from the basics of using VIZ all the way through final rendering and delivery of VIZ-rendered animation on videotape. Each chapter is illustrated with screen shots and rendered frames, and contains step-by-step text for the tutorial in question.

While the book does a terrific job of teaching how to use the program, the real stars are the appendices. "Modifiers and Materials," "Patches and NURBS," and "Helpers and Effects" offer clear and concise information on all of these important features. These appendices alone are an invaluable reference resource.

Technically oriented tools like 3D Studio VIZ aren't easy to use. At best, the rendered image simply will look wrong; but, at worst, it can convey the wrong information to the client, and force design changes when none should be made. Using a tool like VIZ with accuracy is important, and Mastering 3D Studio VIZ 3 is a terrific reference guide for learning and using it correctly, efficiently, and painlessly. --Mike Caputo

Book Description

Master 3D Studio VIZ
Including All the New Features of Release 3

In Mastering 3D Studio VIZ 3, world-renowned AutoCAD expert George Omura teaches you every aspect of AutoDesk's powerful 3D design and modeling tool. Whether you're entirely new to VIZ or just want to get up to speed on the latest release, this book offers the explanations and clear, step-by-step instruction you need to put VIZ to work in even the most complex of design projects. Coverage includes:
* Finding your way around in VIZ
* Getting up to speed on the newest features
* Importing and exporting AutoCAD files
* Creating walls and doors
* Creating complex shapes
* Matching designs to background photographs
* Creating realistic and dramatic lighting effects
* Creating materials and applying materials to objects
* Creating geometry from bitmap images
* Basing designs on bitmap sketches
* Setting up animated walkthroughs
* Producing video output from animations
* Adding props to VIZ models
* Produce design presentation views-building elevations and top, front, and side views
* Placing sunlight for sun-shadow studies
* Using image editing programs in conjunction with VIZ
* Using AutoCAD in conjunction with VIZ

Customer Reviews:

5 out of 5 stars The manual Viz should have come with.......2003-05-03

After one training session and about 10 months using Viz I bought this book and found it very useful.

Although it is 1100 pages of info, it is not blindingly full on, rather the author concentrates on making sure the methods and techniques are fully and clearly explained with plenty of screen shots and repeating previously explained information where needed. You won't find everything Viz does in this book but you will find more than enough to be able to create life like rendereings.

As much a [beginners] guide as it is an advanced user's salvation, this book sits on or near my workstation at all times.

Just make sure you order the correct version (for Viz 3 or 4)!

3 out of 5 stars Good content, BAD typographic job.......2002-02-01

I have recently received this book as a gift. The content is GREAT but the format of the book LACKS A LOT in quality. That is, because there are over 1100 pages and because somebody had the unfortunate idea to place 16 color drawings on thick glossy paper in the middle, my long awaited book got ruined (read broke in two pieces, right in the middle). That was the WORST typographic job I have ever seen. All thanks to SYBEX Inc. who have edited this book. Hey guys, couldn't you make two volumes?

5 out of 5 stars "THE" VIZ Book-You needn't look further.......2001-07-18

This book is the FANTASTIC. I'm an Architect and so appreciative that such a book exist. The material is meant for Architects (although applicable to many other 3D disciplines) and is extremely indepth without being tedious. The exercises are taken from historical projects recognized the world over which makes them interesting and fun. Mr. Omura had a game plan in writing this book and it pays off big time for the reader. By the time you've completed this book you'll have the skills and essential tools to create your own world's of expression. The author has a vast understanding of which tools to use to get the job done creativitly, efficiently and effectively. You'll also learn to incorporate industry standard tools outside of VIZ to assist you in creating your own libraries for future use. Is this last word in everything you'll ever need to know about VIZ? Absolutely Not. However, you'll be off to a great start with a BROAD SOLID FOUNDATION enabling you to build high and wide and creatively. ENJOY!

5 out of 5 stars The best viz book to date.......2001-01-11

Have tried several other 3d viz books but this book is the best that I have read to date. Gets you up and running much faster than some of the more "fancy" interactive cd-rom types. Just the right sequence in the chapters for you to learn at a reasonable pace and understand the key concepts. If you need to learn this software than you will not go wrong with this book.

5 out of 5 stars The VIZ book you really need.......2000-11-30

Omura's book is undoubtedly the best book I have read for 3D Studio VIZ! It is very complete with the most pictures, the best examples, tutorials, samples, and the clear explanations. Everything you need to know is in Mastering 3d Studio VIZ 3.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Average customer rating: 2 out of 5 stars
  • Far from complete....
  • Basic 3D character design book
  • Not unless you've never seen MAx before
  • Very badly written book
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
David Franson , and Eric Thomas
Manufacturer: Course Technology PTR
ProductGroup: Book
Binding: Paperback

Games & Strategy GuidesGames & Strategy Guides | Computers & Internet | Subjects | Books | Internet Games | Strategy Guides | Video Games
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ASIN: 1598632701

Book Description

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Customer Reviews:

2 out of 5 stars Far from complete...........2007-05-26

I really wanted to like this book. Maybe my expectations were too high, but this book to me is far from the complete character design. It's more of a quick overview. The whole book seems to be written in a let's-get-it-over-with attitude. You can find much better character tutorials online (I did). On top of that, I find the character rather dull looking, especially since he was supposed to be the main character in a game and not just another NPC. The modelling part of the book may be hard to follow for a noob (but that may be true with any written tutorials on modelling. Modelling video tutorials are much easier to follow), the rigging and skinning part is rather confusing and poorly explained, laying UVs too (very little tweeking is done, which is essential in order to have textures without stratching), animation is limited to a few basic moves and the Photoshop part is rather basic (again, this supposed to be the main character, so the textures should reflect that). So all and all, this book is not worth buying, it brings nothing that was not explained in a much better way by someone else - be it an author of another book or an author of an online tutorial.

3 out of 5 stars Basic 3D character design book.......2007-02-21

This book does what it says it does: It explains you how to model a character, how to texture it and how to animate it using the character studio plugin. I would have left the word "Complete" from the title. There are other aspects of character design for example the use of normal maps that aren't discussed in this book. You should take a look at the website of Ben Mathis to get more information about character design for computergames.

[...]


1 out of 5 stars Not unless you've never seen MAx before.......2006-09-06

This book is bad. The character built wastes so many polygons that using their technique you will easily create a character with four time the amount of polygons of that of a regular game character and with a quarter of the detail. All this book can do is create bad habbits and you would be much better off not giving this a second thought. Every thing taught here can pretty much be found in any other 3Ds Max book and with much better and less confusing detail. DO NOT WASTE YOUR MONEY OR TIME HERE

1 out of 5 stars Very badly written book.......2006-07-03

Just like all the other books from this publisher the tutorials are badly written with many holes in the descriptions. After much frustration I have started to use the tutorials in Help, which have proved much easier to understand.

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