Book Description
Designers are always in need of new books to help spark their imagination and fill their work with fresh ideas. This guide delivers all that and more with examples of today's most earth-shattering design and illustration achievements from 40 top designers. Extreme Design also helps designers incorporate its ideas into their own work by providing practical information on the concept and development of every design. From brochures to print ads to CD covers, Extreme Design features work from the world's most innovative design houses, including Chris Ashworth, Why Not Associates, Graphic Havoc, Sayuri Studio, Attik and many others. It is a must-have idea book for every graphic artist and designer because its inspiration goes beyond the visual.
Customer Reviews:
A design crime.......2006-03-30
Type is to read, and therefore, this book is fundamentally wrong. It should not be filed under graphic design, rather, it should be fled under "terrible trends".
Type + illegible = crime.
Good Art / Dark Vibe.......2003-02-27
I was rather excited about this book when I read the editorial reviews. But after studying it carefully a couple of times, it's now at the bottom of my stack of design books. It's not that the designs aren't good. They're very good, some are excellent. It's just so extremely dark and Euro with a "slasher" edge. If you're looking for images that warm your heart and make you feel good about the world, you won't find them in this book. I would have liked more warmth, more color and just a tad more hope. Thumbing through this book always leaves me feeling as though I've just walked through a graveyard on a cold, dark night. If you enjoy that sort of thing, (and who's to say you shouldn't?) then you might enjoy this book.
Book Description
Following a renowned fifteen-year history, Photoshop CS emerges as the newest edition to the Adobe family. This dynamic version allows you to create myriad styles - ranging from pixel, to vector, to 3D, and more. But what about proper instruction and guidance? Enter: Extreme Photoshop CS. This in-depth, versatile book will help you make the jump from Photoshop user, to professional designer.
You will confidently tackle a variety of projects for your clients. Packed with 2/3 tutorials and 1/3 interviews, this book will expand your current skill set, and provide deeper Photoshop insight, by sharing advanced instruction and inspiration. Topics include lighting, shading, composition, perspective, illustration styles, and media output formats. And the realistic examples are included to solidify your knowledge base. Users of Photoshop 7 or higher, will all benefit from this book.
Customer Reviews:
Fantastic.......2006-04-10
I love all the Photoshop books that walk you through step by step and you don't have to use the authors graphics on their CD. I like that I can learn the technique step by step and use my own designs.
I recommend to any one that likes the Down and Dirty Tricks by Scott Kelby to get this book too.
It shows shows you the WHY as well as the How. That's Important.......2005-07-08
I saw the review tearing the book down for just teaching lessons. True it teaches you to do things...but if you read the writers Introduction part of the book he explains that too many manuals show you how to do stuff. BUT not how to put the things you learn together and use it practically for day to day work. (and even to use in your portfolio)
This authors trying to teach you to think AND learn. Something the previous reviewer missed. I found the book at the bookstore, looked it over from stem to stern and came home to order it at Amazon. Even my roommate who does 3-D graphic work said it was well put together.
And 1/3 of the book has interviews with people working in the field. That is great to learn from the people whom are already there.
not so extreme.......2005-06-15
"Extreme Photoshop CS" is a mix of all kinds of tutorials for designers and illustrators using photoshop.
It is divided into three parts:
1: realism
2: cartooning
3: advanced illustration techniques
4: retro and vintage art
There are 12 chapters alltogether
THE REALISM SECTION:
The fishbowl chapter is the best of the realism section. It doesn't look super real but it's a nice illustration.
The "text on fire" is awful and doesn't look real at all. Doesn't look good in any way.
The i-pod ... well, how easy is that? basically a rectangle with some gradients, round corners here and there and that's it. Not impressed.
CARTOONING AND PHOTOSHOP
The pixel art chapter was okay but it's all too easy, too self-explanatory. Actually just a certain range of angles and no anti-aliasing. I was able to guess that on my own.
The emoticon: create an ugly face with some circles and squared rectangles. Kindergarten-level.
cartooning and comic book art: i've seen much better tutorials on that. Some online, but also lots in the book "Japanese Comickers - draw anime and manga like japan's hottest artists". I'd recommend that book instead if you plan to colorize your comics in Photoshop.
ADVANCED ILLUSTRATION
silhouette illustration: trace a person with the path-tool. duh! It was nice to see how a very amateurish looking photo got converted into a very professional looking illustration though.
wireframe illustration: trace a photo with the path-tool, leave it unfilled and stroke the path. Err... do we really need a tutorial for that?
stylizing photographs: cutout-filter and lens flares ... are they serious??? Also learn how to trace the face of a nice woman to turn it into something more ugly.
RETRO AND VINTAGE ART
not even worth mentioning
If you are a beginner then maybe this book is for you. If you are an intermediate or advanced Photoshop user then you won't be very happy with it though.
Wonderful and inspirational!.......2005-05-05
Photoshop has been known for years as one of the most capable and powerful software packages available. Each iteration to the present Photoshop CS version has gotten more and more powerful and feature-rich. For many people, Photoshop is frighteningly hard to learn and use beyond mere photo editing - tonal and color adjustment, cropping, retouching, and the like. However, for those who know how to take advantage of its power, it is an amazing tool for creating original images.
Matt Kloskowski, the author of "Extreme Photoshop CS", is one such knowledgeable person. In the small handful of creative exercises contained in the book, he demonstrates how creative and efficient one can be with Photoshop in producing original realistic and photo-realistic images. There are nearly a dozen extended-length exercises in this handsomely-produced, well-illustrated, full-color book of 401 pages (including index). Each exercise is a step-by-step demonstration of the use of some of Photoshop's many tools and features by a master creative artist to make realistic and cartoon and comic book-style images. The book's text and illustrations about Photoshop CS will make sense for both PC and Mac users.
Make no mistake about it, even thorough and expert knowledge of Photoshop itself is insufficient to create such images. Software tools, even great ones, cannot substitute for the "artist's eye" and artistic talent. In one exercise early in the book, the author shows step-by-step how to create a photo-realistic image of a fishbowl illuminated by natural light from a blank canvas using Photoshop tools requiring a bare minimum of what we conventionally think of as artist's skills - drawing, brushing, and texturing. There are 49 steps in creating the finished fish bowl, and even for novice Photoshop users like myself, each and every one seems fairly simple to duplicate. No special manual or advanced graphic software talent seems required. However, taking a step back and comparing the blank canvas starting point to the finished product produces a sense of wonderment. There is no way a novice user like myself could create such a finished product without the actual step-by-step guidance of an accomplished artist. The untrained or unskilled artist-wannabe could hardly perceive, artistically, the structural perspectives, lighting patterns, reflections, refractions, and more - much less produce realistic results even with Photoshop's wonderful tools.
Kloskowski is an established illustrator and graphic designer and an Adobe-certified expert. He has written several design-related books, as well as written columns for the National Association of Photoshop Professionals, Mac Design, and other publications. In this book, he shows how Photoshop can aid those already blessed with an innate or trained "artist's eye" to produce high quality images quickly and efficiently. This book is not meant to be a traditional user's manual on Photoshop. Although a fair number of tools and features are described and explained, there is no thorough exploration of all that Photoshop has to offer. This is also not a book on how to draw or paint or even "see" like an artist. It is more of a blending of these themes to demonstrate how Photoshop is useful for people who have not experienced the power of digital tools.
This book is not intended to make anyone an expert on Photoshop itself. The author merely states what tools, settings, and work flow sequences he uses to make his images. There is more of a demonstrative or inspirational intent here than teaching detailed knowledge of the software.
Instead, the author describes how to use the software to quickly and relatively easily create (for experienced Photoshop users) a variety of image types. For each type, but especially for the realistic and photo-realistic styles, Kloskowski elucidates the traditional artistic elements necessary to make 2D productions which imply 3D scenes. For nature images, for example, he describes the need for perspective (linear and atmospheric), shadows, reflection, depth of field, and color rendition. These are the artistic building blocks of an effective image. From that basis, he demonstrates which tools and features of Photoshop are most relevant for implementing those effects.
A secondary theme is an emphasis on being efficient in building an image. Perhaps it is the author's business and client-related experience which has focused him on the quick and efficient production of images. This is accomplished by planning the construction of images with future editing in mind and the reusability of components of an image, including constructed shapes, patterns, adjustment layers, and more.
"Extreme Photoshop CS" has four parts which detail how to create original art from scratch emphasizing a number of different styles - realistic, photo-realistic, realistic 3D, cartoon and comic book looks, icons and emoticons, silhouette, wireframe illustrations and stylized photo images. The most used tools include the pen to create vector shapes, the brush to add textures, and the blending modes for tonal and color adjustments. When used by an expert, surprisingly few of Photoshop's many tools are needed to create realistic original images.
Part One focuses on tools and techniques to create realism. Complementing the information on the relevant tools and settings is discussion of how to create lifelike scenes on a two-dimensional surface. The key is in the artist's understanding of how to create the illusions of depth, motion, and texture utilizing traditional artistic concepts of perspective, light and shadow, relative spacing, color relationships and the like.
Part Two moves into a different type of realism - cartoon and comic book styles. Here, the intent is not to create "trompe l'oeil" realistic or photo-realistic but to make stylized natural imagery for different looks and effects. Here the most relevant tools are the pencil and various selection tools. The blending of aesthetics and computer is again shown in the extended presentation of what Kloskowski calls the "mathematics of pixel art". Here he shows how to use defined shapes, grids, angles, and layers to precisely structure parts of images and to create custom text.
Chapter Six contains two shorter exercises on how to create anthropomorphic icons and emoticons. In less than two dozen steps each, he creates remarkable images using a small handful of PhotoShop tools. It is the combination of software and artistic skill which is inspiring. Chapter Seven contains descriptions and examples of a variety of cartoon and comic book styles and an extended exercise in creating a manga-style cartoon character.
Part 3 demonstrates advanced illustration techniques using Photoshop. The aesthetic subjects are silhouettes, wire frame, and stylized photographs. Part Four shows how to create retro and vintage art images including art deco, Bauhaus/Constructivist, and pop art -Roy Lichtenstein and Andy Warhol style. The final chapter describes how to build a reusable library of retro design components, such as shapes as building blocks, fonts, patterns, and color palettes.
Customer Reviews:
NOT classic claremont! NO NO NO!.......2006-12-28
Chirs (i wrote the X-Men for 20 years from the 70's to the 90's, made them the most successful franchise in a failing industry- household names, perhaps the most successful single title marvel ever produced, and most comic fans still think it was one of the best runs in the history of comics) Claremont must have been pretty sick at Grant Morrison. The entire run on X-treme X-Men reads like Chris' diatribe against the continuity of the X-men since his departure from the title in the 90's. Saddly this would really reach a zenith as grant Morrison took the original X-men title over. Morrison took the tittle in a decidedly different direction then it had ever gone before and it was successful. X-treme X-men would be canceled before Morrison's run on the original X-men title Uncanny X-Men was over. For Chris it must have felt like people were saying Morrison's new stuff is better than your continuation of the 90's stories. Well, they were. Grant Morrison's run on Uncanny X-Men is perhaps the most popular and most beloved era since Claremont's. X-treme X-men is like Chris' response. While Morrison's X-men almost qualifies as a DC Elsewhere tale (alternate versions of characters or teams you are familiar with, mostly oneshots) X-treme is Claremont's attempt to hold his old continuity together and ignore the current stories. Morrison forces the X-men to grow up in a way that must have ****** Claremont off. Visit Chris' return to the Uncanny X-men reviews here at Amazon to see more of fans disapointment at the later Claremont stuff. For some reason Claremont one of the greatest writers of comic book history (since Jack Kirby and Stan Lee first wrote the Fantastic Four) has been tanking. Some point out his re-hashing of old plots (to the point of simply re-telling), some point out characters appear and disappear with complete disregard to continuity (where did rachael come from again?), some point out that unless you have been reading the X-men since the 70's some the actions and characterizations don't make sense; but, sales ultimately decide a comic books fate. This series was canceled and most of the stuff here is now outside current X-men continuity. It is sad and telling that more new X-men stuff (astonishing X-men, the new Uncanny X-men teams, and the new New X-men team) draw more from Morrison's X-men then Claremont's. It must hurt. Don't think this review is a condemnation of Claremont. It is not. Just don't read this or his last run on Uncanny and expect classic Claremont.
It's not a bad X-men Spin-off comic .......2005-10-13
I've so far read Seven issues of "X-Treme X-Men" via my brothers stash of comic books hidden away for years and I have to say it isn't a bad comic book, although "UNCANNY X-MEN" is way better. For what its worth issues #1 through #7 weren't bad. And it is to my understanding that Storm had herself and the others break away from Professor Xavier and the rest of the X-group (Gambit included), all the powers Rouge absorbed from everyone she ever touched manifest inside of her at an uncontrollable rate thus giving her the gift of invulnerability, Wolverine's claws and so on. Storm is the leader of this ragtag group consisting of Bishop - Psylocke - Neal (a new character) - Sage - and Rouge.
They all seem to be enjoying a short reprieve from all the chaos in their lives when out of nowhere they are attacked by a bunch of armored goons who end up capturing them (Storm - Psylocke - Bishop - Beast and Neal). From there the fivesome are held captive for a short time then released into a sort of testing area where they are attacked by commandos not affiliated with whatever Spanish country they happened to be vacationing in.
When they are dealt with, Beast and Psylocke (who are separated from the others) are attacked by a man named VARGAS. {SPOILER: Pyslocke is killed in a battle against this seemingly unbeatable foe and Beast seems quick to follow her}. From there the plot focuses on the Outcast X-men searching for Destiny's books that seemingly predict the future of the human and mutant race. The "LIQUID!" art in the book was for a while the coolest look in a comic book I had seen since reading Ultimate Spider-Man's first few issues, however, as time dragged on the art began to look like the same as pencil/inked drawings in a comic to a certain degree. And while its nice to see Bishop not worrying about the fate of the future/past, he and the new character aren't my favorite characters. Yeah most of the time the characters seem underdeveloped or just plain boring while brooding over their lives - gifts - and fates or those darned books (this occurs daily with Neal - Psylock - Beast - Rouge - and Gambit). The introduction of Gambit was probably the major downfall of the storyline overall; He was either getting the crap beat out of him or you had to hear Rouge complain about Bishop not believing he was innocent and did not kill the Viceroy. A lot of the stuff that happened in the comic seemed to be another way to distract you from the fact the X-men weren't trying too hard to find the books that Destiny left behind for them and dropped the search for more insignificant things like protecting a Mobsters daughter (a mutant with powers like Colossus) and son (a normal human who got a crush on Storm) or said otherwise. Not that this was all bad.
In fact most of the time a break from all the talk about the books and Mystique and Destiny's difficulty with them was a nice breather of air, however, the other goings on seemed a bit little to linear to read through. I skiped through most of the unimportant dialogue that usually came from Neal or Rouge's complaints. The villains like Vargas and Lady Mastermind among others, were interesting to boot, but their few appearances and other agendas made me wonder what they were trying to gain through all of this besides those books (via Vargas). I really don't like the fact that they Brought back Psylocke from the dead -- things like this would fly in Dragon Ball/Z but not in things like X-men--- I mean it really cheapens the fact that she "died fighting" their enemy, and her friends were mourning over her. Not to mention she lost her Tattoo in the process: Talk about cheesy. All in all its not a bad comic book so far, I'll have to read the rest of the series in the other trade paperbacks available. [a 4 out of 5]
Lacking beginning to Claremont's X-Treme X-Men.......2005-02-21
This first volume of X-Treme X-Men collects the first storyarc of the then newly launched X-Men series with legendary scribe Chris Claremont at the helm. Destiny finds a new branch of X-Men led by Storm, and featuring Rogue, Gambit, Psylocke, Thunderbird, Sage, and Bishop among others, looking for the diaries of the late mutant psychic Destiny. However, it's painfully obvious that Claremont's writing style isn't quite ready for the new milennium. His dialogue can be downright atrocious, and the fact that he tries to make it friendly towards new readers (by trying to include as much backstory as he can, and as X-Men fans know, that is quite a bit) leaves plenty of holes in the story. Not to mention, that when Psylocke is killed, there is little to no emotion involved; something which is quite unexpected considering she has been a part of the X-Men for well over a decade. Salvador Larroca's excellent and mouth watering art makes Destiny (along with most of the other X-Treme X-Men books he was on board for) worth checking out, and saves it from being a complete dud. Thankfully, after X-Treme X-Men bit the dust, Claremont returned to Uncanny X-Men and launched a new Excalibur book, both of which are more worth your time than this.
Claremont does it again.......2004-03-17
Claremont takes some of our favorite X-Men characters and gives them a make over. What he creates is a fresh story for us. Remember, the X-Men have been around, in various forms, for quite a while and they need a shake up every now again. Great story, great art. Read it.
not the best.......2004-03-17
This isn't the best of the X-Men I've been reading lately. Claremont has produced some of the greatest X-Men stories of all time, but here he falls short. Their time in the Savage Land gives an okay story, maybe one that would be really good if it were someone other than Claremont. The other X-Treme X-Men that I've read are pretty good though.
Product Description
Paranoia: the surreal, twisted vision of an Orwellian future where players are positively encouraged to betray each other merely to survive, and the most unique roleplaying game on the market today. Paranoia is destined to once more provide roleplayers with the sort of frantic gaming experience that proved so popular at the games inception - there has never been a roleplaying game like it! Extreme Paranoia is an essential gaming supplement for Paranoia, perhaps the most unique roleplaying game ever produced. Filled with the same black and ironic humour, Extreme Paranoia is a valuable gaming tool introducing new play styles, new mandatory duties, adventure/campaign materials for characters at all levels of security clearance and more!
Customer Reviews:
A Fun Read.......2006-03-01
I've always loved the dark humor Paranoia offered, even if as a game player I never get to play Paranoia (the rest of my group play non-fun games). The book is a joy to read and a good value if you'd like to see how gaming could work when your not consumed with game mechanics running your life.
Average customer rating:
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Treetop Trauma (Ridge Riders (Graphic Novels))
Robin Lawrie , and
Christine Lawrie
Manufacturer: Stone Arch Books
ProductGroup: Book
Binding: Library Binding
Action & Adventure
| Literature
| Children's Books
| Subjects
| Books
Comics & Graphic Novels
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Ages 4-8
| Children's Books
| Subjects
| Books
General
| Comics & Graphic Novels
| Subjects
| Books
General
| Graphic Novels
| Comics & Graphic Novels
| Subjects
| Books
ASIN: 1598891286 |
Book Description
<>Make the Most of Visual Studio Team System in Real-World Agile Development
Visual Studio Team System (VSTS) gives Microsoft development teams a powerful, integrated toolset for Agile development.
Visual Studio Team System: Better Software Development for Agile Teams is a comprehensive, start-to-finish guide to making the most of VSTS in real-world Agile environments.
Using a book-length case study, the authors show how to use VSTS to improve every aspect of software development, step by step–from project planning through design and from coding through testing and deployment.
Agile consultant Will Stott and Microsoft development lead James Newkirk carefully integrate theory and practice, offering hands-on exercises, practical insights into core Extreme Programming (XP) techniques, and much more.
Coverage includes
- Using VSTS to support the transition to Agile values and techniques
- Forming Agile teams and building effective process frameworks
- Leveraging Team Foundation Version Control to help teams manage change and share their code effectively
- Implementing incremental builds and integration with Team Foundation Build
- Making the most of VSTS tools for Test-Driven Development and refactoring
- Bringing agility into software modeling and using patterns to model solutions more effectively
- Using the FIT integrated testing framework to make sure customers are getting what they need
- Estimating, prioritizing, and planning Agile projects
Preface
Acknowledgments
About the Authors
Introduction: Broken Process
Section 1: Apply Sharp Tools and Values
Chapter 1: Introduction to Visual Studio Team System
Chapter 2: Agile Values
Review of Section 1: Sharp Tools and Values
Section 2: Introduce Agile Development
Chapter 3: Overview of Agile Development
Chapter 4: Forming an Agile Team
Chapter 5: Team Foundation Process Frameworks
Chapter 6: Improving Your Process Framework
Review of Section 2: Introduce Agile Development
Section 3: Use Version Control
Chapter 7: Managing Change
Chapter 8: Setting Up TFS Version Control
Chapter 9: Using TFVC in Your Project
Chapter 10: Policing Your Project with TFVC
Review of Section 3: Use Version Control
Section 4: Build and Integrate Often
Chapter 11: Building and Integrating Software
Chapter 12: Working with Team Foundation Build
Review of Section 4: Build and Integrate Often
Section 5: Practice Test-Driven Development
Chapter 13: Introduction to TDD
Chapter 14: Developing Your First Tests
Chapter 15: Learning to Refactor
Chapter 16: Code Coverage and Performance
Chapter 17: Integrating TFP Code with a User Interface
Review of Section 5: Practice Test-Driven Development
Section 6: Explore by Modeling
Chapter 18: Modeling with Agility
Chapter 19: Creating Models
Chapter 20: Using Models in an Agile Project
Chapter 21: Modeling Solutions with Patterns
Review of Section 6: Explore by Modeling
Section 7: Implement Customer Testing
Chapter 22: Involving Customers in Testing
Chapter 23: Creating FIT Fixtures
Chapter 24: Running FIT with Team Foundation Build
Review of Section 7: Implement Customer Testing
Section 8: Estimate, Prioritize, and Plan
Chapter 25: Estimating and Prioritizing Stories
Chapter 26: Agile Planning
Chapter 27: Managing Agile Projects
Review of Section 8: Estimate, Prioritize, and Plan
Section 9: Practice for Deployment
Chapter 28: Moving into Production
Chapter 29: Developing Installation Programs
Chapter 30: Deployment of Distributed Systems
Review of Section 9: Practice for Deployment
Section 10: Provide and Reveal Value
Chapter 31: Producing Technical Reports
Chapter 32: Generating Business Value
Review of Section 10: Provide and Reveal Value
Retrospective: Fixing the Process
Appendixes
Appendix A: Setting Up VSTS for the Exercises
Appendix B: Software Project Environment for a Small Team
Appendix C: Agile Workspace 753 List of Exercises
List of Extreme Programming Practices
Glossary
Bibliography
Resources
Index
This book is for working software developers, architects, testers, and managers in real teams–professionals who are either transitioning to VSTS or considering doing so. It will help you start deriving value from VSTS immediately, as you lay a solid foundation for ongoing process improvement.
Customer Reviews:
Practical and useful.......2007-09-26
From the first chapter, you want to be with the book in a hand and VSTS in the another making all of the taught examples.
Average customer rating:
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Radar Riders (Ridge Riders (Graphic Novels))
Robin Lawrie , and
Chris Lawrie
Manufacturer: Stone Arch Books
ProductGroup: Book
Binding: Library Binding
Comics & Graphic Novels
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
General
| Ages 4-8
| Children's Books
| Subjects
| Books
General
| Comic Strips
| Comics & Graphic Novels
| Subjects
| Books
General
| Comics & Graphic Novels
| Subjects
| Books
General
| Graphic Novels
| Comics & Graphic Novels
| Subjects
| Books
ASIN: 1598891278 |
Average customer rating:
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Paintball Panic (Ridge Riders (Graphic Novels))
Robin Lawrie , and
Chris Lawrie
Manufacturer: Stone Arch Books
ProductGroup: Book
Binding: Library Binding
Comics & Graphic Novels
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
General
| Ages 4-8
| Children's Books
| Subjects
| Books
General
| Comic Strips
| Comics & Graphic Novels
| Subjects
| Books
General
| Comics & Graphic Novels
| Subjects
| Books
General
| Graphic Novels
| Comics & Graphic Novels
| Subjects
| Books
ASIN: 159889126X |
Average customer rating:
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First Among Losers (Ridge Riders (Graphic Novels))
Robin Lawrie , and
Chris Lawrie
Manufacturer: Stone Arch Books
ProductGroup: Book
Binding: Library Binding
Comics & Graphic Novels
| Science Fiction, Fantasy, Mystery & Horror
| Literature
| Children's Books
| Subjects
| Books
General
| Literature
| Children's Books
| Subjects
| Books
General
| Ages 4-8
| Children's Books
| Subjects
| Books
General
| Comic Strips
| Comics & Graphic Novels
| Subjects
| Books
General
| Comics & Graphic Novels
| Subjects
| Books
General
| Graphic Novels
| Comics & Graphic Novels
| Subjects
| Books
ASIN: 1598891251 |
Average customer rating:
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Extreme Fonts: Digital Faces of the Future
Spencer Drate , and
Jutka Salavetz
Manufacturer: Madison Square Press
ProductGroup: Book
Binding: Hardcover
General
| Graphic Arts
| Graphic Design
| Design & Decorative Arts
| Arts & Photography
| Subjects
| Books
Typography
| Graphic Design
| Design & Decorative Arts
| Arts & Photography
| Subjects
| Books
General
| Arts & Photography
| Subjects
| Books
Desktop Publishing
| Graphic Design
| Computers & Internet
| Subjects
| Books
General
| Graphic Design
| Computers & Internet
| Subjects
| Books
General
| Publishing & Books
| Reference
| Subjects
| Books
General
| Industrial, Manufacturing & Operational Systems
| Engineering
| Professional & Technical
| Subjects
| Books
ASIN: 0942604741 |
Book Description
Finally the incredible design transformation of the alphabet is given its proper due. The global explosion of type houses is increasing the accessibility and variety of fonts everywhere, allowing virtually anyone to make unique design statements with type. More than 40 of the most innovative type designers and font houses proudly showcase their most exciting font alphabets--many of them never seen before in print--as well as showing their use in design applications that reach well beyond the ABC's. Additional value is derived in the explanation of their creative thinking that went into each design.
Customer Reviews:
Superb.......2001-09-26
This book is fantastic for typographic tycoons such as myself. I (bears) recommend this book to the world.
It's great.......2000-06-05
The content, the pages and the explanation are superb.
Books:
- Fancy Nancy and the Posh Puppy (Fancy Nancy)
- Forms, Folds, and Sizes: All the Details Graphic Designers Need to Know but Can Never Find
- Forms, Folds, and Sizes: All the Details Graphic Designers Need to Know but Can Never Find
- Graffiti World: Street Art from Five Continents
- Grantseeker's Toolkit: A Comprehensive Guide to Finding Funding (Nonprofit Law, Finance, and Management Series)
- Graphic Japan
- Head First Design Patterns (Head First)
- History: Fiction or Science? (Chronology, No. 1)
- History: Fiction or Science? (Chronology, No. 1)
- How to Draw Manga: Costume Encyclopedia, Vol 1, Everyday Fashion
Books Index
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