Average customer rating:
- Greatest Disney Book Ever!!!!!
- The Ultimate Disney Biography
- A book that sits you on the lap of Walt himself
- Not exciting but lots of data - and many errors...
- Good biography, but a little too long
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Walt Disney: The Triumph of the American Imagination
Neal Gabler
Manufacturer: Knopf
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ASIN: 067943822X
Release Date: 2006-10-31 |
Amazon.com
Neal Gabler's meticulously researched biography, Walt Disney offers the full story (Gabler is the first writer to gain complete access to the Disney archives) of the American icon. Readers will discover the whole story, witnessing Disney's invention of a "synergistic empire that combined film, television, theme parks, music, book publishing, and merchandise." What fans don't know could fill a book (this book in fact), and we asked Gabler to point out a few of the juicy bits. Read our interview with him, and his "10 Things That May Surprise You" list below. --Daphne Durham
10 Second Interview: A Few Words with Neal Gabler
Q: Why Walt Disney?
A: When you write about someone as grandiose as Walt Disney, you may tend to get a little grandiose yourself, so forgive me. But I had always set the task for myself to examine the forces that helped define American culture in the twentieth century and those individuals who might be regarded as the architects of the American consciousness. Walt Disney was certainly one of those forces and one of those architects. His visual sensibility is arguably one of the two most important in the last century, along with Picasso's, yet Picasso has received dozens of biographies and Walt Disney had, when I began, not received a single full-scale, fully-annotated biography. I wanted to fill that gap in our cultural studies. I thought that if one could understand Walt Disney, one could go a long way to understanding American popular culture.
Q: One thing that strikes you when reading the book is that Walt Disney never had any money. With all his success how is that possible?
A: It is astonishing that Walt Disney was always--and I do mean always--in dire financial straits until the opening of Disneyland. The primary reason wasn't that his cartoons weren't making money, because they were--at least until the war in Europe when the loss of that market meant disaster for the features. But even as they were making money, the studio was losing money because Walt was constitutionally incapable of cutting corners, enforcing economies, laying off staff. The only thing about which Walt Disney cared was quality. He thought that quality was the way to maintain his preeminence, though quality also had the psychological advantage of letting him perfect his world. The problem was that quality was expensive. To cite just one example, Walt spent more than a hundred thousand dollars setting up a training program for would-be animators, though even then the return was small because Walt was so picky that very few of the candidates actually qualified to work at the studio. Money meant very little to Walt Disney. It was only a means to an end, never an end in itself.
Q: When did Walt first conceive of the idea for Disneyland and what were the initial reactions to the idea?
A: It is very difficult to determine exactly when Walt hatched the idea for Disneyland, though he seems to have been thinking about it for a long time, at least since the early 1930s. Certainly by the time he was taking his daughters, Diane and Sharon, to amusement parks on Sunday afternoons in the late 1940s, he had formulated the idea to establish a park that was clean and wholesome and where parents wouldn't be afraid to take their children. The original plan was to build the park on a plot adjacent to the studio in Burbank, where there would be a train, a town square, an Indian village and kiddieland rides, but as Walt's ideas expanded, so did the need for a bigger plot. As for the reactions to his idea, Roy was initially reluctant, as usual, and Walt's wife, Lillian, was firmly opposed, though she had also been opposed to his making Snow White. Still, Walt exaggerated the opposition as a way, I think of elevating his own foresight and determination. In fact, as the plan grew closer to realization, corporations sought to be included as lessees, and even banks, that had been skeptical, became more receptive. When the park opened, it was an instant success.
Q: What do you think has been Walt's most lasting impact/legacy on American culture?
A: One could answer this question in a dozen different ways depending on one's priorities, but I think his largest bequest is a matter of the American mind. Walt Disney helped change the national consciousness. He got people to believe in the power of wish fulfillment--in their own ability to impose their wills on a recalcitrant reality. That's what Walt Disney did all his life. He managed to replace reality with his illusions--what some people now refer to disparagingly as Disneyfication. He sold us on the idea of control because Walt Disney was himself a master of control. We see the results everywhere--from film to theme parks to virtual reality to virtual politics.
You Don't Know Disney: 10 Things That May Surprise You
1. He is
not frozen. His body was cremated, and his ashes are interred at the Forest Lawn Cemetery in Glendale, California, near his studio.
2. Mickey Mouse's original name allegedly was Mortimer but Disney's wife Lillian objected because she thought it too "sissified."
3. Some of the names originally considered for the dwarfs in Snow White were: Deafy, Dirty, Awful, Blabby, Burpy, Gabby, Puffy, Stuffy, Nifty, Tubby, Biggo Ego, Flabby, Jaunty, Baldy, Lazy, Dizzy, Cranky and Chesty.
4. Walt Disney suffered a nervous breakdown in 1931 and descended into depression after the war, concentrating his attention on model trains rather than on motion pictures.
5. Fantasia was the result of a chance meeting between Walt Disney and symphony conductor Leopold Stokowski at Chasen's restaurant.
6. During World War II the Disney studio became a war factory with well over 90% of its production in the service of government training, education and propaganda films.
7. The studio stopped production for six months on Pinocchio because Walt felt the title character wasn't likable enough. During this time he devised the idea of introducing Jiminy Cricket as Pinocchio's conscience.
8. Walt Disney received more Academy Awards than any other individual--32.
9. Disney modeled Mickey Mouse on Charlie Chaplin and that Chaplin later assisted the Disneys by loaning them his financial books so they could determine what kind of proceeds they should be getting from their distributor on Snow White.
10. MGM head Louis B. Mayer once rejected the opportunity to distribute Mickey Mouse cartoons shortly after Walt had invented the character because Mayer said that pregnant women would be frightened by a giant mouse on screen.
Book Description
From Neal Gabler, the definitive portrait of one of the most important figures in twentieth-century American entertainment and cultural history.
Seven years in the making and meticulously researched—Gabler is the first writer to be given complete access to the Disney archives—this is the full story of a man whose work left an ineradicable brand on our culture but whose life has largely been enshrouded in myth.
Gabler shows us the young Walt Disney breaking free of a heartland childhood of discipline and deprivation and making his way to Hollywood. We see the visionary, whose desire for escape honed an innate sense of what people wanted to see on the screen and, when combined with iron determination and obsessive perfectionism, led him to the reinvention of animation. It was Disney, first with Mickey Mouse and then with his feature films—most notably Snow White, Pinocchio, Fantasia, Dumbo, and Bambi—who transformed animation from a novelty based on movement to an art form that presented an illusion of life.
We see him reimagine the amusement park with Disneyland, prompting critics to coin the word Disneyfication to describe the process by which reality can be modified to fit one’s personal desires. At the same time, he provided a new way to connect with American history through his live-action films and purveyed a view of the country so coherent that even today one can speak meaningfully of “Walt Disney’s America.” We see how the True-Life Adventure nature documentaries he produced helped create the environmental movement by sensitizing the general public to issues of conservation. And we see how he reshaped the entertainment industry by building a synergistic empire that combined film, television, theme parks, music, book publishing, and merchandise in a way that was unprecedented and was later widely imitated.
Gabler also reveals a wounded, lonely, and often disappointed man, who, despite worldwide success, was plagued with financial problems much of his life, suffered a nervous breakdown, and at times retreated into pitiable seclusion in his workshop making model trains. Gabler explores accusations that Disney was a red-baiter, an anti-Semite, an embittered alcoholic. But whatever the characterizations of Disney’s personal life, he appealed to the nation by demonstrating the power of wish fulfillment and the triumph of the American imagination. Walt Disney showed how one could impose one’s will on the world.
This is a masterly biography, a revelation of both the work and the man—of both the remarkable accomplishment and the hidden life
Customer Reviews:
Greatest Disney Book Ever!!!!!.......2007-10-06
I searched high and low to find the most in depth biography of Walt Disney I could and this book proved to be everything I hoped for and more. It is an extremley complete and comprehensive book about Disney and I would strongly recommend it to anyone who wants to know more about the genius behind the name.
The Ultimate Disney Biography.......2007-10-03
Many biographies have been written about the life of Walter Elias Disney. However none have ever been so complete. Neil Gabler's Walt Disney: The Triumph of the American Imagination is simply magical. Mr Gabler research in the Disney archives for this book and it shows. The attention to detail is amazing, and it is a must read for any Disney fan.
A book that sits you on the lap of Walt himself.......2007-09-26
I have read numerous books on Walt Disney. What I found so important about this book was that the author does not tell one side. He tells all sides. Where as one author may only tell the story he selects in writing about, Neal Garber tells all sides. Leaving the reader in control of what to believe to be true or not. I loved the way Neal wrote this book. I felt like Walt was my friend as I read it. The book is more convincable (i use the word convincable because of so many different accounts of the same story that is conveyed to the reader) because of the time spent researching Walts actions and communication. I highly reccomend this book as the FIRST read of many Walt Disney books. This way when you do read books by other authors (who did not have access to the Disney Archives) you can make your own judgement on whether or not the story is as accurate as the author thinks.
Neal addresses the 'frozen Disney' immediately. At first I wrote him off as hiding the true facts. By the end of the book I believed Neal that Disney was in fact cremated.
I highly recommended this book to tons of people, and I recommend it to you too!
Not exciting but lots of data - and many errors..........2007-09-23
Having collected and read about Walt Disney and animation for 30+ years, I found that the only proper way to read Gabler's biography is as follow-up to the great book by Michael Barrier, "An Animated Man", also available on Amazon. Barrier gives the structure of Walt's life as centered on Walt's true loves: his animation and his parks. While Barrier's book is a very pleasant read, and gives insight in what made Walt tick. As a contrast, Gabler recites data as if it was a class in Latin and represents Walt as a kind of nut. Gabler clearly neither likes nor understands Walt. He also has no knowledge of--or love for--the medium of animation, and he keeps talking of Walt's "animations," an expression that is only used by people who have no idea what they are talking about. But he did have access to the Archives, and thus some things are only to be found in his book. There are many, many factual errors in Gabler's book. A huge list can be found on Barriers's site (Google "GablerErrata"). And as a final note, on that same site, one can read that Diane Disney Miller herself thinks the Gabler book is a gross misrepresentation of her father (Google "Diane_On_Gabler"). So buy both books, read Barrier first, then Gabler, and then make up your own mind!
Good biography, but a little too long.......2007-08-26
Gabler does a good job with Walt Disney, but sometimes the text reads like transcribed notecards. Otherwise, Gabler covers all the bases and deals with some painful personal incidents with sympathy, such as the death of Walt Disney's mother and a fatal riding accident from Disney's polo-playing days, which other biographers have tended to play down or use against the man behind Mickey Mouse...this is the un-Richard Shickel version.
Average customer rating:
- best book for learning character sub-d modeling and animation
- not bad at all
- Excellent!
- Great Blender Intro and Character Design
- Animation Motivated Novices
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Introducing Character Animation with Blender
Tony Mullen
Manufacturer: Sybex
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ASIN: 0470102608 |
Book Description
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Customer Reviews:
best book for learning character sub-d modeling and animation.......2007-10-16
This is not just a good Blender book, this book is the best Ive seen for learning the whole process of modeling and animating a 3D character. If you are new to 3D, you should know that Blender has a very difficult interface in which to learn, although all the rabid Blender devotees will tell you once you learn it, its the best workflow (I still dont know Blender well enough to make a fair call). But not only does this book effortlessly explain how to use the interface, it teaches very good modeling practices by using a simple but good quality character in which is used for entire book (the body was very easy, the face sort of tricky). This is so much better than regular 3D books that jump around to a thousand different unrelated aspects to the interface. You also are given a brief but good coverage of materials and texturing. And then go on to make quite a complex rig as well as many other aspects of rigging and skinning such as action constraints and facial animation with lip syncing. The book also covers nonlinear animation, lattice deformation and metaballs as well as python scripting. And of course how to render the final animation. Ive found no other 3D modeling/animation book that covers all this so simply. And I was even able to send my .blend file to the email the author provided in the book when I got stuck on rigging and he gladly gave advice.
not bad at all.......2007-10-10
I pre-ordered this book the moment it appeared on Amazon...there are few resources which delve so in depth on this subject with blender all in one place, so if you're a blender enthusiast, it is surely the way to go.
Tony Mullen's writing style is superb for any newbie who wants to understand, a style which seems to be fairly prevalent in much of the resources that the blender community offers. They tend to write for those whom they know may or may not have extensive experience in CGI. If someone writes an introduction to the concepts of Blender, they write it accordingly. mind you this is an individual who holds a Ph.D. and yet his writing isn't intimidating at all.
I also enjoyed the forwards by Bassam Kurdali and Ton Roosendaal
and as far as having a problem with the included dvd, it worked just fine! And I really enjoyed watching the surreal "Elephant Dream", who knew blender could accomplish so much? though I do suspect that some heavy programming was done to accomplish some of the effects, but at least you get an idea that Blender is a very, very serious program with some amazing abilities.
Excellent!.......2007-08-25
If you are new to Blender and 3d animation, this book will help you to "open your mind to the possibilities". You will learn to build and animate your own character step by step. Easy to follow and very well explained. The included DVD has a lot of animation samples and source files used in the book. Go for it!
Great Blender Intro and Character Design.......2007-08-17
Of all the books I've read on 3D, this is the first that actually has been useful and direct to me. I have been using Blender 3D for a year now, but I found that there was alot of cool features that I missed that I then learned from this book.
Besides a great introduction, this book flows smoothly with the creation of a face from only a reference photo (with all the intermediate steps to get there), and then the rest of the book is showing how to build a a fully rigged (ready for animation) character from scratch. I am so amazed with this book.
This is a definitely a worthwhile book. I teach Blender 3D for a organization at Texas A&M University, and I suggest this to them all.
Animation Motivated Novices .......2007-08-13
Great book for the Blender Project. The intro says it all, for Blender Pros and highly motivated novices. Great tutorial and all the pieces included on CD.
Average customer rating:
- great for art/"Pocahontas" fans in general
- A book as beautiful as its main character
- Weak parts, but worth taking a look at.
- Very beautiful!
- Miniature Poachontas Book is Big on Color and Information
|
ART OF POCAHONTAS, THE
Steven Rebello
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ASIN: 0786861584 |
Customer Reviews:
great for art/"Pocahontas" fans in general.......1998-08-24
I love flipping through this book once in a while just to be in awe of Disney animators all over again, but I agree w/ some of the other reviewers who say that there isn't enough about the actual people behind this artwork. I'd like to find out more about how the artists & voices influenced different aspects of the story, reacted to deadlines, etc. too--but the art almost makes up for it. The book also provides some more insight into the personalities of the characters in "Pocahontas," which I found enlightening. Overall, it's a beautiful accompaniment to the movie, and very inspiring as well--makes me want to learn how to draw a little better.
A book as beautiful as its main character.......1997-12-27
The art of Pocahontas is, to my mind, one of the most beautiful books about animation art. Its composition following the making of the film step by step helps the reader to understand how a huge production such as Pocahontas is made and all the production aeras are represented. The pictures taken from the film and the artist's sketches shown in it are so great they could make anyone that did not like the design of Pocahontas ( and god knows they are a lot in France ) loves it. The only thing that could be improved is about photos of the artists in their work environment, there should be more.
Weak parts, but worth taking a look at........1997-11-30
The only thing holding this book together is the easy way it flows. In the tradition of other Disney "Making of..." books, it follows the format of each animation process from concept to script to storyboard to animation. Its interesting, but at times bogs down some nice visuals. Not all the visuals are great, though. The pre-production art seems weak and cliche like the drawings of pilgrims and Indians you remember as a kid. Only in the animation chapters does it pick up, particularly the work of Glen Keane. As chief animator of the title character, his storyboards and animation seem the most inspired and studied. Other character designs seem less bold against Disney's first eco-feminist heroine who paved the way for post-feminist heroines like Esmeralda from Hunchback and Meg from Hercules. The book not unnique in its execution or format, but its worth taking a look at to compare with other films and books and to see the evolution of the thought process of great Disney animators like Keane and Ruben Aquino. And of course it has its share of Disney we-are-doing-this-and-no-one-else-can attitude.
Very beautiful!.......1997-11-26
First of all, I assume that these reviews are supposed to refer to the large hardcover edition, which was published in 1995, and not the smaller 1996 edition. The large one is gorgeous, allowing a look into the world of how the artists develop a film from start to finish. Some of the concept art is so beautiful that you wonder why it didn't make it into the film. My only gripe with this book is that, like Rebello's other books, it deals almost entirely with the visual aspect of the films and, although it talks about how songs developed the movie (the Colors of the Wind section is especially well done), what about the voices? In The Art of Animation: From Mickey Mouse to Beauty and the Beast, descriptions and photos are included of the actors who voiced the characters. While you might say that this sort of thing doesn't belong in an "Art of" book, I think it does, because the actor who voices a character often has a tremendous influence on the visual development of that character. For example, Belle in Beauty and the Beast would not have had the lock of hair that kept falling into her face - an endearing gesture that helped make her more real to the audience - if Paige O'Hara, her voice, had not had it first. The Art of Pocahontas would be perfect if it offered similar insights. But it's definitely worth reading or just looking at, to bask in the sheer beauty of the artwork.
Miniature Poachontas Book is Big on Color and Information.......1997-03-06
Don't let the small size of "The Art of Pocahontas"fool you; the authors have crammed the 5.5" by 4.5" book with loads of colorful artwork and interesting insights into the recent Disney masterpiece.
"The Art of Pocahontas" traces the creation of the film from conception to completion, including wonderful reproductions of concept sketches, background paintings, layout drawings and final animation art. The 189 pages of this small volume contain over 400 color and black-and-white illustrations.
The text was written by Stephen Rebello, an editor of "Movieline" and author of "Alfred Hitchcock and the Making of 'Psycho.'" He provides many insights into the collaborative and creative process behind the making of "Pocahontas."
Even though "The Art of Pocahontas" is an easy read--it takes less than an hour or two to read from cover to cover--the book provides plenty for fans of animation to contemplate. Much of the "behind the scene
Average customer rating:
- Great Book
- If you only buy one book on sound.. This is it
- A rare 'how to' book that delivers actual content!
- A Top Resource for Anyone who does Serious DV Recording
- You will understand sound after this book
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Producing Great Sound for Digital Video
Jay Rose
Manufacturer: CMP Books
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ASIN: 1578202086 |
Amazon.com
Producing Great Sound for Digital Video educates beginning and experienced filmmakers on the intricacies of creating an outstanding soundtrack, from preproduction planning through the final mix.
The entire book is fascinating: it's absolutely packed with useful information and tips. Most of us remember learning in high school physics that sound travels about 1,100 feet per second, but besides gauging the location of a lightning bolt from how long it takes for the thunder to reach our ears, we never found it useful. Imagine, however, shooting a scene from about 90 feet away with a camera-mounted microphone. In this scenario, the audio will lag behind the image by about three frames--not much, but it's certainly noticeable. The problem gets worse as the distance increases. The workaround is to put a microphone next to the subject or slide the audio track so that it syncs with the images.
The book presents other solutions to showstopping problems that, because of lack of experience, a filmmaker wouldn't realize until getting to the editing room. Other critical issues such as preproduction planning, the art of production and recording (including environmental factors and microphone setups), and post-production editing and effects are also discussed.
The advent of low-cost, high-quality video production equipment has ushered in the birth of AV producers and AV presenters who have grand intentions but negligible experience. Digital cameras, inexpensive computers capable of capturing and playing back high-quality digital video, and full-featured editing software offer all kinds of ways to create visual eye candy, but embryonic filmmakers don't always realize that the picture is only half the story. Producing Great Sound for Digital Video explains how the other half works, what to watch out for, and how to achieve professional results. --Mike Caputo
Book Description
Producing Great Sound for Digital Video is a complete audio training guide as well as a quick problem-solving resource for the working pro. The author explains hundreds of real-world techniques to use from preproduction through the final mix. Readers get how-tos, tips, and time-savers, plus tutorials on key skills such as dialogue and music editing. This edition features deeper coverage of location techniques, including choosing the right mic, in-camera sound recording, getting sound into the camera cleanly, calibrating the camera to location sound equipment, working with mic booms, using separate recorders, and digital wireless. It also includes updates on working techniques, including new software categories for postproduction and new interchange standards.
Producing Great Sound for Digital Video is packed with hundreds of real-world techniques that range from pre-production through the final mix--including tutorials, tips, and tricks to make great tracks with any computer or software.
Customer Reviews:
Great Book.......2007-01-19
for anyone that wants to have a professional approach to digital video this is a good book.
If you only buy one book on sound.. This is it.......2006-09-09
Where do I start? In a nutshell, this book *IS* the only book to have on sound if your only buying one. No lie. My background... 20 years ago I used to be the "The Amp Dr" fixing commercial PA systems, amps, etc. I have a much better background on sound than most, I was an electrical engineer after that, designing power supplies, and other analog interfaces to digital equipment. Most of that has been dormant for the last 20 years, but I recently decided to make documentaries, and as two of my first projects deal with music, sound seemed pretty important. I got several books on sound, I figure buy six, one has to be good. You can save your money, this book was the one in six.
Knowing audio but NOT audio for video, one of the most important things I discovered is that a professional quality product (video) can only be made with good sound.. If you think you $2 -$10K pro-sumer camera is going to deliver it with the standard mic turn on "auto level", you're really wrong. Half of good sound is the absence of sound, or at least the absence of unintended sound. Insuring good sound is more work than it sounds, but the quality and impact of what I am shooting now is significantly better than before. Otherwise, its' all like home videos, maybe pretty shots and cleverly edited, but still seems like home videos. It all becomes much clearer after reading this book.
When I picked up this book, it was a mental orgasm. Not only does this guy know his stuff, even more importantly, he knows how to communicate it. The way it was written, I was easily able to skip over the stuff I didn't want to review, and go straight for the meat. It is meaty. Almost EVERYTHING I wanted to know was here. I did end up going back just to see how he explained the basics.. great! One of the things I liked about his style, is some authors will tell you something is bad or wrong, with no explanation.. Jay give you good examples.. the CD recording with the book is worth it's weight in , he give examples of proper recording and bad recording (with explanations). You can actually hear it as oppose to read an explanation and take it on faith. Borrow money if you have too.. but buy it.
My message to Jay:
If you read this Jay, I have a few requests. (1) Don't let this book go out of date. Please do you SNR and distortion measurements on some of the new HD cameras. Given the bit resolution is now even less with HDV (12 bits (HDV) vs 16 bits (DV)), I think dual systems are even more important to cover in greater detail. (2) Update with some of the new digital recorders that are replacing DATs (3) Thanks for a great book!
A rare 'how to' book that delivers actual content!.......2006-01-05
I've often been taken in by large reference books that promise to be a comprehensive guide to a subject, but turn out to be a lot of filler (screen shots of PC applications, or an excuse for the author to give lots of less-than-useful anectodal stories, etc.)
Not so with Jay Rose's 'Producing Great Sound for Digital Video' book. This informative guide covers a lot of ground, including sound theory, equipment explanations and use, and techniques for sound production including NLE tips, audio mixing, mic use etc. The great thing about this book is it is written with the expectation that your sound production values should be professional, but it's still accessible to hobbyists and those on a budget.
While I think novices to the field of sound engineering (like myself) probably benefit most from this work, I think a lot of the material here is useful to the video production community as a whole. I learned a lot from this, great work.
A Top Resource for Anyone who does Serious DV Recording.......2005-04-23
This book is a top shelf resource. It is useful to both novices and those with more experience. Starting with the very basics, and that does involve some physics, it works its way through virtually all aspects of sound production for digital video.
Do not be fooled. You are not going to learn much to improve the built in recording that comes with your camera. The author is unapologetic in his broad condemantion of the built-in stuff in terms of both quality and usablility. He goes into the reasons and gives a bit of advice on making the most of what you have but this is not what the book is about. Instead, it is about exactly what the title claims. Unfortunately, this is seldom if ever achieved with the built in stuff.
After going over some of the basics of sound and recording, different types of equipment are described in terms of suitability to task and cost. After that, the actual use of this equipment is considered in a variety of situations. The book is not just concerned with equipment and its use, however. There are chapters on editing and even on the use of prefessional talent. In short, the assumption is that you want to get good quality audio for your video production. The author then describes how to do exactly that in a variety of settings. Unfortuately, doing the job sometimes takes a bit more effort than just pushing the record button on the camera. It also take a bit more money although it does not have to take a great deal more. It depends on what type of sound is needed and how you are going to use it.
If all you want is to catch the background sound in a home video, spend your money on something else. If you want to learn how to get the best possible sound for your particular need and preserve that sound to use with video, you need this book.
You will understand sound after this book.......2005-03-02
Audio is really important, and this book will make sure you get incredible sound at every shoot. I really recommend this book!
Average customer rating:
- A great buy, loaded with info
- Great book but the resources could be better organized
- reference chapters alone make it well worth
- Great Book for Research
- Best book for graduating CG students
|
How to Get a Job in Computer Animation
Ed Harriss
Manufacturer: Imprint Books
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Getting a Job in CG: Real Advice from Reel People
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Careers in Computer Graphics & Animation (Gardner's Guide Series) (Gardner's Guide series)
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Stop Staring: Facial Modeling and Animation Done Right
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How to Get a Job in Animation (And Keep It)
ASIN: 0974323004
Release Date: 2003-10-02 |
Product Description
Whether you are a beginner or a seasoned professional, finding work in the computer animation industry can be very difficult. This book contains insider secrets that give you the edge when hunting for a job in this amazing industry. With in-depth information on creating a good demo reel, locating jobs, writing a résumé, interview guidelines, networking, freelancing, salaries, schools, software, and hardware, you'll be on your way to your new job in no time. Inside you'll find everything you need to start your animation job hunt. But, don't just take our word for it. This book also contains valuable advice from industry professionals working at leading companies such as: Pixar, Industrial Light and Magic, Weta Digital, PDI, Dreamworks, Blue Sky Studios, Quiet Man, Wild Brain, Framestore-CFC, Blizzard Entertainment, Aardman, Electronic Arts, Nelvana Ltd, Axyz Animation, Alternate Route Studios, The Mill, Glassworks, Outrage-THQ, AGA Digital Studios, SOMERsault/Avenue Edit, Mainframe Entertainment, Guru Animation Studio, The Moving Picture Company, The World of Tomorrow and many more. But thats not all!!..... Have you ever wondered where your favorite game company is located? Want to know if there are any production houses where you live? Now you can have this information at your fingertips. This book includes the world's largest and most comprehensive directory of computer animation houses and video game production facilities anywhere.
Customer Reviews:
A great buy, loaded with info.......2006-03-14
This is my first review of any book ever, and I was impressed enough by the quality and content of this book to write this review. I am a 3d modeler in the process of putting together my reel, with this book I can proceed with the confidence that I now know everything that I need to know to put together the best reel I possibly can.
This book is an invaluable guide to putting together a top quality demo reel that is sure to be "watched" by a reviewer, lets put it that way. If you are an artist with talent, then this is the book that you will need to help you best showcase that talent to a potential employer in the form of a demo reel. Nearly every question you may have in regard to demo reel format and requirements are covered thoroughly in this book, and the entire chapter devoted to the advice of working cg professionals to the entry level artist (with talent) desiring to enter the cg industry is a must read. Overall, if you are serious about putting together a strong reel that will stand out in its quality, as well as in making an excellent impression of yourself as a professional seeking employment in the cg industry, GET THIS BOOK, YOU WILL NOT BE DISAPPOINTED!
Great book but the resources could be better organized.......2005-01-14
So far this book has been very informative to read. the only issue I have with it (a very annoying issue) is the listing of companies and schools in the resource section. There are A TON of listings, but they are organized alphabetically by company name NOT by location!!!!
quote from book ( p.211)
"There may be a company that you'd really like to work for just down the street but, without the address listed [in this book], you'd never know that it was there"
Ok, so if I don't know the company exists, I'm probably not going to know the name of the company, so why list if alphabetically by company name??? What would be great was if there was a section for the U.S. and within that section, each state had it's own listing of companies. Same with schools. Your probably not going to be looking for a school by the name, its more about location. And if you do know the name of a school your interested in you probably already know its location. On the other hand, If you know the location you want to live in, you have to find out what schools/companies are there.
Anyway, I ended up taking a highlighter to the book and highlighting the cities that i was interest in, each with their own color.
This book is still great though, it has the listings of companies and schools, you just have to do a little extra work to scan through them all.
reference chapters alone make it well worth.......2005-01-04
This book is focused on the job-hunting process - demo reels, resume, interviewing, salary negotiation. I found the chapter on freelancing, as well as the reference sections (books to read, animation studios and post houses) most enlightening. The compilation of animation studios and post houses alone makes this book well worth the money.
I also recommend "Getting a Job in Computer Graphics, Real Advice from Reel People", which has a more extensive discussion on what skills one needs for the different career paths and has a lot of interviews with people from the industry. The two books complement each other very well.
Great Book for Research.......2003-10-10
This is a great book written by a solid guy in the business. All the research he has provided is a big boost for people wanting to know where the opportunities are within the animation and visual effects industry.
If animation is what you want to do then this is book that will give you the goods to getting the gig. I own 2 Post-Secondary 3D Animation and Multimedia schools and this will be required reading for the students.
Best book for graduating CG students.......2003-10-07
This book would benefit anyone who is thinking about getting into the computer animation field. Just the list of all the production and game companies is worth the price of the book. As a graduate of a computer animation school, there were many tips and suggestions that I never learned in school and that everyone would benefit from. This is a MUST HAVE book!!!
Average customer rating:
- Cool, Fun and Essential
- Superlative
- More than Disney....
- Cartoon Modern
- Great Book
|
Cartoon Modern: Style and Design in 1950s Animation
Amid Amidi
Manufacturer: Chronicle Books
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The Art of Open Season
ASIN: 0811847314 |
Book Description
Between the classic films of Walt Disney in the 1940s and the televised cartoon revolution of the 1960s was a critical period in the history of animation. Amid Amidi, of the influential Animation Blast magazine and CartoonBrew blog, charts the evolution of the modern style in animation, which largely discarded the "lifelike" aesthetic for a more graphic and often abstract approach. Abundantly found in commercials, industrial and educational films, fair and expo infotainment, and more, this quickly popular cartoon modernism shared much with the painting and graphic design movements of the era. Showcasing hundreds of rare and forgotten sketches, model boards, cels, and film stills, Cartoon Modern is a thoroughly researched, eye-popping, and delightful account of a vital decade of animation design.
Customer Reviews:
Cool, Fun and Essential.......2007-07-17
This book covers a vital an oft-neglected period in animation history. When I first laid eyes upon it, in a bookstore, I think I audibly gasped. It is that beautiful. Do not hesitate to purchase this book, which incidentally, won the Theatre Library Association Award for outstanding book in the area of film or broadcasting. Hopefully, there'll be a sequel.
Superlative.......2007-06-08
If you're an animation buff, you won't want to miss Amid Amidi's "Cartoon Modern: Style and Design in 1950s Animation". Lushly paged, and densely packed with generous, colorful, brightly saturated illustrations, "Cartoon Modern" is the cel animation cartoon fan's dream come true - the kind of volume you'd find in a favorites bin in a dream and try to take out into the waking world with you! Amid Amidi is clearly another one of us toon fangeeks: he eagerly sifts through tons of studio, production and biographical information but doesn't skimp on small details only another fangeek would enjoy - intriguing factoids and behind-the-scenes animator gossip relevant to the period abound throughout this thick, heavy book. You will never tire of the clippings, sketches, layouts, articles and character designs. Far from limited to the gorgeous coffeetable book it resembles - don't be fooled by its size and stylish appearance! - "Cartoon Modern" is an authoritative tour of one of American animation's most important creative periods. I personally look forward to more animation books from Amidi, and I hope he will someday take a literary look at the animation of the classic, cartoon modern-influenced 1969-1976 period of PBS's "Sesame Street" and "The Electric Company". As a generous portion of "Cartoon Modern" concerns the works of animators John and Faith Hubley, and the Hubley Studios generated a good 40-50% of the animation for both shows, such a book may not be far from the realm of possibility. Superlative.
More than Disney...........2007-04-19
We had forgotten how much treasured animation was created during this very stylistic era in film history.
Most importantly, the book deserves a publishing prize simply for the design of the text. Absolutely beautiful... flawlessly designed... with quality binding and printing that should last for a century to come.
We were pleasantly surprised by the beauty and class within these covers, and we are pleased to highly recommend this text for the most discriminating animation libraries.
Cartoon Modern.......2007-03-19
Absolutly wonderful visuals, with OK text. Text suffers from almost no acknowlegement of foriegn animation that preceded and drove the U.S. animation design, but still very informationl and a good referenxce book.
Great Book.......2007-01-22
I think this book is a nice purchase. It has great visual reference for cartoon styles and is really easy to brouse through as each "animation studio" has its own chapter. Two other people from my work purchased the book as well, and seem to like it too!
Average customer rating:
- comprehensive material.
- Great beginners guide
- Superb resource for a wide variety of portfolio formats
- One of the Best Books on the Topic
- The definitive resource
|
Designing a Digital Portfolio (VOICES)
Cynthia Baron
Manufacturer: New Riders Press
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Designing Brand Identity: A Complete Guide to Creating, Building, and Maintaining Strong Brands
ASIN: 0735713944 |
Amazon.com
It isn't easy finding a job these days and for those working in the creative fields like graphic design, illustration, photography, filmmaking, and music, a digital portfolio is just the shiny object you need to catch the attention of a prospective employer. But you can't just slap a few files on a CD and call it a night. As Cynthia Baron points out in Designing a Digital Portfolio--a thorough guide to digital portfolios--your first impression is critical and good preparation will pay off.
The books begins with soul-searching: what work are you hoping to get, who's your audience, what style of presentation should you choose, and what technology--Zip, CD, DVD? Effective portfolios from various fields are analyzed, for example, one for an industrial designer or a flash animation artist. If you happen to do both or are otherwise a jack-of-all-trades, Baron outlines your strategy for targeting your audience and deciding how to focus your presentation.
There're several great chapters on prepping your work, collecting it (do you have your process materials, like pencil sketches?), digitizing the non-digital and cleaning it up (like stitching together scans or effective cropping), nitty-gritty items like optimizing and encoding (crucial if you don't want your future boss frustrated by large files), and dealing with that neglected cousin of the visually creative: good written content.
Next, the book considers delivery (for example, Web versus a portable portfolio on CD or DVD), a presentation metaphor (for example, gallery or diary), and the navigational master plan. The chapter on copyrights and attribution are worth the cover price alone. (For example, do you know who owns the artwork you just created for that latest brochure? Do you know how to present a large project on which you worked as part of a team?)
Throughout the book, Baron profiles some stellar examples of digital portfolios, most of which are viewable online, for example, illustrator Michael Bartalos's Web site at bartalos.com. And the appendices offer even more resources to help and inspire you. --Angelynn Grant
Book Description
The world has gone digital--which means that a paper portfolio is no longer good enough. These days, as a creative professional, you're expected to be able to show your work on demand--whether that means emailing it to a client, displaying it on a Web site, or delivering it on CD or DVD. This book shows you how. Using a combination of step-by-step instructions and inspiring examples, veteran author
Cynthia Baron takes you through the entire process of designing a digital portfolio--from developing a concept and choosing a medium, to scanning work created with traditional materials; optimizing digitized art; repurposing digital material; creating a portfolio Web site, CD, or DVD; producing a portable portfolio; and avoiding technical pitfalls when digitizing, organizing, and delivering the final product. You'll also find loads of insights from the professionals who evaluate artist portfolios everyday--agency heads, art directors, and designers--plus handy checklists, a run-down of dos and don'ts, case studies, and tips.
Customer Reviews:
comprehensive material........2006-03-01
Most artists can't do everything - usually they are somewhere in the middle of a chain of production responsiblities that don't include the skillsets involved with presenting a portfolio, digital or otherwise. Many points of insider knowledge are invaluable - I was on the cusp of using PowerPoint for my CD portfolio (my wife has strong skills with this) before being warned that this bussiness presentation software's would be viewed with derision by art directors, and that a high resolution version of a website format is the way to go here - this one parcel of knowledge was worth the price of the book alone, but it is far from the only lesson imparted. Highly recommended - it doesn't stray into realms of esoterica for the sake of pagecount.
Great beginners guide.......2005-08-12
This handbook is targeted at beginners in designing portfolios to submit their artwork or photos when job hunting. It is filled with information, however most is very basic and will only be a review for most readers.
Superb resource for a wide variety of portfolio formats.......2004-11-14
If you set can aside the near 100% focus on digital media (though it is excellent for that kind of format) and not hyperventilate in feeling like you need to come up with Flash or DVDs after reading this, it offers solid points on portfolio content, whatever format you choose.
It covers what should go in, what should not go in, how much should go in, how/if to deal with process pieces, storyboarding,
thematic ties to pull a disparate portfolio together, and sage advice on basics like the kinds of written copy you want to include, such as design briefs, problem statements, and tag lines. It's my favorite book for this effort right now. My husband's, too. I have to pry it off his desk.
It's also savvy when it comes to marketing, so I think it will have a long shelf life in my library for the days when I need to market myself on other things besides landing a job, like marketing my firm.
It has some printed web site design examples which offer visual eye inspiration for printed page layout. It even has great image workflow tips, towards preserving the best image quality with the least needed resolution, that are comprehensible to the lay person as well as meaningful to someone with a high degree of digital photographic processing background.
One of the Best Books on the Topic.......2004-05-07
This is one of the best books on its topic that I have ever seen. From the title, I expected to find advice on preparing images for the screen, how to put them on a CD or DVD, etc. Those things are there, but the book begins in a logical place that I wouldn't have considered. Brown's approach is truly holistic.
Check out page 23 for the first page of a three-page self assessment check list. It has you evaluate your professional strengths and weaknesses, goals and personality.
Chapter 3 asks you a bunch of questions to help you identify who your audience really is and focus on them.
The rest of the book covers various digital formats, how to organize your work, how to get images of 3D and oversized work into your portfolio, including choosing a camera and setting up for shooting.
Ms. Brown covers editing your images to remove the most common problems, such as moire, sharpening needs, bad crops, etc. And ... she devotes a section to creating written content to accompany your stunning images, telling you how to write to that audience you defined earlier.
She explains the differences between a monitor screen and a printed page. You need to know that to design the correct interface for your portfolio. She also has a full chapter devoted to marketing and copyright issues.
The entire book is scattered with quotes (in friendly green type) from experts and those who have gone before you. The quotes tell you what agencies are looking for in a portfolio, how others have found success at this, what things you can do to streamline the process, etc.
The definitive resource.......2004-02-21
For several months I searched for an appropriate textbook for a course that I was developing. Several days prior to the deadline for the course outline, "Designing a Digital Portfolio " was published. After reading the book, I realized this was the authoritative text for anyone in a creative field. The book asks and answers all the essential questions. It is perfect for the technological savvy multimedia programmer or for any artist with limited technology expertise. I urge anyone who is even considering developing a digital portfolio to buy this book. Without qualification, this is the most valuable book on the market
Multimedia Portfolio Instructor/Art Institute/Art Institute Online
Subject Matter Expert / Curriculum Development Multimedia Portfolio
Average customer rating:
- A must-have item!
- Animator's Ultimate Guide
- Disillusioned. Skip It.
- Wonderful
- this is a great book!
|
The Illusion of Life: Disney Animation
Ollie Johnston , and
Frank Thomas
Manufacturer: Disney Editions
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Binding: Hardcover
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ASIN: 0786860707
Release Date: 1995-10-05 |
Customer Reviews:
A must-have item!.......2007-09-15
For those people who wants to work with graphics, It's very important to have contact with newest technologies and media. But to have real growth, the basis is here. Beautiful book! Compared to price, is the best benefit in whole amazon site!
Animator's Ultimate Guide.......2007-09-04
It's an amazing book! Everything you want to know about the business and the pure art and joy of being an animator from the masters.
Disillusioned. Skip It........2007-08-27
This is a biased and officially licensed piece of pro-Walt Disney propaganda. The animation tips from Frank Thomas, one of the greatest animators who ever lived, are priceless. But he and his buddy Ollie Johnston (who was not nearly as talented as Thomas) are biased, and as a history, it is severely flawed.
Many vital artists to the Disney style of animation are given the shaft, which essentially anyone outside of the Nine Old Men. Fred Moore, Art Babbitt, and Bill Tytla are almost completely ignored. Director Jack Kinney and animator John Sibley, the team responsible for Disney's inarguably best short subject series, Goofy, are not even mentioned. They do a good job of erasing all of the 'bombs' such as Alice in Wonderland and Three Caballeros as well.
I also am repulsed at the lauding of such features as Robin Hood and The Rescuers, in favor of work by the studio many years earlier that was inarguably superior. And any tome this size that gives only four mentions to Dumbo is not worth owning.
Skip it.
Wonderful.......2007-08-05
Wonderful and very useful book, highly recommended for everyone who's interested in the world of animation and its history.
this is a great book!.......2007-03-13
great shipping and good condition!
i think this book is very important for student who is studying animaion.
Average customer rating:
- Long overdue, Well Deserved
- It's a Small World Legend
- Mary Blair rocked.
- Blah Blah Blair
- Beautiful!
|
Art And Flair Of Mary Blair, The
John Canemaker
Manufacturer: Disney Editions
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Walt Disney's Cinderella
ASIN: 0786853913
Release Date: 2003-08-11 |
Book Description
The story behind one of Walt Disney's favorite artists is celebrated in this delightful volume of whimsical art and insightful commentary. For more than a dozen years, Mary Blair, a quiet-spoken, unassuming woman, dominated design at The Walt Disney Studios with a joyful creativity and exuberant color palette that stamped the look of many classic Disney animated features, including Cinderella and Peter Pan. Favorite theme park attractions, most notably the 'It's A Small World' boat ride, originally created for the 1964 New York World's Fair, were also among her designs. In her prime, she was an amazingly prolific American artist who enlivened and influenced the not-so-small worlds of film, print, theme parks, architectural decor, and advertising. Emulated by many, she remains inimitable: a dazzling sorceress of design and color.
Customer Reviews:
Long overdue, Well Deserved.......2007-07-27
The work of Mary Blair is well-known to animation and Disney aficianados, but there is a dearth of material available about her. Her influence on animation and Disney design was enormous. John Canemaker, as one has come to expect of his work, has written a terrific book on Blair. Well-illustrated, carefully noted.
Although this book is very good, Mary Blair deserves a full-length biography.
It's a Small World Legend.......2007-07-21
When I visited Disneyland last year with my daughter I expected to fall in love all over again with various attractions at the park: Haunted Mansion, Pirates of the Caribbean, the Carousel. I honestly didn't expect to fall in love all over again with "It's a Small World" but I did.
I had already heard the name, Mary Blair, but I didn't know anything about her so I decided to research her online and I found this book.
What an incredible artist she was! John Cane tells her story and her contributions to everything Disney. She was an incredible artist! Her works now sell for many hundreds of dollars. It's too bad that she didn't live long enough to see herself become famous. Like most artists, she became famous after her death. At any rate, here is the story of the woman who created so much of the Disney magic. It's very well illistrated and an enjoyable read.
Mary Blair rocked........2007-05-25
Beautiful and unique look into the life and developed portfolio of a retro animator. This book is nostalgic, child-like awe packaged. Wonderfully whimsical images.
Blah Blah Blair.......2007-03-09
The world of animated films has largely become a slick faceless corporation. For those seeking some idea of where it started and how individual genius played such a huge part I suggest The Art and Flair of Mary Blair. A highly inspirational visual feast.
Beautiful!.......2007-01-31
Wow, what a great book, I recommend it for fans and colour designers in animation. It would of been great to see more images, but thats as always with art books!
Average customer rating:
- Just a catalogue
- for people with money to burn only
- Worthy for those with some previous experience...
- Just what I needed to start using Maya
- the contents is not suitable for the title
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The Art of Maya
Alias Wavefront , and
Alias|Wavefront
Manufacturer: Sybex
ProductGroup: Book
Binding: Paperback
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ASIN: 1894893131 |
Book Description
An Introduction to 3D Computer Graphics
Maya is a 3D modeling, rendering, animation, and paint software package that delivers all the tools and features 3D artists need to produce animation and visual effects on the computer. From feature films to interactive video games, Maya lets you play the role of director, actor, set designer and cinematographer as you build, render and animate digital characters and scenes.
In The Art of Maya, every page is full of diagrams and illustrations that show you how to build and manipulate geometry, skeleton joints, deformers, particles, shading groups, lights and cameras. The diagrams describe these computer graphic concepts in a way that will help you understand how you can use Maya in your own work.
This book is an excellent resource for all Maya users and includes an introduction to computer graphics that will help people new to the world of 3D animation. The book finishes with articles that outline how Maya was used in actual productions for film, television, and interactive games.
Customer Reviews:
Just a catalogue.......2007-09-11
I'm an Animator and an Animation/VFX teacher and I find this book like an illustrated catalogue (printed on high quality paper) of what can you do with Maya. It goes through the production proccess of animation in a VERY general way. Recommended just for newbies and summer courses.
for people with money to burn only.......2007-01-05
boy, this book takes me back. sophomore year of college this was a "required" book--thanks, teachers, for forcing us poor (literally!!) college students to shell out $60 for what could essentially be information shown and talked about in 45 minutes of class time. all this book does is explain how maya is great (i agree, maya is a great program...but i don't need a $60, glossy, nicely printed REQUIRED book to tell me that!)
You can literally learn everything in this book by googling for information.
Worthy for those with some previous experience..........2004-03-27
If you're looking for an in depth detailing on how to use Maya this book isn't for you, I'd suggest reading the Maya Saavy series instead. As hobbyist Maya user for the last two years I did find this very interesting though. Unlike many technically oriented books, it visually illustrates the different parameters of the tools and methods. The examples are vivid, large and well labeled. Such as the paint effects section, you can see the difference in choosing tube length and the possibilities you have by applying pressure sensitive strokes. The back is filled with case studies and the various ways Maya is integrated into daily CG work, such as the classic Bingo animation or the morph targets used in Vampire the Masquerade game.
I recommend that users with some degree of Maya experience, that are visual learners give this book a chance. Do NOT expect to learn how to deal with the interface or skin a character, purchase a book more specialized for modelling, creating shaders, etc..
Just what I needed to start using Maya.......2004-01-22
Before I purchased "Art of Maya" I looked through it at a local bookstore. I was impressed with how clearly it laid out a series of quick tips and techniques. As others have noted, it is not a "manual" nor does it claim to be. But, it shows many important techniques that a new user to 3D and Maya can get going on creating with Maya in a relatively short period of time. In many instances, the techniques shown helped clarify areas of operation that I did not understand via the built-in tutorials that came with Maya. I still have much to read in this book. I highly recommend it.
the contents is not suitable for the title.......2003-09-19
the printing is very beatiful,the cover is attractive, but
thier is no wide explanation for the ideas,no depth in the concepts,you can name it dictionary of maya not art of maya.
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