MTIV: Process, Inspiration and Practice for the New Media Designer
Average customer rating: 4 out of 5 stars
  • reinvigorated!
  • Very recommended, lots of insight about creative practice
  • Worthless!
  • Good
  • Curtis shares his experience and gives pointers
MTIV: Process, Inspiration and Practice for the New Media Designer
Hillman Curtis
Manufacturer: New Riders Press
ProductGroup: Book
Binding: Paperback

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ASIN: 0735711658

Amazon.com

With his first book, Flash Web Design, Hillman Curtis quickly earned Flash guru status, and deservedly so. Like the coolest mentor one could ever hope to find, he struck a chord with his audience by sharing not just the nuts and bolts behind his Flash creations, but his ideas on good design methodology.

MTIV expands on that. Here he shares his respect and excitement for new media, gives a blueprint for design challenges of all types, taps into the myriad visual and literary inspirations that fuel his imagination, and shows readers how to get past their own moments of "designer's block."

Curtis is a fine storyteller. He takes anecdotes of coffee breaks, book tour lectures, work, life, and art, and weaves them around design maxims. For every morsel of advice, there are three or four personal stories that illustrate how he arrived at it and puts it to use. He shows how books, movies, print ads--just about anything--can be used in the search for creative solutions.

The seven steps in "Process" compose the bulk of the book. These are the exact steps Curtis's design team applies to each project. Without giving too much away, they are Listen, Unite, Theme, Concept, Filter, Justify, and Eat the Audience. (Well, you'll just have to get the book to find out about that last one.)

In "Inspiration," we learn that Curtis draws from Hemingway, Mies van der Rohe, Sidney Lumet, David Mamet, Leonard Cohen, Mark Rothko, and Joseph Müller-Brockman, among others. And the book finishes with a bang in the third chapter, "Practice," a collection of helpful tips in typography, color theory, XML, grids, and much more, from experts like Joseph Lowery (author of the Dreamweaver Bible) and usability authority Steve Krug.

MTIV is not just an easy read, it's fun, warm, encouraging, and, yes, inspiring. A self-taught artist, Curtis has made MTIV the perfect Boy Scout manual for those who have stumbled on design as a new career or just languished through too many uninspired afternoons in front of the computer. --Angelynn Grant

Book Description

MTIV (Making the Invisible Visible) is an indispensable guide for the new age of media design. This book is about HOW to achieve the results that bring in profits and make you a better designer. This beautifully written and designed book unveils the methods behind Hillman Curtis' phenomenal success as a new media designer. In well-crafted narrative and instructional form, Hillman outlines his systematic approach for working with clients to develop clear, cogent, and creative communication - three "musts" for successful design.

Through trial and error, Hillman and his company honed a seven-step process for creating concepts, and developing and designing new media. Often overlooked or unknown by designers, the methods in this book are distilled from years of experience and enhanced by Hillman's years as a leader in the design field. Divided into three parts - "Process," "Inspiration," and "Practice" - the book offers a practical methodology for successful artistic and professional work and also offers technical advice for translating this to the web (color, XML, streaming media, and other topics are discussed). Written with a subtle sense of humor and narration that really flows, this book is a joy to read, with great advice that helps designers with their own design work.

Customer Reviews:

4 out of 5 stars reinvigorated!.......2007-03-21

I bought this, flipped through it a couple of times, then tossed it aside. A few years later, I decided to look through it again. This time, after about 15 pages in, I started to get inspired. I was concurrently redesigning my website, and it spoke to that process and, and also of collaboration. This book may reinvigorate your motivation and inspiration for new media design.

4 out of 5 stars Very recommended, lots of insight about creative practice.......2007-02-01

I'm just starting to learn about design, reading online and checking some books at the library of my college. This book is a great help because it does tell you the key fact that all ideas are there, borrowing is ok to transform something into a new well crafted thing,and you can find inspiration in many, many ways. Many useful information, tips, quotes, in general, I'm gonna buy this book for my collection.

1 out of 5 stars Worthless!.......2007-01-15

Self appointed maestro trys to teach common sense! If you don't inherently know this then you probably have no business being in this business!

4 out of 5 stars Good.......2006-02-25

The book was in really good condition, although I did not recieve my book on time. Thanks.

5 out of 5 stars Curtis shares his experience and gives pointers.......2005-09-19

I have read the Process and Inspiration sections thus far and Curtis gives helpful advice in how to succeed in media design.
GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers (Interactive Technologies)
Average customer rating: 4.5 out of 5 stars
  • Excellent Reference for Designers & Developers
  • Great book to get started on UI design
  • Good book, still useful
  • Too old
  • Excellent text for my GUI programming class
GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers (Interactive Technologies)
Jeff Johnson
Manufacturer: MORGAN KAUFMANN PUBLISHING
ProductGroup: Book
Binding: Paperback

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ASIN: 1558605827

Amazon.com

In GUI Bloopers, consultant Jeff Johnson uses 550+ pages to illustrate common pitfalls in user interface design, the all-important iceberg tip that end users confuse with applications and that developers confuse with end users. Reporting on 82 incidents of bad design, Johnson manages to cover the essential point of his message: software designers should think of their user interfaces from the user's point of view. Not profound, but profoundly overlooked in most low-end to mid-range development efforts. His codification of GUI design in eight predictable principles will help GUI newbies realize that the customer must be pleased with the product. Of course, the customer doesn't always understand what he or she wants. Hence, GUI development is iterative. When the customer is not at hand, a surrogate will do, so usability testing is essential.

The bloopers include mistakes in window design, labeling consistency, visual/grammatical parallel construction, coherence of look and feel, and clarity. Most perceptively, Johnson observes that CPU speed in the development group hides many design mistakes. Moreover, context-scoping, already a subtle problem in software design, must be implemented in GUI design. Input error handling is the most psychologically sensitive of all GUI design characteristics. User error messages can easily be too vague or too specific, and diagnostic error messages should be user-manageable, if not actually user-interpretable.

Like the Hollywood outtakes that gave us the "blooper," the entertainment quotient here is measured in mistakes, not successes. Teaching by counter example rather than by example at an estimated ratio of three to one, Johnson panders to our invertebrate instinct to measure our own successes by someone else's failure. To his credit, he recognizes that user interfaces include pedestrian texts (like his) as well as graphical interfaces for computer applications. His self-referential style gives the book an egocentric slant, but he is both priest and practitioner: he submitted a draft to usability testers and reports the results in an appendix. One criticism was that there were too many negative examples. Hmmm.

Thanks to other tester comments, GUI Bloopers is a browsable book, allowing the few nuggets of wisdom to be located. For the most part, the book's value can be captured by reading the seven-page table of contents carefully. --Peter Leopold

Book Description

GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way.


This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals.

Hear Jeff Johnson's interview podcast on software and website usability at the University of Canterbury (25 min.)

* Takes a learn-by-example approach that teaches you to avoid common errors by asking the appropriate questions of your own interface designs.
* Includes two complete war stories, drawn from the author's personal experience, that describe in detail the challenges faced by UI engineers.
* Covers bloopers in a wide range of categories: GUI components, layout and appearance, text messages, interaction strategies, Web site design, responsiveness issues, management decision-making, and even more at www.GUI-bloopers.com.
* Organized and formatted based on the results of its own usability testing--so you can quickly find the information you need, packaged in easily digested pieces.
*Announcing the sequel: Web Bloopers. Totally devoted to the Web. Go to www.web-bloopers.com.

Customer Reviews:

5 out of 5 stars Excellent Reference for Designers & Developers.......2007-09-11

If you are a designer who has to explain to developers what they are doing wrong, get this book (or maybe the next edition, out soon). I loved this book for how well it explained every bad interface design blooper I had ever seen at that point & helped me understand why developers created many of these problems. It helped me explain to developers why there were better solutions & how to design them. It also contains an excellent introduction to user-centered design. It's a very well organized and valuable reference for interface designers & a great gift for any open-minded developer interested in good UI design. I'm looking forward to his next edition.

5 out of 5 stars Great book to get started on UI design.......2006-09-07

This was my first book on user interface design, and it was a great choice. It gives good information on principles and also provides specific usable information for how to use controls, etc. I found the organization of the book easy to use and enjoyed reading it.

4 out of 5 stars Good book, still useful.......2005-09-28

The author of this book does a very good job of describing and illustrating common GUI design mistakes. He has categorized the problems in broad topics such as "GUI Component Bloopers" and "Interaction Bloopers", then gives concrete examples of the bloopers that occur within each broad topic. The individual bloopers are well illustrated, and examples of better approaches are given.

Even though the applications used in the book are from the nineties, they are still very applicable, since the advice given frequently transcends the tools used to build the screens. It is applicable to web applications as well.

I read through this book once, and now use it as a reference.

1 out of 5 stars Too old.......2005-07-25

Don't buy this book, it refers to applications written in early '90. Today it is completely a different story.

5 out of 5 stars Excellent text for my GUI programming class.......2005-07-09

I am a professor of computer science who offers a two-semester, senior capstone project experience in GUI programming. I have taught this course using a variety of languages and tools, and I have always found that the programming gets in the way of the principles. I have long sought a book that focuses just on the principles and around which I could sequence my lectures. GUI Bloopers fits that requirement like a glove. I use this as the primary text in my classes and supplement it with various books that supply the information needed to implement actual programs in Java and Swing. (We look at .NET, too, but the main programming environment at this time is Java.)

Contrary to some other reviewers, I find GUI Bloopers very enjoyable to read. In addition, I find that it is not at all too elementary for my students, even the first few chapters. It's amazing how many senior computer science majors don't really understand, for example, the difference between radio buttons and checkboxes, even though they use them all the time. One can't take such understanding for granted. Familiarity with a component is not the same as true knowledge of how that component is intended to be used and what users expect to happen when they interact with it. Johnson's constant reminders to test user interfaces on real users, and his discussion of the various levels of usability testing in simple terms, are invaluable lessons. The illustrations and tales from the author's consulting practice bring the principles down to earth and drive home their points effectively.

I highly recommend GUI Bloopers as a college text.
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
Average customer rating: 4 out of 5 stars
  • Rich in information but outdated
  • For those who want to know about the game industry in general
  • Solid advice for composers wanting to get into the industry
  • Few specifics
  • mysticmusing get out and read about the industry
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
Aaron Marks
Manufacturer: CMP Books
ProductGroup: Book
Binding: Paperback

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ASIN: 1578200830

Book Description

This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.

Turn your musical passion into a career with this valuable guide to the business and technical skills you need to succeed in the multi-billion dollary game industry.

Customer Reviews:

3 out of 5 stars Rich in information but outdated.......2007-03-21

This book contains very good and valuable information for those wanting to get into the game industry, unfortunately it was written in 2000, so most of the information is completely old for today standards, specially in this field.

5 out of 5 stars For those who want to know about the game industry in general.......2005-08-23

This book is very well written, its easy to go through it quickly. One of the features I really like is the different interviews with game music composers asking everything from equipment to techniques to inspiration.

This book gives a detailed look into the industry, don't expect to learn how to compose from buying this book. This book is for musicians that are beginning or are already working with computer games and need to know about the industry. Sorry but there will never be books around pretending to teach you how to compose music, composing like anything else is something that you learn by doing and not by reading books. But if you are a musician already, and love computer games, then you won't regret this book.

4 out of 5 stars Solid advice for composers wanting to get into the industry.......2005-07-06

This is a great book for those composers and sound designers wanting to break into the gaming industry. I do not understand why many people read this book hoping to find technical audio information, but this is NOT a TECHNICAL AUDIO or ENGINEERING book. This book is in the same vein as Jeff Rona's Reelworld book or Richard Davis's Complete Guide to Filmscoring.

Invaluable industry advice and at preparing your audio demo reels, and making connections. Must have for any aspiring game music composer or sound designer.

3 out of 5 stars Few specifics.......2004-04-22

Although an o.k. book, I have to agree with "mysticmusing" in his criticism. The industry advice is probably invaluable to professional or budding audio dudes, but it fills up half the book..!

There are very few specfic examples of actual techniques for composition, sound effect development or integration. There are no concrete examples of game audio as implemented within any game engine - be it by C+ or through e.g. DirectMusic.

All in all this book has very little to tell people that don't already master all the great techniques and tools. And if you do master those techniques and tools, I suspect half of this book would be old news.

5 out of 5 stars mysticmusing get out and read about the industry.......2003-10-21

Great book, and ignore that first review where it talks about lack of coverage of developer issues. The term developer is not used the same way in the game industry as it is in the more general software world. Developer does not mean programmer. Game programmers use the term programmer (imagine that!). A developer is someone who works in a broader role to get the game created (or developed), like say a producer or project manager or whatever. It is not the narrow term that we all have come to know and love in other areas of software development. Maybe those chapters on how to get into the industry might do you some good after all, eh?
Flash MX ActionScript: The Designer's Edge
Average customer rating: 4.5 out of 5 stars
  • Clear and easy to follow
  • excellent!
  • Creatively Learn ActionScript...
  • Very basic but in depth
  • A Must Have for ALL Designers who need help w/ ActionScript
Flash MX ActionScript: The Designer's Edge
J. Scott Hamlin , Jennifer S. Hall , and Jennifer S. Hall
Manufacturer: Sybex
ProductGroup: Book
Binding: Paperback

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ASIN: 0782141218

Book Description

Get the Edge on Flash ActionScript from the Designer's Perspective
As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind.
Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code.
Key topics you'll learn about include:
* The Flash MX interface to ActionScript
* Programming mouse interactivity
* Writing and reusing ActionScript
* Coding core animation techniques
* Working with text fields
* Doing the math: Creating curving paths with trig functions
* Handling object collisions and other gaming techniques
* ActionScript drawing techniques
* Encapsulating reusable code with ActionScript components
* Debugging and troubleshooting your ActionScript

Customer Reviews:

5 out of 5 stars Clear and easy to follow.......2005-05-15

Scott Hamlin and Jennifer Scott's book is clearly written and the worked examples are straightforward.

I really like the fact that the screen shots are in colour, it makes a real difference.

5 out of 5 stars excellent!.......2005-01-29

I've been using Flash for awhile now and have purchased quite a few books on the subject. When I learned enough of the basics to move into actionscript, I was lost. Most of the books I had assume you are a programmer or else just dump code in your lap expecting you to just plug it in and not really know how it works. This is the first book I have found that gives you the code and explains HOW and WHY it works - and all in simple, easy to understand English. I am an artist, not a programmer, but with a book like this, I too can enter the realm of coding and truly unleash my creativity...and isn't that what it really all about?
My highest rating.

5 out of 5 stars Creatively Learn ActionScript..........2005-01-11

I read it, is time consuming but it worth it. This book emphasizes on the gap between a designer and a programmer doing Flash projects, in fact the writers are, one designer and a programmer. So they will guide you through the concepts of ActionScripts considering the other side which is the design part. On it's own is a unique type of book, never seen such a great combination. Just bear in mind, this is an ActionScript 1 training book...although is an ActionScript 1 book, it will gonna help you learining ActionScript 2 faster. I like it at all ;-)

5 out of 5 stars Very basic but in depth.......2003-09-12

I was looking for ActionScript books here in the Philippines and this book caught my attention when I held it in my hand.

I asked the National Bookstore lady to open the package and lo and behold! The pages are packed with full colored images.

I love reading books if they have a lot of images. This makes you more interested on finishing the book from start to finish.

I am planning to take up Flash courses and I will bring this book whenever I go. =)

One thing that was lacking was a large list of ActionScript tags. What the heck...the tutorial is more pleasing to read though.

5 out of 5 stars A Must Have for ALL Designers who need help w/ ActionScript.......2003-01-05

This book is a must have for any designers library. I have wasted a lot of money buying books that were shere geek-speak. It is easy to understand. I am not a linier thinker and Flash tends to be a lineir program....I have stayed away from Flash because I have had a hard time grasping it. Scott Hamlin and Jennifer Hall have given me a tool, I can finally use to better understand Flash and Flash's actionscripting. Thank you both for the time and effort you put in to write this book. I would recommend it to anyone who is looking for a good, easy to understand, user freindly Flash actionscripting book. Scott Hamlin's website is also a must join site for anyone looking for great tutorials on Flash files, Web Site layouts, and Photoshop files. ...
Dreamweaver in a Nutshell
Average customer rating: 4 out of 5 stars
  • Take Dreamweaver skills to a new level
  • Dreamweaver in a Nutshell
  • One for the desktop, not the bookshelf
  • Dreamweaver in a Nutshell
Dreamweaver in a Nutshell
Bruce Epstein , and Heather Williamson
Manufacturer: O'Reilly Media, Inc.
ProductGroup: Book
Binding: Paperback

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ASIN: 0596002394

Amazon.co.uk

Dreamweaver in a Nutshell provides a concise, accurate handbook for Macromedia's market-leading Web authoring tool. The authors assume a basic knowledge of Web concepts, and the book is sharply focused on creating and maintaining Web sites with Dreamweaver, rather than drifting into general topics like attractive page design or how to make a site popular. Each chapter begins with a brief overview, and then offers reference information combined with comments and tips. Illustrations are taken from both Windows and Macintosh versions of Dreamweaver, and there are frequent notes on browser compatibility. The high-end Ultradev edition of Dreamweaver is not covered.

The book is in four main parts. The first covers core features like the user interface, essential page objects, tables and forms, frames and layers, and embedded controls. The next part is about managing Dreamweaver, including team authoring, version control, templates and libraries, and cascading style sheets. Part III looks at Dreamweaver behaviors, a great way to add intelligence and interactivity to Web pages. Subjects include JavaScript, image effects, layers, and animation with timelines. The fourth part shows how to customize and extend Dreamweaver, showing how to modify and create menus or import third-party tag files. This is not only useful for reference, but also give an insight into the inner workings of Dreamweaver. Finally, three appendixes offer keyboard shortcuts, HTML character entities, and a handy site construction checklist.

Shorter than many Dreamweaver titles, this Nutshell title seems to convey just as much information. It makes an excellent resource for any Dreamweaver user. --Tim Anderson, amazon.co.uk

Book Description

A quick desktop reference for both new and experienced Dreamweaver developers, Dreamweaver in a Nutshell distills all of the software's features, commands, and shortcuts into one indispensable book. This is the most succinct and useful Dreamweaver reference available, and the only one in the compact In a Nutshell style. With this book, you will learn everything from document management to site management and all the details in between. You'll also benefit from the author's years of hands-on experience through the power user tips and tricks. All the information you need is here, from basics to advanced topics, including navigation bars, frames, layers, tables, image maps, modifications with XML, style sheets, positioning elements, HTML cleanup tools, and ways to extend Dreamweaver functions and functionality. Provided throughout the book are useful examples to clarify difficult techniques or solve common problems. Dreamweaver in a Nutshell focuses exclusively on Dreamweaver, rather than distracting readers with explanations of HTML and web design. That said, the book is equally useful to Dreamweaver UltraDev, which is based on the Dreamweaver platform. Dreamweaver in a Nutshell is the perfect companion to our best-selling Web Design in a Nutshell, and it complements the O'Reilly HTML, JavaScript, and Cascading Style Sheet books available in electronic format within the Dreamweaver Reference panel. This book's quick style and compact format make it the perfect reference for web site professionals who rely on Dreamweaver daily.

Customer Reviews:

4 out of 5 stars Take Dreamweaver skills to a new level.......2002-11-07

Web design applications like Dreamweaver speed up the design process with templates, macros, and word processing style capabilities. Such applications work similarly to a powered up word processor and ease the learning curve for getting started. The challenge is figuring out how to use its features for creating CSS (Cascading Style Sheets), frames, layers, timelines, tables, image maps, positioning elements and clean up tools.

When first learning Dreamweaver, I dove into the text, behaviors and tables management aspects of it. It wasn't until much later that I discovered the power of using its image maps and style sheet capabilities. Those needing support with HTML won't find it in this book since its focus, as it should be, is solely on using the Dreamweaver application to design HTML pages, create and manage templates, manage the site's structure, and create pages that work on all browsers and platforms.

One of the hottest things today is creating Web pages with XHTML markup accompanied by CSS. There are several pages dedicated to tweaking Dreamweaver to produce correct XHTML markup and an entire chapter devoted to using its CSS features. The book briefly touches on the importing and exporting of XML content, also gaining attention.

The authors can't control what Dreamweaver can or cannot do, but they show you how to use it to work around browser issues such as linking to external style sheets with @import as opposed to using link or using both where one satisfies older, lesser compliant browsers and the other for the newer browsers.

Surprisingly, there is little reference to making Dreamweaver pages accessible except for a downloadable extension that validates the pages. Though the book is not focused on teaching general Web design, it does add a few tips in utilizing Dreamweaver to create accessible pages such as Javascript workarounds for people who have it turned off.

The timelines and interactive chapters lack concrete examples. At least, there are step by step instructions for completing the process.

Dreamweaver befuddles the users working with tables especially when they're nested. Though we should be moving away from complex tables in design, the book walks you through various ways to create and manage tables using layout and standard views accompanied by advice on when to use which.

Those already using Dreamweaver can count on the book to push their knowledge and skills beyond its basic features and make the most out of this powerful application. It doesn't happen magically, however, but the book's reference style will make it reliable as a "when you need help" or "when you're ready to go to the next level" reference.

4 out of 5 stars Dreamweaver in a Nutshell.......2002-02-10

This book is well-organized and easy to reference. It covers all Dreamweaver features with explicit figures and instructions.

5 out of 5 stars One for the desktop, not the bookshelf.......2002-01-08

I've used Dreamweaver since version 1.2, and while DW keeps getting better, it's also undoubtedly becoming more complex. This book has stopped me from being one of those people that just stays with the basic feature set, into really knowing and using every aspect of Dreamweaver.

Like many (most?) of the O'Reilly books, this is one of those books you'll want to keep handy on your desk. If you want just one book on DW, this is the one. CSS, Javascript behaviors, DHTML timelines, site management. It's all in here.

4 out of 5 stars Dreamweaver in a Nutshell.......2002-01-06

I got this book for Christmas and it saved my job. My boss just assigned me to update our company web site using Dreamweaver, and this book answered all of my questions, and then some, about how Dreamweaver works, and how to make our web site even better using its tools.
SVG For Designers: Using Scalable Vector Graphics in Next-Generation Web Sites
Average customer rating: Not rated
    SVG For Designers: Using Scalable Vector Graphics in Next-Generation Web Sites
    Kate Binder
    Manufacturer: McGraw-Hill/OsborneMedia
    ProductGroup: Book
    Binding: Paperback

    Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
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    Similar Items:
    1. Fundamentals SVG Programming (Graphics Series) Fundamentals SVG Programming (Graphics Series)
    2. SVG Programming: The Graphical Web SVG Programming: The Graphical Web
    3. SVG for Web Designers SVG for Web Designers
    4. Designing SVG Web Graphics Designing SVG Web Graphics
    5. SVG Unleashed SVG Unleashed

    ASIN: 0072225297

    Book Description

    Create stunning and fast-loading Web graphics using this step-by-step guide. This detailed resource will help you to understand the code structure behind scalable vector graphics and shows you tools for building, modifying, and implementing SVG graphics in Web and other applications.
    Flash ActionScript for Designers with CDROM
    Average customer rating: 2.5 out of 5 stars
    • Simple Explanations: Bad Examples
    • Waste of time
    • Errors in syntax and coding
    • Bad language description
    • ActionScript made easy
    Flash ActionScript for Designers with CDROM
    Doug Sahlin
    Manufacturer: Wiley
    ProductGroup: Book
    Binding: Paperback

    Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
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    Similar Items:
    1. Flash MX: Advanced ActionScript Flash MX: Advanced ActionScript
    2. Flash ActionScript for Designers: Drag, Slide, Fade Flash ActionScript for Designers: Drag, Slide, Fade
    3. Foundation ActionScript Animation: Making Things Move! (Foundation) Foundation ActionScript Animation: Making Things Move! (Foundation)
    4. Flash MX ActionScript: The Designer's Edge Flash MX ActionScript: The Designer's Edge

    ASIN: 0764536877

    Book Description

    This book will teach Flash designers how to create ActionScripts that they'll refer to again and again in their design work. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects. All of this is presented with lots of visual examples and a minimum of jargon and "programmer-speak."
    ABOUT THE CD-ROM
    Includes source material for each project, trial versions of Macromedia software and additional third-party software.

    Customer Reviews:

    2 out of 5 stars Simple Explanations: Bad Examples.......2004-02-20

    I finally decided to start programming in Flash MX as there are so many places that want this type of experience. Well, I read through the first chapter and it seemed very easy to understand. I got to chapter 2 and tried the first script....it did not work. I had exactly what the book had..it did not work. I loaded the Final example from the CD...that did not work either. How is someone supposed to learn something like programming if they have to troubleshoot the authors code themselves before they even know what the code is supposed to do?

    As of right now, the book is closed and probably will not be opened again. Since the CD is opened I can't return it to the store and ther is no way I am going to sell it as I do not want to have someone be in the same boat that I am.

    My recommendation is to do some online tutorials first as they are free, then when you have a decent handle, get a book that goes more into depth. Once you learn a little scripting, you should be able to catch and troubleshoot mistakes made by pros.

    1 out of 5 stars Waste of time.......2004-02-06

    I totally agree with Daniel and Miguel. You learn pratically nothing with this book. You only be more confused.

    1 out of 5 stars Errors in syntax and coding.......2003-09-25

    I agree with Miguel. This is not a good book to get started in ActionScript. There are too many explanations with holes in them that make the whole learning process even more difficult and confusing experience. Too many typos and half harted tutorials. Do not waste your money.

    1 out of 5 stars Bad language description.......2003-08-19

    The purpose of simplification leads to incorrect explanations
    in the subjects related with the language itself.
    Chapters 6 and 8 have statements that a C (or javaScript or
    ActionScript) programmer consider confused (variable types,
    expresions, etc) others are amazing (ex. page 107 : k=k++)
    and other false (ex. page 104 :explanation about post
    increment in loops).
    Programming concepts should be correctness handle, even
    for designers.

    5 out of 5 stars ActionScript made easy.......2002-09-19

    I've always wanted to add cool bells and whistles to my Flash designs, however the file always took to long to download. Thanks to this book I learned to add cool effects to my designs and intuitive navigation devices with ActionScript. ActionScript had always intimidated me in the past, but this book gives me a much clearer understanding of it. I highly recommend this book to designers who want to use ActionScript to add cool effects to their designs.
    Certified Macromedia Flash MX Designer Study Guide
    Average customer rating: 2.5 out of 5 stars
    • Out Dated
    • wait
    • 15 % Discount on Test
    • buy it
    • Yikes.
    Certified Macromedia Flash MX Designer Study Guide
    Christopher Hayes
    Manufacturer: Macromedia Press
    ProductGroup: Book
    Binding: Paperback

    ProfessionalProfessional | Test Guides - Graduate & Professional | Education | Reference | Subjects | Books
    GeneralGeneral | Programming | Computers & Internet | Subjects | Books
    FlashFlash | Web Design | Web Development | Computers & Internet | Subjects | Books
    GeneralGeneral | Graphic Design | Computers & Internet | Subjects | Books
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    ASIN: 0321126955

    Book Description

    You know how to design with Macromedia Flash MX, you just don't know if you know enough to pass the Certified Macromedia Flash MX Designer exam. Rather than start from scratch with a tutorial that covers more than you need to know, get exactly the information you need with the Certified Macromedia Flash MX Designer Study Guide.

    The Certified Macromedia Flash MX Designer Study Guide is not strictly intended to teach Flash design; rather, it works as a review and study guide for Macromedia Flash designers looking to pass the Certified Flash MX Designer exam. With this handy study guide, you'll brush up on how to design, structure, and optimize for the most efficient Macromedia Flash MX animations possible. Written by one of the designers who helped to create the 70-question multiple-choice exam, the book explains each subject with clear, direct language and extensive examples and illustrations. Each subject also comes with sample questions that allow you to test your knowledge.

    Customer Reviews:

    5 out of 5 stars Out Dated.......2006-02-24

    This book is awesome in preparing you for the test BUT! the Certification for Flash MX ended December 2005 so this book is out dated..

    2 out of 5 stars wait.......2004-07-21

    wait for the Macromedia Flash MX 2004 Certified Designer Study Guide by James English, it will be out in Nov.
    The exam has 4 domains; Planning, Visual Design, Experience Design, and Optimization, Pub, Workflow. Learn these 4 areas
    by using the program, reading the manual, and refer to the Macromedia web site.

    1 out of 5 stars 15 % Discount on Test.......2004-03-13

    We all pretty much agree that the book is rather thin and covers topics in a very minimal and thin way, but after all, we were going to get our free 15 % off on the test.

    I went to vue.com, after buying the book, signed up for the exam and just when i put in the voucher code a nice message came up:
    " This promotion is VALID TIL 31 / 2003".

    Great job!

    I don't recomed this book simply cause you can buy something better, covering all topics extensivly and in details.
    PLUS THE DISCOUNT ON THE TEST IS NO LONGER VALID!

    4 out of 5 stars buy it.......2003-11-27

    i just passed the test. well, as mentioned in other reviews, you need more than this book. and yes, the book is too thin.

    however, this book will give you a taste of the questions for the exam, the overall difficulties of the review questions is somewhat similar to the ones in the exam.

    afterall, its free if u are planning to take the exam coz it gives you 15% off the exam fee. so why not buying it??

    1 out of 5 stars Yikes........2003-11-25

    This book is full of errors. The "accompanying" web site to which book corrections or errata is published is no longer active.
    What a fascinating purchase. There is nothing anyone can do with this book, except perhaps to level a wobbly table.
    The Digital Designer: The Graphic Artist's Guide to the New Media
    Average customer rating: 3.5 out of 5 stars
    • A very interesting read...
    • Not all that it's cracked up to be
    The Digital Designer: The Graphic Artist's Guide to the New Media
    Steven Heller , and Daniel Drennan
    Manufacturer: Watson-Guptill
    ProductGroup: Book
    Binding: Paperback

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    ASIN: 0823013464

    Customer Reviews:

    4 out of 5 stars A very interesting read..........2000-09-08

    Having worked in digital design and education for nearly ten years I found this book to be interesting and informative. I recommend it to my students as it is broad in its scope and in the work analyzed. In the fast-changing "new media" world many of the individuals interviewed have gone on to do other works/projects of worth. (As a one-time member of Echo, I'm not sure what the other reviewer means -- very few individuals listed were ever Echo members. My guess is that acquaintances were forged professionally and through the Interactive Telecommunications Program at NYU.)

    3 out of 5 stars Not all that it's cracked up to be.......2000-07-03

    The Digital Designer is interesting in that its kind of a survey of who was hot, or doing something in New Media in 1997. Many of the people in this book have no other reason for being in it other than the fact that they are friends of the primary writer, Daniel Drennan. Drennan spent many years as a participant in the ECHONYC.COM BBS system in New York City. It was there that he forged most of these acquaintances.

    The book might have been more interesting if he had looked farther afield for his content.
    Flash 5 Designer's Pack
    Average customer rating: Not rated
      Flash 5 Designer's Pack
      Cpp Author Team , Dan London , Sherry London , Bill Sanders , Bill Turner , James Robertson , and Richard Bazley
      Manufacturer: Coriolis Group Books
      ProductGroup: Book
      Binding: CD-ROM

      Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
      FlashFlash | Web Design | Web Development | Computers & Internet | Subjects | Books
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      GeneralGeneral | Movies | Entertainment | Subjects | Books
      AnimationAnimation | Graphic Design | Design & Decorative Arts | Arts & Photography | Subjects | Books
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      GeneralGeneral | Performing Arts | Arts & Photography | Subjects | Books
      ASIN: 1588801675

      Book Description

      Flash 5 Designer's Pack -Save on our most popular Flash books by buying them for one low price! This pack includes Flash 5 Visual Insight, Flash ActionScript f/x and Design, and Flash 5 Cartoons and Games f/x and Design, giving a visual reference of Flash 5 features, covering interactive functionality with ActionScript, and producing complex techniques such as cartoon animations and games. Includes two CD-ROMs with more than 50 Flash movies, demos of Macromedia products, SmartSound, and Magpie Pro, plus Flash-based games.

      Books:

      1. Nash Editions: Photography and the Art of Digital Printing (VOICES)
      2. Natural Swimming Pools: Inspiration For Harmony With Nature (Schiffer Design Book)
      3. Never Check E-Mail In the Morning: And Other Unexpected Strategies for Making Your Work Life Work
      4. New York Festivals 4 (New York Festivals Annual of Advertising)
      5. Nightmares and Dreamscapes
      6. Painting Animals
      7. Painting Sharp Focus Still Lifes: Trompe L'Oeil Oil Techniques
      8. Paul Klee
      9. Photoshop CS at Your Fingertips: Get In, Get Out, Get Exactly What You Need
      10. Photoshop Photo Effects Cookbook: 61 Easy-to-Follow Recipes for Digital Photographers, Designers, and Artists

      Books Index

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