Book Description
Creating Motion Graphics with After Effects reveals expert techniques for producing compelling motion graphics. Adobe After Effects is a software application used for making motion graphics ranging from animating digital images to creating film-style title sequences, sophisticated special effects, and network logos. Step-by-step tutorials demonstrate the concepts, processes, and technical details of the latest version of After Effects. A new lesson has been added to serve as an introduction and tour of the program for new users, and the book has been updated to cover the new features in the latest version of After Effects. The companion CD includes all materials needed to complete the tutorial assignments and projects, as well as a trial version of the After Effects application.
Get the most out of After Effects 6.5, with the brand new 3rd edition of the #1 bestselling After Effects book. This full-color guide covers the core concepts and tools you need to tackle virtually every job, and do it with artistic and technical flair.
Customer Reviews:
Great Book.......2007-07-19
This book was very helpful in teaching me how to use and understand After Effects. I'd recommend this book to any beginner wanting to learn AE. It is easy to follow and comes with a great CD (very beneficial).
Creating Motion Graphics with After Effects, Vol. 1: The Essentials.......2007-05-06
If you are new to After Effects and Motion Graphics, or want to learn from Chris and Trish about the new features in Adobe's CS3 release, I recommend the Brand New:
After Effects Apprentice (DV Expert Series) (DV Expert Series) (Paperback)
by Chris & Trish Meyer
which is the only one of their books to cover After Effects 7, I'm pretty sure. Their next books will cover the new CS3 release.
Normally they write the new version's manual (yes, you can consider their books to be the missing user manual for Adobe After Effects) when the 'X.5' version comes out. There was no 7,5 version of after effects, so except for After Effects Apprentice, there is no manual for AAE 7.
Plus the book covers the new release of After Effects, the CS3 release.
AND this is a GREAT introduction to motion graphics in general, and to working with files in After Effects:
[...]
and when you finish that, you will certainly want:
Creating Motion Graphics with After Effects, Vol. 1: Advanced Techniques (4th edition, not yet published) by Trish and Chris Meyer
and
Creating Motion Graphics with After Effects, Vol. 2: The Essentials (4th edition, not yet published) by Trish and Chris Meyer
which should both be available very soon. I don't actually recommend getting the 6.5 version unless you are not going to upgrade to AAE 7 or AAE CS3. With the ton of new features (like Photoshop can handle video now!) in Adobe CS3, I DO recommend getting the CS3 version of every Adobe product that you use, and if you use more than just a few, you should get the whole suite, it will be cheaper.
Amazon dropped the ball.......2007-03-08
I had to cancel my order of this book three weeks into waiting, because for some unknown reason after the estimated 3-5 week shipping time, there was yet another delay. So I had to buy this book at twice the cost at my corrupt/evil University store.
The book itself is pretty good. I have only examined it a few times. However, some of the explanations can be confusing, it seems you have to read the entire thing to be sure to understand it, you cant pick and choose which things you want to learn from it.
Amazing book!!!.......2007-02-11
From my side i just wanna say "Thank you" to Trish Meyer and Chris Meyer for taking there time and writing this book - i think it's really amazing.
That brings you simply to the world of After Effects and helps you without any trouble to start working with his amazing program.
You'll find answer to many questions you answered yourself about this program and also answers to question that you yet didn't asked but soon will.
That book is simply amazing and brilliant. Recommended for people who already know After Effects or just started to work with this Adobe program. And price is very fair - you'll spend your money for really great book that you'll wanna to save in your collection!!!!!
Buy this first........2007-01-29
This was the first book I ever bought on After Effects, and I made the right choice. I would highly reccomend this as a first purchase for anyone starting out in After Effects. For those more experienced users, you might not learn many new tricks, but I would still consider it a must-have reference book to have in your library. I now use this book as a basis for training others in AE. The companion books written by the Meyers are also essential, and will advance your skills once you have worked your way through this book.
Book Description
"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book forma must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of
Interactive QuickTime
QuickTime Toolkit Volume One is a programmers introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images.
QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.
Part of the official
QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.
*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows
Customer Reviews:
The first of two great tutorials on QuickTime programming.......2007-01-20
This book is the first of a two volume set on QuickTime programming on both Mac and Windows machines. This first volume is more concerned with the basics of controlling multimedia through a C program that uses the QuickTime API. You'll learn how to open, play, edit, and save a movie file. Besides just video you also learn how to use the Quicktime interface to work with images, text, timecode, and sprites. Fundamental Quicktime concepts are all introduced in this first volume. The author does all this by creating an application entitled "QTShell" that he adds to as he gradually explains each concept. This same application is used in volume two also. The author assumes the reader already knows his/her computing platform and OS, what QuickTime is, and how to program in C. This frees him to concentrate on the Hows of Quicktime programming. Both volumes of this programming guide began as a series of magazine articles, thus the style is quite accessible - it is not a terse academic style tome at all.
The only choice, really.......2005-07-22
Tim Monroe's column in MacTech is as much a final word on QuickTime as Apple's developer docs. This book is the de facto official guide to native development with QuickTime and given the size of the QT API, you'd be hard pressed to know where to begin without it. Tim starts with a basic "shell" application that compiles and runs on Mac and Windows -- yes, Windows developers are very much part of the target audience -- and covers the basics of playing, editing, saving and exporting movies, then moves into tricky stuff like sprites (which takes four chapters), VR, and effects.
For C-language developers, this and its volume 2 companion are the books you want. I wrote a book on QuickTime for Java (QTJ being just a wrapper around the C calls), and I wish this book had been out before I started, because it would have saved me a lot of research time figuring out what my code was calling and why it worked the way it did. In fact, those who've mastered QTJ can probably read this book and do a mental "port" from C to Java to figure out material I didn't cover.
Recommended? Hell, if you're in the QT space, this is *required* reading.
Product Description
Know a girl who's a designing diva with a passion for fashion? The Do-It-Yourself Designs Casual Chic kit is what every young fashionista needs--whether she's walking the red carpet, strutting the catwalk, or even cruising the hallways at school. Filled with fresh inspiration and lots of ideas, this all-inclusive kit comes with everything kids need--from stencils, patterned papers, fabric swatches, stickers, and models--to create lots of chic outfits for all kinds of casual occasions. Using the 32-page illustrated book as a guide, they can design the perfect pajamas for a slumber party, get babed-out for the beach, and create a really cool back-to-school collection. Young designers learn how to combine function with fashion, use color for impact, and how to select accessories. Lots of superstar style for kids ages 7 and up!
Customer Reviews:
One word: Fun!.......2007-09-23
This is funner and teaches better then Klutz Papper Fashions! The only way to have fun with this kit is if you read the book and do it's step to step projects in order.This amazing kit includes:
#1: A 32 page book with 9 step to step projects that let you add lots of creativity. Also, one page is full of accesory ideas!
#2: 8 cool mix and match clothes stencils, 1 accesory stencil, and 3 model pose stencils.
#3 Thick high-quality pages for you to jot down your designs
#4 Stickers like belts, sunglasses, and jewerly to help you with your designs
#5 Papers with flowers, jeans, and other patterns to add to your designs
#6 Some sequins and pieces of cloth to put on your cool designs
Later, create a cat walk for your paper doll's fashions!(It shows you how to create a cat walk in the 32 page book.) I suggest this product for ages 10 to 16.
Poor, Not Worth it........2007-06-27
This book seems like a lot of fun because it is so big and bulky, but it is not worth it. The stencils are very complicated to use for kids, not many fabrics, and not many ideas in the idea book. A good thing is that it comes with two small fragments of real fabric material. Overall, not very good at all, I would much more reccomend Paper Fashions by Klutz.
Amazon.com
This book's layout is itself an experience in experience design. With its dynamic typography and visually elusive chapter divisions, it is definitely not a how-to manual, or even a primer on software. It's more like a visual and textual think-piece: a personal gallery of intriguing user experiences, e.g., online shopping or offline dinner parties--even human-to-human conversation. (You can get an idea of this at the book's companion Web site: www.experiencedesignbooks.com.)
Every spread is filled with images (in some cases, the very typography is like an image) that illustrate specific issues in experience design. Examples range from Web sites to traffic signs to restaurants. Whether discussing a young woman's online diary (www.moments.org); the seating arrangements at Emeril's Delmonico restaurant in New Orleans; the complaint community at www.kvetch.com; the garden-like bounty of Nokia cell phone covers; or the "simpler" experiences of matches, tarot cards, or Bang & Olufsen home media products, author Shedroff invites readers to figure out what the attraction is, what keeps the user engaged, and how the experience gets resolved. Among the general topics explored are navigation in information design, usability in interface design, and narrative structure in interaction design. All come with both online and offline examples (e.g., the Louvre for "offline" navigation and www.thehungersite.com for online usability).
Shedroff is an experience strategist and has designed experiences in a variety of media, especially interactive and information design and branding. His client list includes Herman Miller, Nike, Bell Atlantic, Swissbank, and Microsoft. In 1995, I.D. named him one of the 40 most important designers in the country. Here his analyses, like the form of the book, are open and flowing. Whether he's discussing wayfinding, personal meaning, or the use of metaphoric devices, Shedroff raises important questions for anyone involved in design today. In many ways, this book is like a list of author's faves--albeit, a list in which each item illuminates some kernel of contemporary design wisdom. --Angelynn Grant
Book Description
With Experience Design, Nathan Shedroff has designed and written a book for those in the digital and related design professions, especially those creating online and interactive media who are looking for core inspiration and meaning in their work. This is a book directly at the intersection of today's design disciplines - interaction design, information design, visual design, and more. Shedroff provides not only a way of designing online experience, but also, and more importantly, an approach to all design, whether it be of products, services, environments, or events. Read cover-to-cover, Experience Design is a kind of textbook that presents theories and examples. Opened to any page at random, it is a source of inspiration that challenges your thinking about your creative work.
Customer Reviews:
Excellent Intro -- Not just for Web Design.......2003-06-10
Experience Design is a good intro book for designers, especially those interested in interactive media, environmental design, and museum installations. I found it a very helpful "dictionary" of experience terminology, philosophy, and examples (off-line examples too!). It's not a very extensive book, but it will get your mind "juiced", thinking in new ways and taking you in new directions. As I kept reading, I kept wishing it dove deeper into the thinking behind user's individual experience and memory. Nathan makes up for this by having an extensive resource section for further reading.
Of special note were the ideas presented in the book on storytelling, the senses, and different cognitive models. Nathan hits you between the eyes with a lot of one-liners too. My favorite that a LOT of designers get wrong: Data is not information. In the end, I've absorbed a lot of the book and plan on "taking it off the shelf" for future projects.
great introduction to web design concepts.......2003-03-10
This is the best web introductory "design" book I've seen, and I read many web design books, and am generally quite critical on my reviews.
I'm a web development specialist with good technology and business background. I'm also one of the "blind" people in the world--see everything, but have very little appreciation for it.
The book's large pictures do what the author is aiming for--it forces the reader to reflect on what the pictures is trying to say--emotionally--thus the title "experiencing design". The author then explains the picture's "design concept" and applies this concept for the web. Note that he is explaining the entire design concept, not just "drawing artistic" design--he explains interactivity, visual content management, message. Thus, this book is much more than just a web artistry book.
Based on what I've seen of the web, very few designers really understand the concepts the author explains. I've never read a book with quite an unusual format as this. Perhaps that's because I haven't read many art design books. From my limited art design background, I'd say this book carries some degree of genius in introducing web designs.
For me, this book was slow reading, because I had to really think through what the author was trying to say. It's a book filled with lots of pretty pictures, but it takes some time to understand what the author is saying.
experience isnt formulaic.......2003-01-24
shedroff doesnt spell out formulas. he provides inspiration.
in a world where there isn't a lot of fresh thinking going on (let's consider the referential work of insecure writers who "quotily" hang on the coat-tails of popular authors) shedroff is willing to say what he believes. he is ambitious and draws from a wide range of subjects, presenting a massive spread of ideas that demand his readers concentrate and consider. and as with any experience, the book isnt a separated set of logic, but a smear, which considers all things together, as one. its a generalized approach to thinking, not particulate. this means its about art, not logic.
in the end, shedroff has written an excellent book that provides doors to new ideas. if you want to be told how to think and what to do, look elsewhere. if you want a book that gives you options, Experience Design does it.
alternative thinking.......2003-01-20
shedroff doesnt spell out formulas. he provides inspiration.
in a world where there isn't a lot of fresh thinking going on (lets consider the referential work of insecure writers who "quotily" hang on the coat-tails of popular authors) shedroff is willing to say what he believes. he is ambitious and draws from a wide range of subjects, presenting a massive spread of ideas that demand his readers concentrate and consider. and as with any experience, the book isnt a separated set of logic, but a smear, which considers all things together, as one.
its a generalized approach to design. its not particulate. its about the art, not the logic.
in the end, shedroff has written an excellent book that provides doors to new ideas. if you want to be told how to think and what to do, look elsewhere. if you want a book that gives you options, Experience Design does it.
Don't make the mistake..........2002-07-05
... of throwing away your Amazon receipt for this vacant piece of eye candy. I bought this book because of a glowing review from Derek Powazek, author of "Design for Community". I respected Derek's opinion because I have "Design for Community" and am very impressed with it.
But "experience design" is simply too hip for it's own good, and trying to locate any useful information is an exercise in frustration.
A much better book (for Web site designers at least) is "Don't Make Me Think!" by Steve Krug.
Book Description
Lose those baggy sweatpants and tube socks! Fashion design is now a team sport! Do-It-Yourself Designs Get Sporty gives aspiring sportswear designers a chance to go for the gold with a series of fun, challenging sports-themed projects. This fabulous kit comes with everything kids need to create a wardrobe: reversible stencils, patterned papers, fabric swatches, stickers, beading, and even models to show off the finished designs. The 32-page instruction book is a beginning designer’s dream, filled with tricks of the trade, style tips, mix-and-match suggestions, and lots of cheerleading to keep the designers’ spirits up. Whether they’re designing fashions for the local skate park, the slopes, or center court, kids will walk away winners. No sweat!
Book Description
Are you an interactive media designer, producer or programmer struggling with the pressures of project management? If so, this new edition of Managing Multimedia will relieve the pressure, providing more practical advice and insider tips to help you deliver a high quality project on time and within budget.
This updated and expanded third edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book has been divided into two complementary volumes. This one, covering people and processes, describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.
Customer Reviews:
Excellent guide to managing new media projects.......2003-03-04
These are an excellent and comprehensive set of books that any professional or lecturer involved in new media project management should have as their guide to successful projects. The transfer from one book (edition 2) to the two books has meant that a lot more in-depth information has been dealt with.
Book 1 'People & Processes' takes you through the various stages in a project: client requirements, understanding clients, contracts, team selection, copyright issues, multimedia elements, interface design, testing, localization and a very good new section on 'managing small, quick projects'.
Book 2 'Technical Issues' is not just lessons in file formats and authoring, but helps project managers to understand what is involved in producing and delivering the different media elements and current key technical terms.
Most Multimedia books I have used tend to talk about project lifecycles and processes in the strictest sense but miss out the actual reality - that these are not cut and dried processes. These books explain that the new media industry is still defining a standard for project processes. This will help professionals to understand that the industry consists of people with a myriad of skills, what these involve and their working methods. By doing so it gives advice on how to manage teams with these diverse backgrounds.
As a lecturer in Multimedia I use various sources for research information and have found that these books don't just give the theoretical facts of how things should be done, but how they should realistically be done. Having also used the 2nd edition, I have found these books to be an invaluable source that I will continue to buy.
Book Description
30 outfits for three girls and one boy: elaborate skating suits, ruffled and lace-trimmed dress, stylish jacket, more.
Average customer rating:
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Oh, Where Is My Ducky? (Big Idea Books®)
Linda Bredehoft
Manufacturer: Zonderkidz
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Bob Lends a Helping . . . Hand?
ASIN: 0310707463 |
Book Description
Larry will show little ones how to be patient as he looks for his ducky in this fun, move-the-slide book.
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Advances in human-computer interaction: Volume 1
Rex. H Hartson
Manufacturer: Ablex
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The Cd-I Design Handbook (CD-1 Series)
Philips Interactive Media System
Manufacturer: Addison Wesley Publishing Company
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Books:
- Crystal Reports XI Official Guide (Business Objects Press)
- Decorative Style: The Most Original and Comprehensive Sourcebook of Styles, Treatments, Techniques
- Designing Interfaces: Patterns for Effective Interaction Design
- Difficult Conversations: How to Discuss what Matters Most
- Dreaming War: Blood for Oil and the Cheney-Bush Junta
- Dynamics in Document Design: Creating Text for Readers
- Eames Design
- Elderdesign : Designing and Furnishing a Home for Your Later Years
- Extreme NXT: Extending the LEGO MINDSTORMS NXT to the Next Level (Technology in Action)
- Fingerprint: The Art of Using Handmade Elements in Graphic Design
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