Average customer rating:
- The Lone Wolf saga
- Lone Wolf AND New Order Series...
- JOE DEVER
- Excellant, like all the others
- The Curse of Naar is one of the best Grand Master Adventures
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The Curse of Naar: Lone Wolf, Book 20
Joe Dever
Manufacturer: Berkley
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Binding: Paperback
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ASIN: 042515193X |
Customer Reviews:
The Lone Wolf saga.......2000-03-20
i must say, this is best book ever in the Lone Wolf series.all the series culminating in a awesome showdown with Naar.i have books 1 to 25.anyone who know how can i get my hands on the rest of the series please inform me.e-mail rhyolite@singnet.com.sg
Lone Wolf AND New Order Series..........2000-03-19
I love this and all LW books - I have virtually all of them (except #22 - 25). I loved this book -going onto the plain of darkness was pretty wild. If any of my Kai bretheren need any help or advice on getting any of the LW books: 1-28 or others, please email me with your requst at: e4rogers@hotmail.com andI'll help as best as I can. -Davvi
JOE DEVER.......1999-10-09
Hey, how can one find Joe Dever's email address
Excellant, like all the others.......1999-10-02
The Lone Wolf series are great books, I have been reading them since 1993. I have all 20 of them and I have read them all more than once, they are fun to read and play. The only thing is I never heard of the 21st book being released and its been about 3 years since this book has been released.
The Curse of Naar is one of the best Grand Master Adventures.......1999-09-07
American economics and trade screw everything up. Abridged books (espically the Lone Wolf kind) should be sins punashable by eternal damnation. These Grand Master books just aren't the same as the previous unaltered adventures. However, The Curse of Naar is the most thrilling of the series. I only wish I could get my hands on the UNABRIGED version...
Average customer rating:
- Finally, a sequel that's better than the original!
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The Legacy of Vashna (Lone Wolf, Book 16)
Joe Dever
Manufacturer: Berkley
ProductGroup: Book
Binding: Paperback
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ASIN: 0425138135 |
Customer Reviews:
Finally, a sequel that's better than the original!.......1997-04-29
This book goes somewhat like The Chasm of Doom (Lone Wolf #4), but is MUCH better! Here, you disguise yourself as an Acolyte of Vashna, destroy too many true Acolytes of Vashna to count, and foil yet another plot to ressurect Darklord Vashna! In 3 words, BUY THIS BOOK
Average customer rating:
- The Plague Lords Of Ruel
- Lone Wolf returns...as a Kai Grandmaster!
- Lone Wolf has returned - as a Grandmaster!
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The Plague Lords of Ruel (Lone Wolf, No 13)
Joe Dever
Manufacturer: Berkley
ProductGroup: Book
Binding: Paperback
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ASIN: 0425132455 |
Customer Reviews:
The Plague Lords Of Ruel.......2003-06-09
This is one of the excellent Role-playing books by Joe Dever. In it you must travel to a distant land because there is a disease being created that could wipe out all of Sommerlund, Durenor, and the Lastlands. Armed with the Sommerswerd, and a small vial with an antidote to the plague you must thwart the plan to destroy all of humanity.
Lone Wolf returns...as a Kai Grandmaster!.......2000-03-22
First of all, a great title! It is enough for even the occasional fantasy reader to stop and examine. On the whole, 'The Plague Lords of Ruel' was a great sequel to the Magnakai Quest (books 6-12). For even though the Darklords are defeated, Lone Wolf soon learns that the despised Cenerese Druids are up to their evil tricks again. They plan to unleash another plague! This is an interesting premise, as Joe is describing in more detail an ancient evil responsible for nearly destroying the Elder Magi centuries ago. As ever, the odds are stacked against Lone Wolf, and he must overcome all in his attempt to infiltrate the inhospitable land of Ruel, gain entry to the city of Mogaruith, and prevent such a catastrophe from occurring. A superb gamebook, one of the best in Lone Wolf Grandmaster. The monsters stretch the imagination, while a finale leaves you breathless. New rules are added to spice the continued adventures of Lone Wolf. Memorable, and fantastic!
Lone Wolf has returned - as a Grandmaster!.......2000-01-27
Peace has reigned supreme in Sommerlund since the demonic Darklords of Helgedad were decisively defeated by the legendary Lone Wolf. Yet, in other parts of Magnamund, evil continues to stir. It is up to Lone Wolf - now a Kai Grandmaster - to undertake yet another quest in the hope of thwarting one such threat: the Plague Lords of Ruel are planning to unleash a lethal bacteria across the world. Armed with a choice of various weapons, and his awesome Kai Disciplines, Lone Wolf must somehow infiltrate the festering stronghold and ruin the Plague Lords once and for all! This Gamebook is indeed one of the best in the series, and a pleasant surprise to those veterans of the Novice/Magnakai predecessors. A great beginning to the next stage in Lone Wolf's adventures, complete with a fascinating storyline and new game rules. I'm now reading the fourth stage, where other fully fledged Grandmasters take up the mantle and proudly follow in Lone Wolf's footsteps. Keep them coming, JD - contrary to your publisher's hasty opinion, the gamebook genre is NOT dead!
Average customer rating:
- The best Lone Wolf book of all time.
- Cons
- Yet another breathtaking adventure from Joe Dever
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The Darke Crusade (Lone Wolf, No 15)
Joe Dever
Manufacturer: Berkley
ProductGroup: Book
Binding: Paperback
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ASIN: 0425137988 |
Customer Reviews:
The best Lone Wolf book of all time........1999-04-24
I read this book before I really got inot the Lone Wolf scene, but it still remains the ultimate in gaming for me. The way Dever gives you so many options is quite astounding. I have never read a Lone Wolf book like this, and I doubt I ever will again.
Cons.......1997-06-05
As usual, I enjoy Joe Dever's works. But one thing I find very annoying about this book is that there are too many errors. Most common errors are incorrect section entry to turn to which spoils the story. I usually read each section and find the one that is most consistent with the previous section then mark the correct section entry. However in this case there are too many errors and I do not have patience to do all the corrections
Yet another breathtaking adventure from Joe Dever.......1997-04-12
With the fall of Darklord Dakushna of Kagorst, his foul sorcerers, the Nadziranim, took control of the might city-fortress as well as its neighbor Akagazad. Civil war rages within these walls as the lesser reptilian Darklords, the Xaghash, fight for control of the city fortresses. It is widely believed that the legacy of the Darklands will never haunt Magnamund again...
But legend holds that the reason why Dakushna's weapon, the Doomstone of Darke, disappeared, is not benign. Legend holds that a Nadziranim stole the Doomstone, the most terrible of the seven doomstones created by the evil dragon Agarash the Damned in the Age of Eternal Night, along with the Nyras Scepter, a magical stave that held the Doomstone.
The vile Magnaarn, a Drakkar general, has recovered the Nyras Scepter, which reappeared in the wars, but the Doomstone is missing. Legend holds that it is imprisoned in the Temple of Antah, and that Magnaarn is dangerously close to finding it.
If the Doomstone is recovered, it can force any of the dozen chaotic Darkland cities to cede to Magnaarn their forces. Refusal would result in immediate destruction, so if Magnaarn recovers the scepter, the good land of Lencia could lose the lands of Nyras and Zaldir, its rightful territory...
You must journey to Western Magnamund, and thwart Magnaarn, or Lencia is doomed..
Average customer rating:
- The Magnakai Climax!
- Of all in this series, 'Masters' is most memorable
- Absolute Success-Indubitable Masterpiece
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The Masters of Darkness (Lone Wolf, No 12)
Joe Dever
Manufacturer: Berkley
ProductGroup: Book
Binding: Paperback
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ASIN: 0425117189 |
Customer Reviews:
The Magnakai Climax!.......2001-06-04
This, being book 12 of the Lone Wolf series, and the final chapter in the plights of Lone Wolf in the discipline of the Magnakai, pits Lone Wolf once again against the Archlord of Darkness, one Lord Gnaag, supreme ruler of the Masters of Darkness. Lone Wolf returns from the Dazhiarn, an alternate world, only to find his enemies, the nemesis of the Sommlending, about to storm his very homeland! He must journey to infernal city of Heldgedad, the very stronghold and capital of the evil oppressors! Here chronicles one of the very best adventures Lone Wolf embarks upon, and you can bet it is one of the very best of the series, which curtails approximately 32 books long-and well worth reading every one!
Of all in this series, 'Masters' is most memorable.......2000-08-08
Lone Wolf Series fans will be delighted with #12 Masters of Darkness, as it supplies a much needed sense of closure to the "Magnakai" chapter in the series (noting that the series continues with at least 10 other books last I heard). I've followed the series from the start (Flight from the Dark)up to Legacy of Vashna and in my opinion, Masters of Darkness is the book I remember most vividly. Within it is the adventure in which Lone Wolf actually stops messing around and confronts all the major Darklords in a battle worthy of legend (even in terms of this series, it is a wonderful climax plot-wise). Highly recommendable, fun, and a must-have by fans for fans.
Absolute Success-Indubitable Masterpiece.......1997-04-11
It is hard to single out a Lone Wolf book in quality-they all share but one thing: their amazing breathtaking superbness. But one in particular does indeed rank superior to some of its predecessors and followers: The Masters of Darkness.
The thrilling conclusion to the Magnakai and Kai adventures, The Masters of Darkness transports the reader from ship to beast to places that lurk in the nightmares of Lone Wolf. The reader must fight the terrors of the Kaltersee, the new city of Argazad, and finally, smuggle himself to the Black City and make a stand for the future of the entire world of Magnamund. Along the way the reader encounters, in incredible prose, the darkest and most infamous creatures in the Lone Wolf series: the Masters of Darkness.
If you have read Lone Wolf books but not the Masters of Darkness, you haven't read Lone Wolf
Average customer rating:
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The Captives of Kaag (Lone Wolf, Book 14)
Joe Dever
Manufacturer: Berkley
ProductGroup: Book
Binding: Paperback
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ASIN: 0425133044 |
Customer Reviews:
Return to the Darklands!.......2000-03-15
The second book in the Lone Wolf Grandmaster series, 'Captives of Kaag' draws our Kai hero back to the Darklands - although, this time, it is a place of civil war and destruction. With the passing of Darklord Gnaag, the remnants of Drakkarim and Giaks are fighting for control of the cities. At present, the evil Nadziranim wizards are by far the largest influence over this chaotic anarchy. As the internal struggle continues, Lone Wolf must brave the hideous terrors and perils of Kaag in order to rescue his magician friend Banedon. However, as the gamebook progresses, this bold Kai mission reveals a more sinister shock! This is one of my favourite Joe Dever gamebooks, and marvelled at the former Darklord Empire, now reduced to warring factions - and yet still poses a sinister threat to Lone Wolf. It was clever how Bandeon's abduction provided the basis for a dastardly plot to conquer the rest of Magnamund. As ever, Joe's imagination in creating a variety of ghastly monsters, a cleverly devised combat system, and a tough challenge, offers the player an exhilerating adventure. It proves he is the undisputed crowned king of gamebooks. Magnamund and Lone Wolf are certainly the best cult fantasy inventions of recent years.
Average customer rating:
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Lone Wolf
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ASIN: 0887767419
Release Date: 2005-10-18 |
Book Description
Noble, Harlan, Argus, and their sister, Tora, are werewolves. When Ranger Brock found them in the forest after a fire, he thought they were human babies. Even when he and his wife realized that the infants were part wolf, they were determined to raise them as normal children.
In Lone Wolf, a sequel to Wolf Pack, the quartet, now in their teens, face the same challenges as everyone else their age: Tora wants desperately to be chosen for the school play. Harlan, who
is smaller than his siblings, is the victim of a bully, and Argus wants to help his little brother but knows it would humiliate him. Daily problems are pushed aside when the foursome must unite against a common enemy; an unscrupulous logging company is planning to clear-cut the woods in which they run freely – and secretly – as wolves.
By turns funny and frightening, Lone Wolf is an irresistible adventure story.
Customer Reviews:
Great Story and Great Game!.......2001-11-18
This game has an excellent RPG system and storyline.
I like the 'random # table' and 'combat results table' Dever uses in this book (and other RPG books of his). The book is just like a video game with all the options that you can do (Which makes those "Choose Your Own Adventure Books" I played as a kid a big joke) and many options in the battles (fight, cast a spell from your staff, flee, use item, etc.). The story is gets a little complex as your character uses his newfound powers of the moonstone to defeat an evil wizard in book 4.
excellent!!!.......1999-10-11
the whole series is great! I wish there were as many sequels as in the original lone wolf series!
Incredible Adventure!!.......1999-09-07
Grey Star has his work cut out for him. As the finale of the series, Dever and Page really went the full nine yards to create a quest that is not only suspenseful, but challenging. I would have to say that my favorite moment is when you are being chased by a thousand ugly demons and your horse is put out of commission. You are left with two options: run 20 miles to safety, or die! There are new challenges around every corner. I wish that more of this series was written.
An excellent story! 1-05-99.......1999-01-06
I first read the book two years ago when I found it at a used book store. I recently have gone back to the book and tried to go through diffrent paths in the story. The story was fantastic! With the excellent choices you can make in the story and an excellent battle system which makes it almost feel like a role-playing video game. Unlike other role playing story books which either have good story or an excellent battle system, this one is the only one I found to have both!
Customer Reviews:
Shianti Magic.......2000-04-01
The "World of Lone Wolf" series was, without doubt, the most enjoyable role-playing gamebook series I ever played.
The combat/survival system is similar to that employed by the Lone Wolf series, but with the added concept of "willpower" points, (which represent, essentially, Grey Star's magic resources). The player selects five of seven magical powers to use before starting the adventure.
The series is lavishly illustrated by Paul Bonner's artwork, and each volume contains a colour map of South Magnamund.
I was quite young when I played these adventures, and I would wait breathlessly and impatiently for each new volume to come out. The world which Ian Page and Joe Dever create is romantic and captivating. All the magic creatures in the story are unique to the world of Magnamund - no elves or dragons - which adds the special feeling of the books.
Grey Star always has companions in his adventures - giants, theives, ape-men (sorry, Kundi), but the most notable is the wytch girl, Tanith, who continues throughout the whole series.
Great intro of a four book seies.......1998-11-27
If you want to get this book (which is a good idea if you like fantasy), be sure to get the other 3 books! Very adventurous and fun.
A great introduction to the four-book series!.......1997-04-17
A wonderfully new exotic atmosphere greets the reader in the 1st book of the Grey Star series.
Set in the world of Southern Magnamund, a world away from the adventures of the hero Lone Wolf, whose series has won numerous awards and encompasses three mini-series as well as off-shoots, Grey Star the Wizard begins with Grey Star sailing from the Isle of Lorn, where his mentors, the Shianti wizards, have self-exiled themselves. Many years ago the Shianti created a magical artefact called the Moonstone, but this relic disrupted the balance of the world of Magnamund, and the Shianti were forced to seal it into a Trianon in the plane of Daziarn as well as remain forever on the Isle of Lorn.
Some time later, a great wizard called Shasarak rose to power. Aided by the Shadakine, great warriors from the Sadai Desert, Shasarak brutally destroyed all major nations of Southern Magnamund, creating a vast empire. The Shianti watched with fear as Shasarak grew in power, and someday the fates have promised that the evil tyrant will cross the Sea of Dreams to the Isle of Lorn and fight with the Shianti for total domination once and for all...
Aided by seven sisters, the Shadakine Wytches, who possess mastery of animal language, evil magic, and the Kazim Stones, magical hearts of creatures of stone, Shasarak also mastered vast legions of daemons and spirits, and has ruthlessly persecuted the pilgrims of the Shianti and other religions. Once, long ago, Shasarak had control of a wondrous but terrible artefact called the Sunstone, a gem that had the power of the sun, but its abuse led to the destruction of an entire civilization...with power like that the Wytch-King has all of the human nations in his iron grip.
The Shianti, unable to help, prayed for assistance. And on the stormy night when Shasarak was crowned King of the Shadakine Empire, a ship ran aground. Nobody remained alive, save a small child, which the Shianti named Grey Star, for the streak of grey in the child's hair. The Shianti cannot help mankind, but Grey Star, being human, can..
Average customer rating:
- Best Lone Wolf adventure yet!
- From the Back Cover
- UN GRAN OLVIDADO
|
The Kingdoms of Terror (Lone Wolf, No 6)
Joe Dever , and
Gary Chalk
Manufacturer: Pacer Books
ProductGroup: Book
Binding: Paperback
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ASIN: 0425084469 |
Customer Reviews:
Best Lone Wolf adventure yet!.......2006-06-14
"Kingdoms of Terror" is the best Lone Wolf book up to this point. It is the first adventure where you get to start learning Magnakai abilities. Most of these are just like previous skills you learned in the first five books, but with more abilities and different names. You can still use the original abilities and I once fought a monster in this book that said it was immune to "psi-surge" but not to "mind blast." This is the first book where you are able to use a bow.
This book really kicks the rest of the adventures off because you start to look for the lorestones that will help you unlock the power of the Grand Master kai warrior. As you progress through the magnakai books the abilities you have become stronger for each book, so choose wisely which skills you start with. Some of the neat aspects of the first book are expanded upon in the next few books. Truly a classic!
Adventurers must be careful, as I stumbled into a fair number of instant deaths! Good luck!
From the Back Cover.......2004-10-17
Civil war rages in Helgedad where your mortal enemies the Darklords struggle for control of the Black City. you have vowed to restore the Kai to their former glory and now seek the Lorestone of Varetta, a treasure that holds the power and wisdom of your warrior ancestors. You follow the path of the first Kai Grand Master, a path that takes you deep into hostile lands. But your quest is a race against time, for the Darklords will be hot on your heels as soon as they have crushed the unrest in their city. You must make haste! Choose your skills and weapons with care, the future of your country depends on it!
UN GRAN OLVIDADO.......2000-03-09
Me sorprende que otros lectores no encuentren a este libro al mismo nivel que el numero 2 o al 4. En mi opinion el mayor exito de Dever es la densidad del entorno y como te envuelve en el. Cosa que para mi consigue en este y en los otros dos mencionados.
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